Like many of you I have been playing the betas. During that time I have been taking notes about the dragon hunter (as well as other classes/specs).
Here is some feedback as well as some suggestions for improvements to the lack luster skills, traits etc…
Starting the virtues
1: Spear of Justice. Make the cast time instant.
2: Wings of Resolve. Make it daze enemies it hits.
Now for the traps
1: Purification. When triggered this ability should remove or convert conditions into boons.
2: Procession of Blades. Cut the CD by 20%, but make each hit apply a 4 second bleed at base.
3: Test of Faith. Make it hit multiple times so that it better interacts with traits. It also needs a reason to make enemies want to leave its radius (how about a 1 second burn per second to enemies within its radius)
4: Lights Judgment. This skill could use a bit more damage, if it did a 1 second burn per pulse it would be great.
5: Fragments of Faith. Make it hit multiple times to better interact with traits.
6: Dragons Maw. Split it into multiple hits to better interact with traits, also Make it effect up to 5 enemies.
Now for the traits
1: Piercing Light. Reduce the bleed duration to 4 seconds, but make it effect all trap, bow & sword hits.
2: Zealot’s Aggression. Given the low amount of ways guardians actually have to apply the cripple condition perhaps this could be changed to trigger off of any condition like the old grandmaster minor radiance trait used to, or if other changes are used just make it trigger off of bleeds.
3: Soaring Devastation. Given the long CD of wings of resolve perhaps this could low the cd slightly in addition to the 1 second immobilize.
4: Dulled Senses. Again given the fact that the guardian has so few ways to cripple perhaps this could be changed up a bit.
If it triggered off of knock backs,launches, knock downs, daze, fear float & sink then it would be awesome. (as well as give some build options)
5: Heavy light. As is this trait is unreliable and knock backs should just be baked into the bow somewhere.
Instead it would be great if it did two things
First cause all traps triggered AOE regeneration (4-5 seconds) on nearby (600 radius) allies when triggered.
And second cause all traps to immobilize (say 1-2 seconds) enemies (within their radius) when triggered.
Lastly for the bow
1: Puncture Shot. Given the damage this ability actually does perhaps the cast time could be lowered to 1/2 second.
2: Deflecting Shot. If this shot were to do a knockback when it hits enemies it would make allot of guardians very happy. (it would also have more counter play then the previous knock back on heavy light had.)