How a bunker guardian hold a point in spvp?
Guards are actually known to be good bunkers/team supporters. You shouldn’t have too much of a problem with conditions if you have skills that remove them, or getting heavily knocked down if you have stability up. Check out Booms thread: https://forum-en.gw2archive.eu/forum/professions/guardian/Moobs-Standard-AH-Bunk-Guard-Guide/first#post4241919
Rank: Top 250 since Season 2
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Be aware that you cannot keep up a point forever. You can only delay. You need your team to come in and help you.
Other tips:
- Use the Hammer to prevent players from coming onto the point in the first place.
- Conditions mess you up. Be sure to have some ways of removing them and keep them available for when you need them most.
- Continuing on the above, be sure to remove poison before healing up.
What weapons and skills do you use?
Guardians are easily one of the best bunkers in the game. I run staff/mace +shield (sometimes focus too) so I can hold off a lot of damage with well placed lines of warding then kiting the enemy through it or mace 3 (all praise the lord mace 3) which when timed correctly can absorb even the best of spikes. Shield 5 also gives me breathing room while blocking damage from enemies trying to range me.
As for conditions the key is to not cleanse them too early. One stack of bleeding is barely noticeable and its generally better to save the shout cleanse for when the stack is a bit higher, at least 7 or so. Shelter can give you a great 2 seconds of block (I run healing breeze now but shelter is definitely the better all-arounder).
The general gist is to make sure you dodge the spikes such as killshot (in general, if your target leaps into the air you might want to dodge roll) and block as frequently as you can. If you need health pop a virtue or shout. Only use renewed focus as a last resort, using it may lead to your point getting decapped.
The guardian class is all about timing.
Also, remember this: if you put pressure on them, you will take less damage.
My two cents, take care.
Guard bunk can roam to support your team. If your team is competent it will always be in your favour if they don’t have one in an even NvN.
Guards can’t eat damage like Warrior Banner Bunkers (yes it’s not very meta). However Guards have Aegis, blocks (Shelter, Shield of Wrath), invuln, blinds, and near permanent vigour with great sustain (Altruistic Healing).
As above, Guardian is all about timing. You avoid damage actively. It’s less about straight up mitigation (Warrior Banners: permanent regen + signet + adrenal health).
I don’t think I’ve eaten 20% of all the Earthshakers thrown on the point because of Guard’s innate blocks and blinds (maybe when sleepy xd).
Might want to check out the correct builds:
https://forum-en.gw2archive.eu/forum/professions/guardian/Moobs-Standard-AH-Bunk-Guard-Guide/
https://forum-en.gw2archive.eu/forum/professions/guardian/Tages-short-Spvp-guide/
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty