(edited by CRrabbit.1284)
How to fight P/D thief in wvw ??
For any profession, the tip to fight p/d thief is to root and burst, and keep mobile when they try to cloak and dagger you. All they need is missing one Cloak and dagger to die.
If you are guardian, use ring of warding to trap them when they get close, and then burst them to death.
Ring of warding + judges intervention to get an instant ring on him, then bash away. I run sword/focus + GS and find that if i open with Zealots + judges switch to GS and go binding blade to pull to Whirl i can get them down. If that doesn’t work I normally just walk away instead of wasting my time, since from then on out they will just troll you with shadowstepping all over the place.
Other than that best thing is if they are camping one area wait until they are focused on someone else that wandered by then jump in and blow them up.
[Rev]
D/P is counter to any melee atm (They can get killed easily by other thieves though). With number 3 we can get away from melee extremely easy (we even can even leave the hammer’s ring with it).
I guess you mean P/D thief. For upper two who suggested Hammer ring, Yes I did try that, and as Teabaker said, P/D can get out of the ring as wish. By using hammer I can’t even get 50% of his HP.
The best time I did is a perfect combo with specter 3, 2 plus focus4, 5 then switch to sword+torch 2 then land most of 3 and torch 4, it took thief’s HP down to ~20%, but he still ran away and came back short later.
A P/D thief is not glass canon at all, they can be as tough as us guardians.
D/P is counter to any melee atm (They can get killed easily by other thieves though). With number 3 we can get away from melee extremely easy (we even can even leave the hammer’s ring with it).
If a P/D thief uses Shadow Strike and the dagger hit is blocked/misses (blind), do they still get the teleport/shot off?
Yak’s Bend
Ir Regardless – Engineer
The trick is using judges at the same time as ring to teleport and instant lay down the ring. They will almost always run into it once because the attack is pretty much instant and puts a ring right infrot. Then use banish to knock them into the ring again, switch to gs and bind them, pull, and whirl. I admit alot of it depends on luck but honestly luck is the only way to kill them because of the insane amount of shadow steps.
[Rev]
D/P is counter to any melee atm (They can get killed easily by other thieves though). With number 3 we can get away from melee extremely easy (we even can even leave the hammer’s ring with it).
What counters P/D (any class/build)?
Your tanky enough to survive burst, and any prolonged fight will afford the p/d thief ample opportunity to either reset or disengage from the fight. Your dps is primarily auto spam, so you’ll rarely be initiative starved and retal/reflect isn’t a big concern asd you are not reliant on spike. Your large morale pool, regens, vigor, ports, aoe blinds on stealth, leaches and stealths would seem to afford you plenty of room to reset/flee anything (from a 1v1 perspective).
That’s exactly what I did, but then what? I even land might blow in between and immobilize him after he get out of the ring and use GS to get closer again, but again, then what? P/D 3 is spammable, he get away again instantly after immobilization. As I said by that way, I can only get 50% of his HP by using hammer.
My best bet is using glass canon build and land all atk skills in 2-3 sec while immobilization. But with GC gears/build, I doubt whether I can stand long enough to land the perfect combo especially if he send the theif guild out.
The trick is using judges at the same time as ring to teleport and instant lay down the ring. They will almost always run into it once because the attack is pretty much instant and puts a ring right infrot. Then use banish to knock them into the ring again, switch to gs and bind them, pull, and whirl. I admit alot of it depends on luck but honestly luck is the only way to kill them because of the insane amount of shadow steps.
I would say engi might have a chance if the thief insist on killing the engi but not running away.
Or maybe a HB warrior with throw bola.
D/P is counter to any melee atm (They can get killed easily by other thieves though). With number 3 we can get away from melee extremely easy (we even can even leave the hammer’s ring with it).
What counters P/D (any class/build)?
Your tanky enough to survive burst, and any prolonged fight will afford the p/d thief ample opportunity to either reset or disengage from the fight. Your dps is primarily auto spam, so you’ll rarely be initiative starved and retal/reflect isn’t a big concern asd you are not reliant on spike. Your large morale pool, regens, vigor, ports, aoe blinds on stealth, leaches and stealths would seem to afford you plenty of room to reset/flee anything (from a 1v1 perspective).
(edited by CRrabbit.1284)
Well, in sPvP P/D-thieves are balanced because there is no food with condition duration. Without that, we deal close to no damage. Maybe use -conditionduration-food?
Here is the food: http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup
Though I still don’t think that a guard can win against a P/D-thief
EDIT: Though with -40% condition duration, we have like 4 second-bleeds and so no damage >_>
(edited by Teabaker.9524)
GC guardian with specter+focus, sword+torch might have a little chance if you can manage to land all your skills perfectly, but if not perfectly, prepare to deal with thief guild.
Guardian do need a better range weapon, or maybe staff 1 range increase to 900 (same as pistol), then guardian will have a better chance.
Though I still don’t think that a guard can win against a P/D-thief
Vsing p/d thief, I use gs + scepter/focus with either Bane Signet (For the knock down) or Signet of Wrath (for the immoblize). I bring lots of condition removal for their bleeds, and poisons.
key is basically to immoblize them and be aggressive, stay on them and be fast. Get in their face with that scepter, it will actually do a lot.
Everyone is bad but me.
Anet ruined Gw2.