I don't understand Whirling Wrath
The glitch as been around since, forever… unfortunately.
Humans – Their animation will land the full 14 hits according to battle logs.
Norns & Charr – They will only land 12 hits, with the main Sword actually missing hits. The damage loss is actually quite substantial between Humans and these two classes.
Haven’t tested other classes.
This animation bug has been submitted before but like most bugs in the game, Anet chooses not to fix it.
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Try landing WW in today’s meta. Good luck.
The glitch as been around since, forever… unfortunately.
Humans – Their animation will land the full 14 hits according to battle logs.
Norns & Charr – They will only land 12 hits, with the main Sword actually missing hits. The damage loss is actually quite substantial between Humans and these two classes.Haven’t tested other classes.
This animation bug has been submitted before but like most bugs in the game, Anet chooses not to fix it.
ugh, figures, im playing a Norn
Time to reroll I guess, good thing I didn’t get to 80 yet
Have you tried standing inside of your target? If you do, it shouldn’t matter which direction the projectile is launched, so all 7 projectile hits should successfully land.
Otherwise refer to what Saiyan said. It’s baffling that they have not fixed this bug…
There’s also a bug with the trait that gives 13% toughness to ferocity. It actually only gives 7%. It’s listed on the wiki even and yet it’s not been fixed. So I doubt they’ll ever touch ww again until they realize that the guard class is destroyed.
There’s also a bug with the trait that gives 13% toughness to ferocity. It actually only gives 7%. It’s listed on the wiki even and yet it’s not been fixed. So I doubt they’ll ever touch ww again until they realize that the guard class is destroyed.
I think this might be a tooltip error, and it is only meant to give 7%. That would be more consistent to other classes.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
It´s a stupid glitch. I have over 1500hours played on my Norn guard, so i will never reroll, but it mades me sad.
4 years soon, and some releasebug/glitches are not fixed.
The glitch as been around since, forever… unfortunately.
Humans – Their animation will land the full 14 hits according to battle logs.
Norns & Charr – They will only land 12 hits, with the main Sword actually missing hits. The damage loss is actually quite substantial between Humans and these two classes.Haven’t tested other classes.
This animation bug has been submitted before but like most bugs in the game, Anet chooses not to fix it.
ugh, figures, im playing a Norn
Time to reroll I guess, good thing I didn’t get to 80 yet
So I made a Human Guardian today and did some testing out in Queensdale, and now I’m even more confused than I was before.
- I was running into the exact same issue as I was with my Norn; against normal size and smaller targets, I was still getting less than 7 melee strikes most of the time (usually 5).
- At one time, I managed to land 15 hits on a river drake with one WW (including TEN melee hits. WTF?)
I feel like the devs must have messed with this ability since it was last tested in depth by the community, because what I’m experiencing in game doesn’t seem to lining up with the information I’ve been finding online.
There’s also a bug with the trait that gives 13% toughness to ferocity. It actually only gives 7%. It’s listed on the wiki even and yet it’s not been fixed. So I doubt they’ll ever touch ww again until they realize that the guard class is destroyed.
I think this might be a tooltip error, and it is only meant to give 7%. That would be more consistent to other classes.
Not considering its a GM trait. At the GM level 13% is the norm