How to stop the reliance on meditations

How to stop the reliance on meditations

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Posted by: Skyline Crash.6254

Skyline Crash.6254

Nerf medi heal by 10-15%

increase the baseline heal of virtue of resolve by 10-15%

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Posted by: Drennon.7190

Drennon.7190

That won’t change anything. poor attrmpt

Baer

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Posted by: Elpredator.8523

Elpredator.8523

dumb idea that wont do anything at all it will only cripple guardian more.

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Posted by: Ezrael.6859

Ezrael.6859

You’d have to nerf Meditations down to 1k heals and increase Resolve to a level of around 250hp a second traited for this to work.

But you still run into the issue of Guardian hp being balanced on a passive heal per second and are now seriously discouraged from activating it. Terrible mechanics really.

The Virtues Minor Grandmaster trait should make the Virtues retain their passive effects even after activation.
Then we would have the kind of mechanics we could look at using to help this profession diversify and create several usable builds instead of pigeonholing into Monk’s Focus Mediations and Altruistic Healing Shouts Empower.

The problem Guardian has is that so many effects like Shouts and Virtues can also be applied to allies, so they are all balanced to be distributed to 5 people during a group fight. Which makes them utterly terrible when it comes to a 1v1 stand point.

Resolve can be shared with allies so it will never be buffed up to give us better solo survivability and build diversity unless we remove Battle Presence.

(edited by Ezrael.6859)

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Posted by: Soryuju.8164

Soryuju.8164

You’d have to nerf Meditations down to 1k heals and increase Resolve to a level of around 250hp a second traited for this to work.

But you still run into the issue of Guardian hp being balanced on a passive heal per second and are now seriously discouraged from activating it. Terrible mechanics really.

The Virtues Minor Grandmaster trait should make the Virtues retain their passive effects even after activation.
Then we would have the kind of mechanics we could look at using to help this profession diversify and create several usable builds instead of pigeonholing into Monk’s Focus Mediations and Altruistic Healing Shouts Empower.

The problem Guardian has is that so many effects like Shouts and Virtues can also be applied to allies, so they are all balanced to be distributed to 5 people during a group fight. Which makes them utterly terrible when it comes to a 1v1 stand point.

Resolve can be shared with allies so it will never be buffed up to give us better solo survivability and build diversity unless we remove Battle Presence.

The problem is actually even more complicated, because the Guardian has multiple viable methods of sustain outside Meditations (specifically AH and the various healing traits in Honor), so just nerfing Meditations while buffing resolve would consitute a sizable buff to every other Guardian playstyle. You’d need to nerf the Guardian’s healing across the board while buffing Resolve to keep things balanced.

Here’s the question: how exactly do you balance the healing from something like AH (which can fluctuate dramatically depending on the skills you’re using at the moment) with a slow, steady tick from Resolve, while still keeping it balanced with the intermittent burst heals from something like Meditations? You have three completely distinct styles of healing that you need to account for with the Resolve buff, and you also need to factor in the various other sources of healing that can be stacked on top of these (Honor traits, Mace, Staff, etc.).

A Resolve buff would also be much more significant for PvE Guardians than Guardians in other game modes, since PvE Guardians don’t typically use Meditations or AH for survival. They’re getting a free, huge buff to Resolve that they can pass on to allies with Battle Presence, and nerfs to the Guardian’s other healing sources won’t bother them at all.

Lastly, I agree with you that we should be exploring options to keep our passive Virtue effects after we activate them, since too many of our traits discourage the use of our profession mechanic. That’s something Anet has actively worked to avoid with other professions like Mesmer and Warrior (removal of clone death mechanics and reduction in the number of traits that encourage you to sit on stockpiled Adrenaline, respectively), so it shouldn’t be any different for us. However, I disagree that this should be a Minor trait in the Virtues line, because we’re already tied enough to Virtues as it is. If we’re going to keep passive effects, that ability needs to be baseline, so that Guardians can take full advantage of all the traits spread throughout various lines that work with our passive Virtues. I won’t comment on how to balance that type of change, but just trading one design flaw for another isn’t going to help us much in the long run.

How to stop the reliance on meditations

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Posted by: Skyline Crash.6254

Skyline Crash.6254

You’d have to nerf Meditations down to 1k heals and increase Resolve to a level of around 250hp a second traited for this to work.

But you still run into the issue of Guardian hp being balanced on a passive heal per second and are now seriously discouraged from activating it. Terrible mechanics really.

The Virtues Minor Grandmaster trait should make the Virtues retain their passive effects even after activation.
Then we would have the kind of mechanics we could look at using to help this profession diversify and create several usable builds instead of pigeonholing into Monk’s Focus Mediations and Altruistic Healing Shouts Empower.

The problem Guardian has is that so many effects like Shouts and Virtues can also be applied to allies, so they are all balanced to be distributed to 5 people during a group fight. Which makes them utterly terrible when it comes to a 1v1 stand point.

Resolve can be shared with allies so it will never be buffed up to give us better solo survivability and build diversity unless we remove Battle Presence.

yes well, there would be an increase in the active heal too.

they should also decrease the CD of virtues in general

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Posted by: Ragnarox.9601

Ragnarox.9601

What? Virtue of resolve heals for 85 every sec and you would buff it to what…105? and you want to nerf medi heal by 15%? Srry man but NO.

I use virtue of resolve almost all the times, and do not benefit from passive at all.

Decrease its cd yes, but nerf medi no.

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Posted by: Isarii.2804

Isarii.2804

The Virtues Minor Grandmaster trait should make the Virtues retain their passive effects even after activation.

This idea makes so much sense. Why have I never seen this specific suggestion before?

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Posted by: Farzo.8410

Farzo.8410

The Virtues Minor Grandmaster trait should make the Virtues retain their passive effects even after activation.

This idea makes so much sense. Why have I never seen this specific suggestion before?

It sounds really good, but I guess the “problem” would be the drop of one of the core aspect that guardian has, which is self sacrifice for the greater good.

It’s a lot about the feel of the profession, of what it can do, what it offers, what archetype it’s following etc.

I like that trait idea though…

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Posted by: Aeolus.3615

Aeolus.3615

If i understand op well… here is my 2 cents

Healing scales awfully overall, for the low health we have, note the diference between ligh armor and heavy armor is arround 7% – 10% damage reduction low health pool is a very cheap excuse due how bad Hp scales, *Guardian should be medium Vitality pool and not in the lowest becouse we dont have mobility OUTSIDE MEDI BUILDS nor even a speed trai/utitlities as any other class , taking the +3k health and boost signet it is awfully killing the class down, thus our signets are very useless most of the times, we sacrifice alot if we take them and what their offer is really BAD ", our elite signet is impossible to cast facing players when a emergency calls, using stability or not does not make a difference since it is easily overruned at the first seconds.
For SW weapons… no more can be said since players already said how dumb it is to take them, same will hapen to engie gyros.

We have some trait conflict, and a small feeling of misplaced traits (IMO), it looks like they were randomizing the traits on guardian w/o understanding what they were doing, just being BIASED of how people were playing at spvp mostly one build, medi hammer or gs build at that time, and ignoring a bit the rest outside spvp.

So the problem is not meditations healing to much, because as i said healing scales poorly, so nerfing medi utilities would kill one of the very few things that guardian have in good place.

Anet needs to give a purpose to use guardian besides medi ones, not by nerfing meditations(wich would be dumb) but by fixing what players dont use for X reason, by being useless or cutting the guardian effect on group/single play wich this 2 are most of the cases.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Obtena.7952

Obtena.7952

He’s right actually … if you want to reduce the dependence on medi (i.e., increase the value of other builds), it needs a nerf so other tools can have love. Of course, no one will admit or want that because they can’t see themselves playing anything BUT medi builds, but that’s what it is.

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Posted by: Drennon.7190

Drennon.7190

He’s right actually … if you want to reduce the dependence on medi (i.e., increase the value of other builds), it needs a nerf so other tools can have love. Of course, no one will admit or want that because they can’t see themselves playing anything BUT medi builds, but that’s what it is.

You’re logic is flawed. You want to nerf the only semi viable power build, so that other builds “get love.” Instead of asking for fixes and buffs to the useless traits/utilities, you want to nerf our only viable (not even optimal) power build. Wow…

Baer

(edited by Drennon.7190)

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Posted by: Obtena.7952

Obtena.7952

There isn’t anything flawed here … we aren’t going to get additional options that are at the same level of performance while medi heals are are strong as they are. I have to question your MMO PVP experience and how stupid you think players actually are as well … If Anet buiffed before adjusting medi, you would just see people doing medi + whatever they buffed, reducing options even further.

Players aren’t stupid. Just look at what happened with burning and Medi … now we have burning/medi as the meta instead of just medi. What do you suggest they buff next to add a third element to that meta? No sir, it’s not MY logic that isn’t working here. IF we want more options in PVP builds, things have to go before other things start coming.

(edited by Obtena.7952)

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Posted by: Apolo.5942

Apolo.5942

Why?, warrior already has a passive 400 heal, not 200 not 250, but 400 and 1000k shout heals.

End result warrior with almost twice the base hp pool is completely reliant on 2 invulnerability CDs, why would we want them to screw us up the same.

The term Exploit means nothing in GW2 –
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015

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Posted by: Drennon.7190

Drennon.7190

How does nerfing meditations make other builds more viable? Medi isn’t even meta anymore. DPS guardian is out classed in team comps. If Medi gets nerfed, everything else will still be trash. We’ll go from one viable power build to none. My thumb is my most useful finger. Better cut it off , so the the rest are valuable by comparison!

Baer

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Posted by: Lucentfir.7430

Lucentfir.7430

There isn’t anything flawed here … we aren’t going to get additional options that are at the same level of performance while medi heals are are strong as they are. I have to question your MMO PVP experience and how stupid you think players actually are as well … If Anet buiffed before adjusting medi, you would just see people doing medi + whatever they buffed, reducing options even further.

Players aren’t stupid. Just look at what happened with burning and Medi … now we have burning/medi as the meta instead of just medi. What do you suggest they buff next to add a third element to that meta? No sir, it’s not MY logic that isn’t working here. IF we want more options in PVP builds, things have to go before other things start coming.

Everyone uses Medi because it’s about the only utility set that’s fun and effective to use. Half our utilities are pretty bad. (Signets, Spirit Weapons, half of the consecration utilities.) So really the only builds people will run are either Meditations, or Shouts. Shouts aren’t fun because it’s just gain boons when you press this. So really nerfing meditations is not going to do much about the current situation where everyone resorts to meditation. You just limit our options by doing so. In exchange for buffing a passive/active VoR? That’s a bad idea.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Exedore.6320

Exedore.6320

Until Monk’s Focus is toned down, it will be difficult to get buffs in other needed areas. And honestly, you don’t even need to compensate for the healing removed. Fixing glaring issues with other trait lines is more than enough compensation.

And to show Obtena’s point, just look at Dragonhunter. What PvP dragonhunter WASN’T medi?

Kirrena Rosenkreutz

(edited by Exedore.6320)

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Posted by: Ragnarox.9601

Ragnarox.9601

Until Monk’s Focus is toned down, it will be difficult to get buffs in other needed areas. And honestly, you don’t even need to compensate for the healing removed. Fixing glaring issues with other trait lines is more than enough compensation.

And to show Obtena’s point, just look at Dragonhunter. What PvP dragonhunter WASN’T medi?

It can’t be toned down, toning down means guardian dies pretty fast. If they tone down medi I expect Virtue of resolve passive go to 300 per sec, cd down to 15 sec, heal go to 5k.

Shauts are useless because ppl can strip boons, steal them, make them into conditions…if only shouts heal like warriors.

