How to fix Torch:
How about for #5, we increase the base cooldown to 30-35 seconds, shorten the channel duration to 3 seconds while keeping the damage and number of hits the same, and have it grant 1 second of Resistance each second while you’re channeling it?
Reasoning: A single condition cleanse at the beginning or end of the channel still isn’t that appealing when you’re leaving yourself locked in a channel for 4.25 seconds, particularly when the effect of that channel only applies to a narrow cone in front of you and is a DPS loss compared to autoattacking with most 1h weapons. Resistance at least offers us protection aganst condition burst while channeling (which is important, since if you want to cleanse for allies using this skill, your team probably just got condi-bombed), and it negates movement-imparing conditions that would hinder us from getting in range of allies and enemies. It also gives burn builds a brief window for counterplay against condition transfers in PvP scenarios. The cooldown increase could be even higher if this is too much utility, and I honestly wouldn’t mind. Currently, the main uses for this skill are when there are downed allies/enemies nearby and when you’re chasing someone down. I use it maybe 1-2 times per match in PvP (if that) and in PvE/WvW, it’s even more situational, so you could put a 45-second cooldown on it and I’d still be using it more often than I do now.
How about for #5, we increase the base cooldown to 30-35 seconds, shorten the channel duration to 3 seconds while keeping the damage and number of hits the same, and have it grant 1 second of Resistance each second while you’re channeling it?
Reasoning: A single condition cleanse at the beginning or end of the channel still isn’t that appealing when you’re leaving yourself locked in a channel for 4.25 seconds, particularly when the effect of that channel only applies to a narrow cone in front of you and is a DPS loss compared to autoattacking with most 1h weapons. Resistance at least offers us protection aganst condition burst while channeling (which is important, since if you want to cleanse for allies using this skill, your team probably just got condi-bombed), and it negates movement-imparing conditions that would hinder us from getting in range of allies and enemies. It also gives burn builds a brief window for counterplay against condition transfers in PvP scenarios. The cooldown increase could be even higher if this is too much utility, and I honestly wouldn’t mind. Currently, the main uses for this skill are when there are downed allies/enemies nearby and when you’re chasing someone down. I use it maybe 1-2 times per match in PvP (if that) and in PvE/WvW, it’s even more situational, so you could put a 45-second cooldown on it and I’d still be using it more often than I do now.
i like how you think, this idea would definitely work too; we’re doing half the work for ya, anet, all ya gotta do is just implement it ;P
How about for #5, we increase the base cooldown to 30-35 seconds, shorten the channel duration to 3 seconds while keeping the damage and number of hits the same, and have it grant 1 second of Resistance each second while you’re channeling it?
Reasoning: A single condition cleanse at the beginning or end of the channel still isn’t that appealing when you’re leaving yourself locked in a channel for 4.25 seconds, particularly when the effect of that channel only applies to a narrow cone in front of you and is a DPS loss compared to autoattacking with most 1h weapons. Resistance at least offers us protection aganst condition burst while channeling (which is important, since if you want to cleanse for allies using this skill, your team probably just got condi-bombed), and it negates movement-imparing conditions that would hinder us from getting in range of allies and enemies. It also gives burn builds a brief window for counterplay against condition transfers in PvP scenarios. The cooldown increase could be even higher if this is too much utility, and I honestly wouldn’t mind. Currently, the main uses for this skill are when there are downed allies/enemies nearby and when you’re chasing someone down. I use it maybe 1-2 times per match in PvP (if that) and in PvE/WvW, it’s even more situational, so you could put a 45-second cooldown on it and I’d still be using it more often than I do now.
1. Torch isn’t meant to be that type of selfish weapon.
2. Guardian’s are not hurting for additional condi defenses. We’re already getting another specialization tree that’s selfish in this way – Hunter’s Fortification (it needed it so bad, thx karl!)
If the Torch of all weapons is going to get a make over then I can think of a million other ways to alter GS/Focus/Scepter/Mace/Sword as well. Torch already got a buff through Radiant Fire.
