How much Healing Power is enough?
The only healing power I have is the stats from the divinity runes and lunari circle of the moon.
healing power, even on guardians, scales BADLY. You are FAR better off going for additional sources of healing (traits like AH, or similar from your team) and stacking vit/toughness than stacking healing power.
There are exceedingly few situations where HP will scale better than vit/toughness would in its place.
So to answer your question: whatever you get from traits + runes that have a good auxiliary bonus you want.
at 1000+ healing your dodge rolls with the selfless daring minor trait can heal for 1100+, with this you’re able to survive more efficiently than a knights Guardian, but you will deal less damage, and generate less threat.
Currently I’d recommend this over a tank spec due to how much Altruistic healing was destroyed, however if Empowering might’s range ever gets buffed to at least shout distance, then maybe I’d consider Pre stacking.
Then again in PvE, life steal food provides a greater effect for self sustainability than what you can find from any profession.
Also when dealing with agony and having no agony resist, having lower hp is better, as agony is percent based damage.
It’s interesting how we went from 2000+ hps with ALT healing, to maybe 200-300hps. Reminds me of the theory that I had a long time ago, that Guardians are going to suffer the exact same fate as Paragons.
You should either go 0 healing power (most specs) or go max healing power and exploit the dodge roll heal scaling. As others have pointed out, heal power scales very poorly except for the dodge roll so it’s not worth it unless you’re building around that.
Currently I’d recommend this over a tank spec due to how much Altruistic healing was destroyed.
AH wasn’t destroyed and is still nearly as OP as it was, at least in a group.