Let’s face it, the Guardian has been surpassed by other classes in most game modes. Mesmers are better tanks, Revenants are better boon suppliers and Druids give better support. In PvP the Guardian lacks the complexity to be part of the meta. The only place the Guardian currently shines is in WvW.
The biggest issue that is causing this is the lack of vision that came with the Dragonhunter. Did we really need the Dragonhunter? What did the elite specialization bring to the table that the Guardian was lacking? The feeling of the bow with the traps is genuine but it doesn’t add anything significant to the class that we couldn’t do already. The Dragonhunter’s potential is mostly for solo-play. When it comes to teamplay, which effects 90% of the game, the Dragonhunter is overshadowed by other classes and their respective elite specializations. I prefer bringing my Druid to fight Xera, Tempest to obtain my PvP Season Legendary rank and Reaper to do T4 Fractals.
So what needs to be done to make Guardians more appealing in teamplay situations? To answer this question we need to go back to our core functionalities and how they currently aren’t functioning as they should be:
- Our traits are a mess after the dev’s consolidated them. No one uses Zeal, Radiance and Honor anymore. There is so much potential though. For example, I can’t wait for the day to use a Shattered Aegis build. However, it is never used because it simply doesn’t belong in the Zeal tree. It should be part of the Virtues or Valor tree. Same goes for Glacial Hammer which would be more fitting in the Honor tree. The Honor tree should be our supportive tree but it is nowhere near as effective as a Tempest or Druid.
- Utilities feel underpowered. Except for meditations most utilities either have too high recharge time or too low effectiveness. For example, they might as well rename Save Yourselves to “Save Ourselves” because I never us it other than to get swiftness, the other boons are simply not worth it for the recharge time. Meanwhile Necromancers can take all conditions from allies AND throw them back at the enemy. Signets are a one trick pony that don’t have any useful traits for them. Don’t even let me get started about how unreliable spirit weapons are. Our weak utilities and boon application is mainly why Mesmers are currently better tanks than Guardians. Simply because Mesmers give more useful boons to the party.
- The Guardian has great potential with blocks, reflections and light fields. But none of these are effectively used in return to deal damage. Light fields are frowned upon. Nobody wants them, yet we have no control over them as they are part of our main weapons and utilities. I rarely see retroactive use of Guardian blocks (Shield of Courage, retreat and so on) in order to prevent incoming damage. This is because the recharge time is too high and area is too small for teammates to anticipate (Bulwark trait feels rather useless).
What changes would you like to see in order to make Guardians great again?
(edited by Noah.4756)