Torch is fine, now turn your heads to Shield – the most underutilized weapon.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
Torch needs fixing?
….. And Elementalist.
1. Torch isn’t meant to be that type of selfish weapon.
2. Guardian’s are not hurting for additional condi defenses. We’re already getting another specialization tree that’s selfish in this way – Hunter’s Fortification (it needed it so bad, thx karl!)If the Torch of all weapons is going to get a make over then I can think of a million other ways to alter GS/Focus/Scepter/Mace/Sword as well. Torch already got a buff through Radiant Fire.
Torch is fine, now turn your heads to Shield – the most underutilized weapon.
How does my suggestion make Torch a “selfish weapon?” I’m not suggesting that you get rid of the condition cleansing on allies in the cone, just that you get Resistance each second while you’re channeling it, and that the damage and cleansing ticks occur faster. That makes the Torch a better support tool, because you can reach allies with the cone more easily and pull large amounts of conditions off of them more quickly. If anything, Torch is a selfish weapon now because of how difficult it is to use the #5 in regular play, making it a weapon that’s taken almost exclusively for the damage/burning on #4.
I agree that Torch is performing fine currently and needs less attention than something like our Shield, but the Torch’s current popularity rests entirely with the #4, Radiant Fire, and the general strength of burning. If burning gets nerfed and Amplified Wrath isn’t buffed to fully compensate, this type of change would be worthy of consideration. It’s also just bad design to have a weapon where only one of two skills sees any real use in any game mode, and they should be working on fixing these weapons across all professions.
I meant that the Torch is a selfish weapon by definition. Anything that helps the Guardian via boons, blocks, negating damage, heals, etc – isn’t what the Torch is.
I agree that Torch#5 could do a better job of cleansing conditions. I have no idea how it cleanses actually…
A cleanse per pulse until 9 conditions total are cleansed?
Do all 3 allies get a condi cleanse per pulse?
It’s not specified but judging from personal experience, it’s the first one.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
I meant that the Torch is a selfish weapon by definition. Anything that helps the Guardian via boons, blocks, negating damage, heals, etc – isn’t what the Torch is.
I agree that Torch#5 could do a better job of cleansing conditions. I have no idea how it cleanses actually…
A cleanse per pulse until 9 conditions total are cleansed?
Do all 3 allies get a condi cleanse per pulse?It’s not specified but judging from personal experience, it’s the first one.
if its a selfish weapon then why not get something from skill 5 that benefits yourself?
1. Torch isn’t meant to be that type of selfish weapon.
2. Guardian’s are not hurting for additional condi defenses. We’re already getting another specialization tree that’s selfish in this way – Hunter’s Fortification (it needed it so bad, thx karl!)If the Torch of all weapons is going to get a make over then I can think of a million other ways to alter GS/Focus/Scepter/Mace/Sword as well. Torch already got a buff through Radiant Fire.
Torch is fine, now turn your heads to Shield – the most underutilized weapon.
How does my suggestion make Torch a “selfish weapon?” I’m not suggesting that you get rid of the condition cleansing on allies in the cone, just that you get Resistance each second while you’re channeling it, and that the damage and cleansing ticks occur faster. That makes the Torch a better support tool, because you can reach allies with the cone more easily and pull large amounts of conditions off of them more quickly. If anything, Torch is a selfish weapon now because of how difficult it is to use the #5 in regular play, making it a weapon that’s taken almost exclusively for the damage/burning on #4.
I agree that Torch is performing fine currently and needs less attention than something like our Shield, but the Torch’s current popularity rests entirely with the #4, Radiant Fire, and the general strength of burning. If burning gets nerfed and Amplified Wrath isn’t buffed to fully compensate, this type of change would be worthy of consideration. It’s also just bad design to have a weapon where only one of two skills sees any real use in any game mode, and they should be working on fixing these weapons across all professions.
yeah i know there are worse weapons, but i still do feel like other weapons need some lovin too. i dont know how anet has let 3 years gone by without fixing some of these “minor” issues.