I can't get high enough dmg!! as Guardian DPS
You’ll have to show us your build so we can actually identify what is going wrong for you. If you notice, the guy that made that video actually listed his build in the description of the video, so you can always just copy that and try it.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Your build… is not DpS.
To achieve high base damage, you need to take as much damage modifiers you can, such as Radiant Power (Radiance 25), Fiery Wrath (Zeal 10), Elusive Power (Honor 30, and make sure you’re not full on endurance), among others.
Also, you have a very low Power. Why is that, if you’re supposedly using full Berserker?
My Soldier build has at minimum 2083 Power, so you’re either not using full Exotics or you’re not using Power gear at all.
And monsters, usually, have a lot more defense than players. You’ll hardly ever get a huge crit on monsters like you can on players, with a few exceptions of course.
Change these and you’ll notice a huge increase in your skills’ damage.
I can't get high enough dmg!! as Guardian DPS
in Guardian
Posted by: SplendidDust of AncientSuns.8453
One does not simply build a DPS guardian with mixed gear.
Like Danicco stated, it’s your traits. The gear is ok, and you could hit fairly high numbers after you just fix your traits.
Heavens Rage
As already stated before, if you’re aiming for high damage you need Damage Modifiers, and Pow/Prec/Crit Damage gear( Armor and Trinkets), High power always compliments high %crit Damage as long as you have a decent crit chance. Rune wise use Ruby orbs, they offer the best damage boost compared to a 6 set of Scholar runes or so.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Like Danicco stated, it’s your traits. The gear is ok, and you could hit fairly high numbers after you just fix your traits.
I can’t see how that can be possible though, not to sound stubborn but I’m hitting around 3000 right now with Whirling Wrath, even if I were to fix my traits I can’t see myself hitting anymore than 5000 .. whereas the video I linked showed someone putting 10points into Zeal and still able to hit like a truck.
But I’ll take these criticisms seriously and I will play around with them a bit more!
As already stated before, if you’re aiming for high damage you need Damage Modifiers, and Pow/Prec/Crit Damage gear( Armor and Trinkets), High power always compliments high %crit Damage as long as you have a decent crit chance. Rune wise use Ruby orbs, they offer the best damage boost compared to a 6 set of Scholar runes or so.
Should I still take Altrusic Healing?
It’s mainly your gear, but your traits aren’t set up for it either. 10/30/30/0/0 and all Berserker will get you something like 2200 power, almost 400 more than you currently have, which will contribute massively to your damage.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Like Danicco stated, it’s your traits. The gear is ok, and you could hit fairly high numbers after you just fix your traits.
I can’t see how that can be possible though, not to sound stubborn but I’m hitting around 3000 right now with Whirling Wrath, even if I were to fix my traits I can’t see myself hitting anymore than 5000 .. whereas the video I linked showed someone putting 10points into Zeal and still able to hit like a truck.
But I’ll take these criticisms seriously and I will play around with them a bit more!
The thing you have to understand about that video is. He’s full zerker, with dmg modifiers in Fiery Wrath and Power of the Virtuous. You’re not full zerker, and also have zero modifiers.
Also you don’t have to get full zerker, you can easily mix your gear to get high dps while still having better survivability.
Heavens Rage
(edited by Harbinger.8637)
As already stated before, if you’re aiming for high damage you need Damage Modifiers, and Pow/Prec/Crit Damage gear( Armor and Trinkets), High power always compliments high %crit Damage as long as you have a decent crit chance. Rune wise use Ruby orbs, they offer the best damage boost compared to a 6 set of Scholar runes or so.
Should I still take Altrusic Healing?
I wouldn’t recommend it, but then again i just don’t like AH all that much. From what I’ve seen it’s more effective with Knights armor, zerkers you’re squishy somewhat. For my zerker guard I go meditations with SY. Monks focus is very good for burst healing and condition removal. Though it’s up to you. Try them both and see how you feel about them.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I hit huge dps on mobs with the following set up. try it out.
Knight’s armor, weapons and accessories.
Runes of the eagle.
Superior sigil of force on GS.
20 – II, VII
15 – VI
0 -
30 – II, VIII, IX
5 -
however for WvW i prefer full PVT gear (but i guild zerg)
Protect him at all costs.
Nope, with those traits and the gear you mention, you won’t hit anywhere close to “huge DPS”.
It’s mainly your gear, but your traits aren’t set up for it either. 10/30/30/0/0 and all Berserker will get you something like 2200 power, almost 400 more than you currently have, which will contribute massively to your damage.
If the OP is only intent on doing big damage while being alone, then such a build is fine. However, at least 20 points in Honor instead of Valor (better 25+) will be more effective as soon as it comes to any kind of group content.
There is no loyalty without betrayal. -Ann Smiley
i dont like full dmg guardian in wvw its better sacrafice some dmg for better defense
i use Helm/Breastplate Knight with soldier rune
Shoulder/gloves/boots/legguards Soldier with soldier rune
Exotic soldier back with beryl orb
Exotic Cavalier accessory with 1 beryl and 1 ruby orb
Ascended Cavalier Amulet and rings
use 20/0/20/30/0
+10% vs burning / +5dmg and 25 life steal with GS
5% from armor to critical chance/ can use remove condition every 10s but i use new +150armor trait
20% cd reduction on shout/2h -20%cd/Pure of voice
Use Berserker GS with Sigil of fire / berserkers Sword/focus with +5% sigil and perception (can swap for hammer with berserker with perception sigil)
Omnoberry pie+ Quality oil or master oil( master oil give only +1% crit chance and cost +10s where quality cost only 1.8-2s)
i have 3000 attack
42%crit chance (buff+sigil)
3100 armor+ 150 on combat
17000hp
69% crit damage
i was able still do very good dmg and have nice self heal+condition removal
It depends on what the OP wants to do since I did not see a definite statement about that question. PvE? Then full zerker is the way to go, at least if you know how to play. WvW in (larger) groups? In that case, full offense is usually not the very best idea, although I find all that soldier stuff way too defensive even in that area.
There is no loyalty without betrayal. -Ann Smiley
stop giving him advices how you play and bla… he simply asked how to get those high numbers and the answer is trait for it (damage modifiers).
Use this as a roamer build but please, never ever enter a zerg with it, for the sake of your fellow players :p
don’t forget you get + 20% crit chance via fury + 250 points for the sigil which makes you end up at around 80% (don’t think that page saves these stats)
Check his gear guys.
He is NOT using ascended trinkets, and i don’t think he even has exotic ones. In addition his spec is not DPS.
Come back once you get a full ascended zerker gear set.
^ disheartens me and I dislike the trend with gear progression.
One way, only way, best gear way…. Regardless, it is true, ascended has more stats available so we have to accept the gear grind :p
Sorry beating a dead horse hehe
Having ascended gear will definitely improve some of the numbers but it isn’t necessary to hit high DPS. Is it necessary to hit the highest DPS? Yes, because it has the highest stats.
But I wouldn’t discount a player simply because they don’t have all ascended gear. We have no idea when the OP started playing the game or when they started working on ascended gear for this character. And whatever the case, exotic gear is more than adequate to be effective in this game as it currently stands.
Very true, thank you Zedd
With your current trait spread you can expect to hit about 2300 DPS in full zerker gear. Since it looks like you are still in green gear you can also expect to lose about 25% total damage relative to ascended gear. That means that your current DPS is 1725.
Compare that to a 20/30/20/0/0 Guardian in full ascended gear, who will get about 3300 DPS. That means you are in fact only getting about half of your maximum DPS potential. Doubling the damage on your WW shouldn’t be difficult once you are properly geared and specced.
High dps is all about damage modifiers and Might with the guardian.
I won’t list any builds, because you should find a balance for what you are comfortable with. You can achieve numbers no matter what gear or play style you have, provided you build around a few key traits:
Traits
- Zeal – Fiery Wrath: +10% damage to burning targets, and thankfully guardian has so many sources of burn that it’s hard not to set someone on fire.
- Zeal – Blinding Jeopardy – 5 stacks of vulnerability for immobalizing a foe ( Sceptre #3 or Hammer #3 ) – 5 stacks will increase damage by 5%. ( but, tbh it’s better to take Blind Exposure in Radiance )
- Radiance – Blind Exposure – Applies 3 stacks of vulnerability ( +3% dmg ) to any foes you blind. The real key with this one is a quirk with Greatsword #3 which multiplies the vulnerability depending on how many enemies you hit ( up to 5 times ) which equates to up to a whopping +15% damage if you leap into a group.
- Radiance – Right-Hand Strength +15% crit chance with one handed weapons – For high dps builds you want to try and crit as much as possible, this trait helps immensely.
- Radiance – Radiant Power +10% damage against foes with conditions and they’ll most likely have burning, blind or vulnerability ( if you traited for it ).
- Valor – Retributive Armor: +5% of toughness is given to precision
- Honor – Elusive Power: +10% dmg if your stamina bar isn’t full
- Honor – 2-Handed Mastery: with a hammer or staff this means you can generate a lot of Might ( using blast finishers on the former and Empower on the latter ) – 10 stacks of might is +350 power ( at level 80 )
- Honor – Empowering might – ( see above ) can get you near permanent 5 stacks of might on a high crit build. ( not only for you but also your allies )
- Virtues – Unscathed Contender – +20% damage whilst under the effect of aegis. If you are looking for maximum surprise burst, then you can go for this, but the benefit disappears almost instantly in a fight. But you can pre-empt a high damage skill mid fight by popping Virtue of Courage or Retreat! to make sure you have aegis just before the skill lands.
- Virtues – Power of the Virtuous – +1% extra damage for every boon you have.
You’ll have to work out which traits you can achieve without sacrificing too much survivability. There are also various traits for giving +5 and +10% damage boosts, which you can and sometimes should choose depending on your preferred weapon.
Sigils
- Battle: 3 stacks of might for 20 seconds every 10 seconds (with a weapon switch).
- Force: +5% dmg
- Night: +10% dmg at night ( does actually stack with Force, but you need to keep it on a secondary weapon, since it’s useless during the day )
- Accuracy: +5% crit chance
- Perception: Up to +250 precision with 25 stacks of perception. Keep this on a second weapon, and use it only to charge up your perception stacks, then revert to your main weapon.
- Bloodlust: Up to +250 power with 25 stacks. As above, keep on a secondary weapon. You can only have either perception or bloodlust, not both at the same time ( so choose whichever one you lack the stats for ).
- Fire: Flame blast on crit – nice AoE dmg booster – has a 1.0 damage coefficient with power.
- Air: Lightning strike on crit – higher damage than Fire, but only single target ( 1.1 coefficient dmg )
Runes
- Scholar: For surprise burst build only. +8% crit dmg and a massive +10% dmg boost if your health is above 90 ( basically only at the start of a fight ). Good for Shield of Wrath bombing, but not so good for sustaining your DPS
- Divinity: +12% crit dmg and minor boost to power and precision. ( good all rounder )
- Ruby Orbs: 6x Ruby orbs for +12% crit damage, +120 power and +84 precision – highest reliable armor damage bonus, although you have no effect synergies and no defensive stats. ( they are also much cheaper than Divinity Runes )
- Strength: +20% might duration.
- Eagle: +8% crit dmg, +5% damage against foes with < 50% health. Good.
- Ogre: +3% crit dmg, +4% damage
- Flame Legion: only for burn/symbol focused builds, +5% dmg against burning foes.
Other
- Burning and Retaliation: The guardian also has ready access to these, which while on their own aren’t particularly strong effects, both serve to increase a player’s overal damage output.
- Reflection: there’s only one thing better than doing high damage, and that’s letting an enemy do high damage to themselves.
- Revenge of the Fallen: 50% more damage whilst downed. OP!!! ( ok, this one is a joke )
There are definitely more options I’ve missed, but for the sake brevity I haven’t included everything ( or can’t think of them off the top of my head )
(edited by Tarsius.3170)
Have they finally fixed runes of strength? Last time I was asking, I was told the the 5% bonus does not work properly and and a short test in the Mists seemed to confirm that. Besides, you forgot something: Ruby orbs instead of runes
There is no loyalty without betrayal. -Ann Smiley
Have they finally fixed runes of strength? Last time I was asking, I was told the the 5% bonus does not work properly and and a short test in the Mists seemed to confirm that. Besides, you forgot something: Ruby orbs instead of runes
Not used strength myself – had forgotten it was broken, thanks. Removed them from the list.
Added about the orbs, told you I had forgotten something important ;-)
(edited by Tarsius.3170)
A key aspect that often gets overlooked by players is that power is just as important as crit damage and crit chance. It is linked in a sort of triangle of balance.
Critical hits will do 50% more damage than the base damage of the attack.
Critical damage will increase the percentage of base damage done when you crit.
Critical chance allows us to crit more often.
Watching a dev video (http://youtu.be/ZkCW2B9tMjg?t=4m10s) he talks about base stats and how they go together as well as the synergies with them.
In that video he mentions that around 2k power and 50% crit damage, crit chance starts to become more beneficial of a stat to achieve higher dps (not necessarily spike damage).
So keep in mind if you have lower power, then all the crit chance in the world will still result in low damage. Keep the three up and you will find your damage doing far better.
Yup to add to CMF’s comment.
As I mentioned, the guardian has access to a lot of damage multipliers ( +10% fiery wrath, +20% unscathed contender, +10% Radiant Power etc etc ) – these modify the sum of any particular skill’s damage, so extra power also increases the effective damage bonus..
Sometimes I dont bother to retrait my guardian to dps spec. With the AH build in full zerker gear you can still hit around 8k easily with whirling wrath. With a proper dps spec it goes up a lot more. This is with a buffed up group though (banners + might + fury).
HI OP, you mean, you wanna hit like this? >.>
Hi, can you tell me your build and armor? im trying to decide if keep playing my warrior or make a guardian and give twilight to him
HI OP, you mean, you wanna hit like this? >.>
Hi, can you tell me your build and armor? im trying to decide if keep playing my warrior or make a guardian and give twilight to him
Bear in mind it’s a level 78 kodan npc with 15 stacks of vulnerability ;-)
poor Enraged Deep Song! XDD
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
Make a warrior, OP.
Make a warrior, OP.
Warriors aren’t good DPS anymore with the trait nerfs. Pretty much every class has higher DPS potential now, except maybe the necromancer.
Keep in mind the difference between big flashy numbers of burst and high dps of sustained damage. Both have their reasons and potential in different areas.
As Tarsius mentioned the general damage % increase traits help really well all the way around and are crucial at seeing yourself hit high numbers.
Once you hit 100% crit damage (I assume this is 50% base crit damage and then 50% crit damage from gear/traits) then you are doing 2x your base damage in crits (versus just 1.5x the damage), after that the numbers start to taper off and you get less out of it as you would going for more of a flat increase in power and more chances to see those big numbers such as precision.
1000 damage with 100% crit damage would see crit damage of 2500
1500 damage with 50% crit damge would see crit damage of 3000
So in that scenario dropping 50% crit damage off and gaining more power to increase base damage is more beneficial.
Then factor in precision or you will never see those numbers if your crit chance is too low.
For high damage get your power and crit damage up and any damage multipliers from traits/gear. After that get your precision up so that happen frequently enough that you are satisfied…sacrificing from the overall damage where you need to achieve the wanted frequency of crit.
Also in terms of boons:
1000 damage with 100% crit = 2500
1000 damage with 100% crit and 15 stacks of might = 3812 (1312) eg. after Empower and Battle Sigil proc
1000 damage with 100% crit and 15 stacks of vulnerability = 2875 (375) eg. GS Leap into 5 targets with Blind Exposure traited
1000 damage with 100% crit, 15 stacks of might and vulnerability = 4384 (+1884)
( I chose 15 stacks, because they are readily achievable by a guardian if traited for, higher is possible – although your average is likely to be significantly lower )
(edited by Tarsius.3170)
Hello Doctor Nieves; i think this is the build of yloon;
Blunt of Balthazar – 80 Human Guardian
Khan of Feurt – 80 Charr Necromancer
Hello Doctor Nieves; i think this is the build of yloon;
That is correct Blazin , thanks for the post.