If you kill medi you kill guardians. If someone agrees with toning down medi, hes not true guardian nor maining this class, he’s just plain troll.

We are dropped down to only medi…Obtena can tell what he want, he’s probably playing burn guard so he feels op strong. Why won’t he play spirit weapons or signets, do he know they exist?

They can buff us (look at SHIELD buff). Just give Anet time to realize we are strugling hard.

(edited by Ragnarox.9601)

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Posted by: Skyline Crash.6254

Skyline Crash.6254

okay maybe i have misspoken, rather than nerfing monks focus, they should buff our other crappy utilities

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Posted by: Black Box.9312

Black Box.9312

People don’t use meditations because they’re too strong. People use meditations because they’re just about the only utilities the class has that isn’t too weak.

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Posted by: Exedore.6320

Exedore.6320

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

Kirrena Rosenkreutz

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Posted by: Ragnarox.9601

Ragnarox.9601

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

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Posted by: Skyline Crash.6254

Skyline Crash.6254

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

well to be fair, medis are mainly selfish tools that work better the lower the health you have. 11k health with 4 2k heals is pretty good.

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Posted by: Zoltreez.6435

Zoltreez.6435

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

well to be fair, medis are mainly selfish tools that work better the lower the health you have. 11k health with 4 2k heals is pretty good.

false guards under 13k HP usualy gets almost insta killed

-Stellaris
-Total War: Warhammer
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Posted by: Skyline Crash.6254

Skyline Crash.6254

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

well to be fair, medis are mainly selfish tools that work better the lower the health you have. 11k health with 4 2k heals is pretty good.

false guards under 13k HP usualy gets almost insta killed

maybe in competitive play sure but random pvp/pve/wvw roaming you’ll do fine.

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Posted by: Zoltreez.6435

Zoltreez.6435

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

well to be fair, medis are mainly selfish tools that work better the lower the health you have. 11k health with 4 2k heals is pretty good.

false guards under 13k HP usualy gets almost insta killed

maybe in competitive play sure but random pvp/pve/wvw roaming you’ll do fine.

random pve WvW yes
random pvp nope again blown up in seconds. you need to fight rrrrealy bad players to not get blown up.

but now days even Random pvp is filled with engies eles warriors with meta builds jumping in your face.

also condition builds melt players with low hp. and there are ALLOT of them nowdays.

-Stellaris
-Total War: Warhammer
-Guild Wars 2

(edited by Zoltreez.6435)

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Posted by: Skyline Crash.6254

Skyline Crash.6254

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

well to be fair, medis are mainly selfish tools that work better the lower the health you have. 11k health with 4 2k heals is pretty good.

false guards under 13k HP usualy gets almost insta killed

maybe in competitive play sure but random pvp/pve/wvw roaming you’ll do fine.

random pve WvW yes
random pvp nope again blown up in seconds. you need to fight rrrrealy bad players to not get blown up.

but now days even Random pvp is filled with engies eles warriors with meta builds jumping in your face.

also condition builds melt players with low hp. and there are ALLOT of them nowdays.

i dont know about you but i do just fine, you just have to know when to get in and get out imo

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Posted by: Zoltreez.6435

Zoltreez.6435

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

well to be fair, medis are mainly selfish tools that work better the lower the health you have. 11k health with 4 2k heals is pretty good.

false guards under 13k HP usualy gets almost insta killed

maybe in competitive play sure but random pvp/pve/wvw roaming you’ll do fine.

random pve WvW yes
random pvp nope again blown up in seconds. you need to fight rrrrealy bad players to not get blown up.

but now days even Random pvp is filled with engies eles warriors with meta builds jumping in your face.

also condition builds melt players with low hp. and there are ALLOT of them nowdays.

i dont know about you but i do just fine, you just have to know when to get in and get out imo

hard to do that when the 1st momment your jumped your getting hitted for 3-4ks left and right while like 4-5 condis ticking on you like a mad man the MOMMENT you engage.

its realy rare even with my 20k HP to meet an enemy team that does not make half my HP bar dissapear in the 1st 3 sec lol

-Stellaris
-Total War: Warhammer
-Guild Wars 2

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Posted by: Ragnarox.9601

Ragnarox.9601

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

And why bunkers dont use medi if heal is so strong without healing power?

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?
God you are terrible one…but nice try in trolling tho.

well to be fair, medis are mainly selfish tools that work better the lower the health you have. 11k health with 4 2k heals is pretty good.

false guards under 13k HP usualy gets almost insta killed

maybe in competitive play sure but random pvp/pve/wvw roaming you’ll do fine.

Nah I don’t like your suggestions. Go play burning guard until you met good medi that melt your face. Kinda ironic right?

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Posted by: Obtena.7952

Obtena.7952

@ Ragnarox.9601

I think you just proved Obtena’s point. You can’t think about playing anything besides medi guard.

Look at it this way: Do you want to see Zeal fixed for PvP? Maybe they could throw in some healing or damage prevention there. Look at meditations from outside guardian. They are healing for almost 2k each, instant-cast (so no counter-play), with no healing power and Fury on top of that. It’s very hard to justify more survivability, more damage potential, and more utility like being able to stick to a target better.

Shouts work perfectly fine except against signet necro (which is a different issue).

He sure did … Oh well. There is something to be said for foresight in recognizing the value of equalizing these kinds of skills … PVP meta changes and there is always a case for having options in competitive builds.

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Posted by: Exedore.6320

Exedore.6320

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

No, I’m saying that one trait needs toned down and many others buffed slightly.

And why bunkers dont use medi if heal is so strong without healing power?

Bunker medi is a thing, but doesn’t work that well. This just shows how little you understand. Bunker builds are for team support as much as staying alive on a point. Meditation skills don’t offer nearly as much team support as shouts.

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?

You’re missing the entire point. Monk’s Focus needs to be toned down. Many other traits and skills need improved. You can’t leave Monk’s Focus as-is while buffing a bunch of other skills. Guardian would remain brain-dead to play (lots of instant-cast with almost no counter-play), which would keep it from staying at the top.

Kirrena Rosenkreutz

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Posted by: Ragnarox.9601

Ragnarox.9601

I don’t get you. You want to nerf build that even now don’t have its place among rated pvp? Why is that?

No, I’m saying that one trait needs toned down and many others buffed slightly.

And why bunkers dont use medi if heal is so strong without healing power?

Bunker medi is a thing, but doesn’t work that well. This just shows how little you understand. Bunker builds are for team support as much as staying alive on a point. Meditation skills don’t offer nearly as much team support as shouts.

And what am I supposed to play else beside medi guard? Bunker maybe or burn guard?

You’re missing the entire point. Monk’s Focus needs to be toned down. Many other traits and skills need improved. You can’t leave Monk’s Focus as-is while buffing a bunch of other skills. Guardian would remain brain-dead to play (lots of instant-cast with almost no counter-play), which would keep it from staying at the top.

I am sorry, good effort , but no.

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Posted by: Bezagron.7352

Bezagron.7352

It’s not always about nerfing but placing strong alternate option that are mutually exclusive in some way which require you to lose something you currently already have. This could mean your required to take signets / spirit weapons or select a different trait line.

So what makes meditations so strong, what I see is:

  • Great burst damage: Direct & Conditions (Now)
  • Great sustain through moderate instant heals basically independent of Healing Power (Monk’s Focus)
  • A single & full condition removal (Single instant dmg, Full converts into boons)
  • 2 stun breaks.
  • Massive 1200 instant gap closer.

And this is the problem when comparing meditations to other utilities.. you have everything: heals, stun breaks, condition protection & in combat mobility (teleports) just from these skills alone. Unless the other utilities can offer even half as much benefit they’ll not be looked at. Shouts do when traited but Spirit Weapons, Signets & Consecrations fall far short. They also don’t have a strong differing play style.

  • Signets – what is they overall play style other them passive stat boost. They even don’t sync well with their own grandmaster trait. Tell me when do you get a benefit from Light aura if your foe is knock down (3 sec) or immobilise (3 sec) at range.
  • Spirit Weapons – spend more time on cooldown then actually playing with them.
  • Consecrations – group support but their competing with shouts which could be said to provide better group support & personal sustain.

What needs to be done is create this overall play style for these utilities that’s strong & unique to them. In a way I feel they missed an opportunity with burn guard falling straight into medi build’s instead of working them into one of the weaker utility sets. (Expeditious Spirit for spirit weapons almost feel like this was were it should of been if SW were viable but currently can never compete with medi)

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Posted by: brannigan.9831

brannigan.9831

What? Virtue of resolve heals for 85 every sec and you would buff it to what…105? and you want to nerf medi heal by 15%? Srry man but NO.

Decrease its cd yes, but nerf medi no.

Why not warriors do that much with adrenal health maybe more and they dont need any healing power really. I agree though medis don’t need to be nerfed but virtue of resolve should be buffed.

(edited by brannigan.9831)

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

What? Virtue of resolve heals for 85 every sec and you would buff it to what…105? and you want to nerf medi heal by 15%? Srry man but NO.

I use virtue of resolve almost all the times, and do not benefit from passive at all.

Decrease its cd yes, but nerf medi no.

If you play dragon hunter.

VoC is a straight buff imo. VoR in Dragonhunter can be interrupted alot giving you no heal or condi clense…. if I could choose a combo of virtues I’d just take the new VoC to get a guaranteed 3 condi clensed. Though I do admit I like the mobility of the new VoR

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

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Posted by: blakdoxa.7520

blakdoxa.7520

It’s bad but I wouldn’t want it to change cause our other utilities (and their supporting traits) are NOT worth taking over medi.
No one will take the signet gm cause it conflicts with Amplified Wrath.
No one will take spirit weapons cause they die and have bad AI.

Shouts are purely supportive skills and are alright for what the do. Just not for damage.
Consecrations are in a good place because each one can fit in any specialized build and don’t even require the trait to be very effective.

My pvp build is a medi bunker guard with contemplation, wall, smite, and RF. The heals are fantastic for sustain on point and the fury ensures I deal damage with marauder amulet.

Basically, for damage builds half our utilities are bad (SW and Signets) which makes us rely on meditations so much.

Off-Topic Idea:
Spirit weapons need to go back to the drawing board. They really should have been like GW1 dervish enchantments. Enchant your weapons and have them proc an effect every 4 hits similar to VoJ. Triggering the command or chained skill would activate a PbAoe effect Shooting spirit swords from your body (SoJ), AoE knockdown (HoW), AoE daze (SotA) or Area heal/condi removal(BoT).

Devona’s Rest

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Posted by: ArchonWing.9480

ArchonWing.9480

You don’t encourage diversity by making everything suck. And look at the numbers before you make some up.

https://wiki.guildwars2.com/wiki/Virtue_of_Resolve
1,625 * 1.15= 1868.75
84 * 1.15 = 96.6

How is that going to help? At the rate of 12.6 hp/s you will have been able to heal an extra autoattack’s worth of health in…. 1.5 minutes?

A much bigger increase would be needed.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Ragnarox.9601

Ragnarox.9601

What? Virtue of resolve heals for 85 every sec and you would buff it to what…105? and you want to nerf medi heal by 15%? Srry man but NO.

Decrease its cd yes, but nerf medi no.

Why not warriors do that much with adrenal health maybe more and they dont need any healing power really. I agree though medis don’t need to be nerfed but virtue of resolve should be buffed.

But difference between warriors and guardians is raw dmg, they have rampage (6k+ dmg) plus normal autoattacks that do 3k+ dmg plus f1 that do 5-10k dmg.

We are most of the time without virtue of resolve because we clean all those op conditions all the time, we don’t really benefit from passive 80 or 100 healing.

(edited by Ragnarox.9601)