Iam confused about usefulness of VoJ

Iam confused about usefulness of VoJ

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Posted by: Knighthonor.4061

Knighthonor.4061

I am confused about how to best use VoJ.
The passive applies a burn,
But the active also applies a burn, but it’s an AoE buff to allies, so allies also apply Burn.

And since burns don’t stack,
Wouldn’t my burn get overwritten by another member nearby with better condition damage?

There are traits to add blinds to the active, but is that the only way to play it?

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Posted by: Booms.3952

Booms.3952

There are traits to add blinds to the active, but is that the only way to play it?

pretty much

#1 gerdian na
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Iam confused about usefulness of VoJ

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Posted by: phor.7952

phor.7952

There are traits to add blinds to the active, but is that the only way to play it?

There are also traits to add vulnerability to blind.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I am confused about how to best use VoJ.
The passive applies a burn,
But the active also applies a burn, but it’s an AoE buff to allies, so allies also apply Burn.

And since burns don’t stack,
Wouldn’t my burn get overwritten by another member nearby with better condition damage?

There are traits to add blinds to the active, but is that the only way to play it?

It’s basically a relic from closed beta when burns stacked like bleeds & did just a little more damage per application (but didn’t last as long)

They later changed it because it felt to similar & according to their reasoning you can’t light someone “more” on fire.

As is now in PvE unless you have the highest + condition damage in your group your burns are likely to never tick because they will always take a back seat whenever someone with more + condition damage applies burning (something elementalists & engineers can keep up near indefinitely without really trying & while having more condition access with even zerker builds.)

(edited by Ragnar the Rock.3174)

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Posted by: Obtena.7952

Obtena.7952

The passive effect is most effective with rapid application and removal.

For instance, if you get 2 second duration and can apply enough hits to reapply in those 2 seconds, you get constant burning.

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Posted by: Saiyan.1704

Saiyan.1704

If two ppl cast burning on the same target, priority is given to the higher condition dmg and the duration stacks. Basically it goes like this:

Player A casts burning for 5 seconds.
Player B casts burning for 3 seconds.

If player B has higher condition dmg, the result would be as follows:
Player B’s burning ticks first for 3 seconds, then Player A’s burning ticks for 5 seconds. At no point in time will your burning be overwritten. It will just be shuffled around in the load order, with the highest dmg burning ticking before the other ones.

Now, this could be good or bad. Good in that the highest burn damage will tick first. Bad in that the rest of the duration, there afterwords, can easily get cleansed off. Therefore, it’s not ideal for two burn classes to both apply 5 second burns on the same target. The large burn duration will simply get cleansed.
At least one of the classes will lose dps.

Catch #2
Burn Condition has a max stack of 9. If your team applies 9 stacks worth of Burns, your burns will not be applied until one of those burn duration stack resolves. It doesn’t matter if your burn damage is higher. Once 9 stacks is reached, no other burns can be applied.
An occurrence like this is extremely rare, but not uncommon for a full condition team with any amount of burn duration

However… it could happen every time, if a burn guardian runs with Permeating Wrath; especially with Supreme Justice, he can easily reach 9 AOE burn stacks… from just Whirling Wrath…
/foodforthought

aka FalseLights
Rank: Top 250 since Season 2
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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Not quite the case.

All intensity stacking conditions operate on a first-in, first-out priority system. If you have 25 stacks of 2k condition damage bleeds on something, the 0 condition damage idiot that applies a bleed will shove off the oldest bleed on the stack, even if it would do massively more damage.

Duration stacking conditions are a bit different. The most recently applied iteration is the one that ticks. The other stacks are “on pause” until each one applied after them runs its course. However, there is a key difference with duration stacking in that once the stack cap is reached, it’s the newer conditions that aren’t applied.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
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Posted by: Shanks.2907

Shanks.2907

VoJ is best used for the blind, in my opinion. Renewed Justice is another great trait to go with it. I’ll use it in PvP to secure a stomp with blind and have it recharged immediately.

It’s really the most versatile virtue we’ve got. You don’t need to put a lot of investment into it, can get great returns on what you do put in and it’s cooldown isn’t kitten.

Iam confused about usefulness of VoJ

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Posted by: Thaddeus.4891

Thaddeus.4891

- Justice is Blind : VoJ apply blind
- Blind Exposure : Applying blind also apply vulnerability
- Renewed Justice : VoJ is renewed when you kill a foe
- Inspired Virtue : VoJ give might

Most PvE meta build use all of those, its a core mechanic to the guardian. But other than that, VoJ is one of the few thing that contribute to burning in a direct damage group. Some other guardian’s skill, Elementalist and an engineer when stacking might will also help the group maintaining constant burning but that’s all. It can be pretty easy for a group without the right composition to not keep 100% burning uptime. The burning itself do not change much, but Fiery Wrath and Burning Rage are important damage modifier. And lets not forget about Rune of the Flame legion that wouldn’t be a good cheap choice for a guardian without VoJ.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Saiyan.1704

Saiyan.1704

Not quite the case.