Anyway, another screenshot on lvl 80 veteran.
Level 54 Bear Rank
Gear, fully zerk gear.
GS:Sigil of Superior Strength
Sword:+5%dmg
Focus:Berly Orb
Ruby Orb on all of the gear xD
Level 54 Bear Rank
(edited by yLoon.5289)
Hey Everyone!
I’ve been playing around with Berserker gear for a while now and have 44% chance to do crit dmg and 71% crit bonus damage.
…
I have watched a lot of guardian dps wvwvw roaming videos and I consistently see people hitting for 6000-9000 dmg . Someone even did 9000 dmg with the explosion from Shield of Wrath.
Can someone tell me what I’m doing wrong? Was there a nerf?
…
Link to someone who hits really hard.
http://www.youtube.com/watch?v=JgYhGde9Qmc
ok… ok i will explain here, now and ever, what that video shows… and why you cant “apparently” get same results:
1)in this video there is a bug exploit: if you put sigil of perception on a weapon, kill 25 mobs and then put on another weapon you get 250 free precision…
2)the video shows always fights against full zerker builds (only few, like the engineer used a not full zerker one) so it’s basically a fight between butters
3)there are always allies near him (you can see them only in few camera rotation, very well done video) which give him boons and, not sure of this, heals.
4)no one really hit him because he attacked them always from behind and the first reaction is “escape”… but butter can’t escape…
5)he is running a full zerker build (zerker equip and points in zeal) so it’s normal to see high numbers… but if you are really interested in “high” numbers i suggest you to try out warriors and elementalists…
6)he was full of food, boons and always at full heal (not the same for enemies)
in concusion… look at videos for build but only the best video will show you how it really works… others are only nice montages of luky kills, exploits and particular situations for your entertaining not, for sure, to learn you something ^^
so play whatever you want and play whatever you LIKE because this is the “guardian” class… not high damages … but high resistence and support for party and zergs
Enjoy
PS: i’m talking about pvp ofc
My Build
The screenshot below is an example of the highest I’ve been able to achieve solo in a controlled environment. Did this a few days ago for fun, but I have since acquired an ascended zerker neck/accessory, so I believe I can bring the damage up a bit more.
Typically, though, I run with right-handed weapon strength and bonuses to sword/scepter. With the recent patch I typically see Orbs crit for 3.5-4k with Smite’s individual orb hits as large as 2k. Greatsword has phenomenal aoe damage, but scepter/sword will typically have higher throughput on a single target due to the +15% crit chance trait. I switch to the Greatsword Power/Greatsword heals trait if I know I have to deal with significant AoE, but I typically just keep the scepter damage selected to maximize my damage at a range.
This is a very challenging build, though. Definitely not for the feint of heart. Not only are you full zerker and very squishy, but you have to keep Aegis up as much as possible for the 20% damage boost. These screenshots are taken under near perfect conditions: Precast staff Might, full Bloodlust stacks, Food proc’d for an extra 200 power/10% crit damage, Powerful Undead Slaying Potion, and full stack of leap blind from the grubs. With a stacked group and fights where Aegis doesn’t randomly get pegged from AoE I typically whirl for 15k, Zealot’s Defense for 16-18k, and Focus #5 for 10-13k.
I’m actually in the process of doing a proper write up if enough people are interested I can share it here later on.
I think with a bit of support from a banner warrior I might be able to pull off a 30k+ Whirl, however I haven’t bother testing it yet.
Keep a few things in mind, though, this build isn’t really feasible for WvW, I have done some WvW with it, but if you get focused you will die. This is a glass cannon guardian. That said, you can wreck some folks as not many expect a zerker guardian to hit quite this hard. I haven’t tried it in a fractal higher than 18~ or so, but I typically run a 0/15/30/20/5 build for Fractals using the same gear. Much smaller damage, but much higher survivability. The extra 30% critical damage actually helps to pull the damage back up in place of the lost damage modifiers and power, but the damage is still much lower than with the full dps trait setup.
