Honor Adept Traits are too Specific
The healing on mace Mastery should at least be separate from wielding a mace. So it wouldnt Feel like a total Loss in pve if you run this traitline without mace
http://dulfy.net/gw2traits#build=AgIBrAR4BVQ~
you will use mace in pve anyway, just ignore the healing^^
mace is boring and only belongs in certain builds made for PvP, in PvE they arent great when compared to sword which is high burst, GS which is good healing and damage, and staff which can tag and give might and support.
i have said this so many times that i feel like im turning blue from the rage i feel twords this trait, but, the falling damage trait NEEDS TO BE MOVED SOMEWHERE ELSE this trait is NOT TEAM SUPPORT in the TEAM SUPPORT line. get rid of it, give it a secondary effect that makes it worth using. THIS TRAIT DOES NOT BELONG HERE.
falling damage is not a prevalent thing in WvW nor in PvP, only in PvE does it matter and even then its a crappy trait. if i take Honor on tuesday i will not select any adept trait because theyre crap, give us something worthwhile!
Guild Wars 2: waiting for content simulator.
the phone keeps ringing, but no one’s answering. we should try again in about 10 mins
mace is boring and only belongs in certain builds made for PvP, in PvE they arent great when compared to sword which is high burst
I feel sword beats mace in PVE only in 1v1 encounters. Ive found mace to be much better than sword when farming mobs in ORR and Silverwastes. You can gather up a lot more mobs and take them down in overall less time than with sword.
“Buff my main class, nerf everything else. "