Honor Adept Traits are too Specific

Honor Adept Traits are too Specific

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Posted by: JNetRocks.3652

JNetRocks.3652

I Invigorating Bulwark: Gain increased healing power, each worth up to 50 attribute points while weilding a mace. Stacks up to 10 times. Mace abilities have 20% recharge reduced. Mace Specific
II Protective Reviver: Activate a shield of absorption when you begin reviving an ally. Upon successful revival, you and each ally gain aegis, protection and regeneration for 10 seconds. Reviving Specific
III Protector’s Impact: Create a symbol of protection when you take falling damage. Take 50% less damage from falling. Falling Specific
Maybe it’s just me, but do these all seem way too limiting to when they are useful and what builds they can be used with? The mace trait is great if you want to play defensive. Protective Reviver is okay but really only if you have people going down and I don’t find it particularly compelling. Fall damage reduction… just, no. I hate those traits in general, but blah.
Compare to Radiance Adpet traits (I gives you fury when attacking a burning enemy universally effective, II Right-Handed Strength gives all one-handed weps 15% crit hit chance and sword 20% reduced recharge useful for ALL one handed weps, but more useful for sword and III gives you retaliation every time you heal again useful for a lot of options.

Honor Adept Traits are too Specific

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Posted by: Asmodal.6489

Asmodal.6489

The healing on mace Mastery should at least be separate from wielding a mace. So it wouldnt Feel like a total Loss in pve if you run this traitline without mace

Honor Adept Traits are too Specific

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Posted by: Horus.9685

Horus.9685

http://dulfy.net/gw2traits#build=AgIBrAR4BVQ~
you will use mace in pve anyway, just ignore the healing^^

The meta is dead, long live the meta.

Honor Adept Traits are too Specific

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Posted by: Zxavier Augistine.7312

Zxavier Augistine.7312

mace is boring and only belongs in certain builds made for PvP, in PvE they arent great when compared to sword which is high burst, GS which is good healing and damage, and staff which can tag and give might and support.

i have said this so many times that i feel like im turning blue from the rage i feel twords this trait, but, the falling damage trait NEEDS TO BE MOVED SOMEWHERE ELSE this trait is NOT TEAM SUPPORT in the TEAM SUPPORT line. get rid of it, give it a secondary effect that makes it worth using. THIS TRAIT DOES NOT BELONG HERE.

falling damage is not a prevalent thing in WvW nor in PvP, only in PvE does it matter and even then its a crappy trait. if i take Honor on tuesday i will not select any adept trait because theyre crap, give us something worthwhile!

people are the reason we cant have nice things…
Guild Wars 2: waiting for content simulator.

Honor Adept Traits are too Specific

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Posted by: Jaxom.7310

Jaxom.7310

the phone keeps ringing, but no one’s answering. we should try again in about 10 mins

Honor Adept Traits are too Specific

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Posted by: Spartacus.3192

Spartacus.3192

mace is boring and only belongs in certain builds made for PvP, in PvE they arent great when compared to sword which is high burst

I feel sword beats mace in PVE only in 1v1 encounters. Ive found mace to be much better than sword when farming mobs in ORR and Silverwastes. You can gather up a lot more mobs and take them down in overall less time than with sword.

Your typical average gamer -
“Buff my main class, nerf everything else. "