Zero ascended gear: http://www.youtube.com/watch?v=ydi-7h0-oMY
It’s not needed to do “Big DPS”.
Those are some respectable numbers and about what one can expect to pull in a practical situation within WvW. The largest numbers were focus #5s on mesmer clones which skews the offensive potential a bit. Assuming this was you, Amins, I see that you indicated your actual damage on a typical target on the comments there.
I am in the process of getting a new graphics card as my 6870 decided it wanted to die, until then I can’t fraps anything with my fallback card (it is an ancient 8800GTS, fear meh). I’ll try to provide some video footage in the near future as well.
Zero ascended gear: http://www.youtube.com/watch?v=ydi-7h0-oMY
It’s not needed to do “Big DPS”.
1. Asura I really, really, really, wish they would let us fork over some gems and swap race. Hammers + Asura’s are so much fun compared to others. I should have rolled one instead of Human
2. Fellow EB’er. GO TEAM!
3. 2 minutes in, classic. I didn’t notice any uptick players there. That is what I would call a ‘good o’l fashion MollyWhoppin!‘. Overall good AOE numbers, lived, managed your character, didn’t appear to panic. Just rolled on in and smacked some heads in.
4. Music – calming. Reminded me of Kelly’s Hero’s when Oddball was driving the tank through the tunnel…played music. Asked about it, he said it calmed his boys and made the enemies go WTF, over.
5. BANISH! Yeah!
6. Above average player. By no means do I mean that negative. I mean you are a good player, uses binds, knows the class, didn’t panic. It showed.
Thanks for sharing. I’ve seen you around and wanted to yap a bit but figured you don’t need a stalker!
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
heh, Amins 12k hits video is what i try to emulate ; )))
@Crapgame – i started my main as a Norn Guardian. i got rid of my arnger (one day i’ll bring him back!) and rolled an Asura Guardian for the very reasons of the animations XDD
@Kelnis – albeit in a controlled envrionment, good use of the class mechanics and cmobat gameplay to reach those numbers. in my eyes, that’s a feat for sure. looking forward to seeing your 30k hit. ; ))
if you’re wanting to hit higher numbers, why not put the 10 from Honor into Valor for slight increase in crit dmg or even into zeal for another 100 power? though if this is a build you use for prolonged play, then don’t mind me. : ))
have you ever tried using the hammer and see how might blow hits?
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
(edited by akamon.2769)
Here is video of a buddy of mine doing some decent damage as a Guardian killing Mossman in FoTM I believe.
@Akamon
The goal of the build itself is to be feasible in an “uncontrolled” environment. The extra points in honor gives a bit more of a buffer for the scholar runes as well as allowing me to keep Vigor up 100% of the time. The shout CD reduction is actually very helpful as well. However, for pure dps… I’d probably drop both points in to valor. That 100 power would likely be more valuable than the 10% crit in valor. However, retributive armor would likely make me favor going to in to valor (should be approximately 2.5-3% crit chance). The lack of attractive 30 point traits in zeal is the real limitation there.
As far as “burst” potential, I would have to test each of them. However, strictly as a dps comparison and still remaining “viable”, I would have to pick up at least 5 points in honor, dropping the remainder in to 5 valor or 5 zeal.
I’ll post again once I have a chance to see which does better in a potential test.
@Kelnis – ah, okay in that case, then of course, having at least 5 in Honor is a huge benefit.
yea i was thinking after i posted actually that 100 power might be more beneficial than the 10% crit damage. but like you said, you want crit chance for the extra damage to proc.
i ask about the hammer because if, again, if we’re trying to see the highest number you can crit, you can place sigil of intelligence on the hammer, set it up (burn, aegis, vuln stacks, might stacks, etc) with whichever weapon set, swap to hammer and hit #2. so won’t have to worry about crit chance as much for that one hit and can focus more on power / crit dmg%. just a thought ; ))
[added: also curious as to what the highest Shield of Wrath, Zealot’s Fire or Protector’s Strike can hit up to.. hmm.]
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall