it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
These are our 3 choices:
Adept:
Invigorated Bulwark: Gain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
Protective Reviver: Activate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
Protector’s Impact: Create a symbol of protection when you take falling damage. You take 50% less damage when falling.
Firstly, do we have to use mace now? Secondly, I guess now I have to abandon the front line and go res some one. And what’s good of those buff when rezing someone after battle? And lastly, where/when/how often do you need the falling damage cushion in pve?
Well mace will be replacing sword in dungeons, but if you are going Honor might as well pick up a hammer which would render the mace to situational at best. So the trait either misplaced or underwhelming
Well mace will be replacing sword in dungeons, but if you are going Honor might as well pick up a hammer which would render the mace to situational at best. So the trait either misplaced or underwhelming
I know. If you are not a fan of mace, you will have to pick one less devil of the remaining two.
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