All intensity stacking conditions operate on a first-in, first-out priority system. If you have 25 stacks of 2k condition damage bleeds on something, the 0 condition damage idiot that applies a bleed will shove off the oldest bleed on the stack, even if it would do massively more damage.

Duration stacking conditions are a bit different. The most recently applied iteration is the one that ticks. The other stacks are “on pause” until each one applied after them runs its course. However, there is a key difference with duration stacking in that once the stack cap is reached, it’s the newer conditions that aren’t applied.

That stack isnt a static effect. A person with higher burn damage Will overwrite a person with lower burn damage, regardless if the lower burn damage user was first on the stack.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: Amins.3710

Amins.3710

- Justice is Blind : VoJ apply blind
- Blind Exposure : Applying blind also apply vulnerability
- Renewed Justice : VoJ is renewed when you kill a foe
- Inspired Virtue : VoJ give might

^^ This Altrustic Healing w/ a simple macro to spam the button.

Amins – Guardian
Gameplay Video’s & Forum Post

Iam confused about usefulness of VoJ

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Not quite the case.

All intensity stacking conditions operate on a first-in, first-out priority system. If you have 25 stacks of 2k condition damage bleeds on something, the 0 condition damage idiot that applies a bleed will shove off the oldest bleed on the stack, even if it would do massively more damage.

Duration stacking conditions are a bit different. The most recently applied iteration is the one that ticks. The other stacks are “on pause” until each one applied after them runs its course. However, there is a key difference with duration stacking in that once the stack cap is reached, it’s the newer conditions that aren’t applied.

That stack isnt a static effect. A person with higher burn damage Will overwrite a person with lower burn damage, regardless if the lower burn damage user was first on the stack.

Nope. Most recently applied burn/poison/fear is the one that is ticking. A random 0 condition damage Guardian will delay a 1.8k condition damage Dhuumfire proc for a second or two (assuming passive VoJ activation).

I’d link video evidence, but it’s a pain to find on YouTube.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Iam confused about usefulness of VoJ

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Posted by: Saiyan.1704

Saiyan.1704

Not quite the case.

All intensity stacking conditions operate on a first-in, first-out priority system. If you have 25 stacks of 2k condition damage bleeds on something, the 0 condition damage idiot that applies a bleed will shove off the oldest bleed on the stack, even if it would do massively more damage.

Duration stacking conditions are a bit different. The most recently applied iteration is the one that ticks. The other stacks are “on pause” until each one applied after them runs its course. However, there is a key difference with duration stacking in that once the stack cap is reached, it’s the newer conditions that aren’t applied.

That stack isnt a static effect. A person with higher burn damage Will overwrite a person with lower burn damage, regardless if the lower burn damage user was first on the stack.

Nope. Most recently applied burn/poison/fear is the one that is ticking. A random 0 condition damage Guardian will delay a 1.8k condition damage Dhuumfire proc for a second or two (assuming passive VoJ activation).

I’d link video evidence, but it’s a pain to find on YouTube.

Holy kitten you’re right. Just did a test and higher burn damage doesn’t over ride the lower burn damage… rather, it’s in order of application…

This whole time I thought it was the highest damage gets applied first…. instead its which ever burn that got applied first, procs, until it ends. That doesn’t make any sense =/

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Iam confused about usefulness of VoJ

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Posted by: blakdoxa.7520

blakdoxa.7520

http://en.gw2skills.net/editor/?fVAQJARWl8ApUoNDxVI8DNBARldREhTolHQAgZLsCA-TFDEABEp8YIlYUPxoF1VUZ/haUpQiHAgAmnA4IAcgSwHuEAmorhQA2HDA-w

Bag farming in wvw. That’s what I use VoJ for. I can literally slot any “on kill” sigil there and reap the benefits. Might and blindness spam as long as bodies hit the floor. It’s kind cheap but I run it for the lulz in pug zergs.

Edit:
http://gw2skills.net/editor/?fVAQJARWl8ApUoNDxVI8DNBARldREhTolHQAgZLsCA-T1CEwAEVesTJWL1VqpShkHAgAzfAOCAHUC+4SAEb/BT6aIDAzYA-w

Here’s even a modified version with the condi reduction bit.

Devona’s Rest

(edited by blakdoxa.7520)

Iam confused about usefulness of VoJ

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Posted by: Shanks.2907

Shanks.2907

http://en.gw2skills.net/editor/?fVAQJARWl8ApUoNDxVI8DNBARldREhTolHQAgZLsCA-TFDEABEp8YIlYUPxoF1VUZ/haUpQiHAgAmnA4IAcgSwHuEAmorhQA2HDA-w

Bag farming in wvw. That’s what I use VoJ for. I can literally slot any “on kill” sigil there and reap the benefits. Might and blindness spam as long as bodies hit the floor. It’s kind cheap but I run it for the lulz in pug zergs.

Edit:
http://gw2skills.net/editor/?fVAQJARWl8ApUoNDxVI8DNBARldREhTolHQAgZLsCA-T1CEwAEVesTJWL1VqpShkHAgAzfAOCAHUC+4SAEb/BT6aIDAzYA-w

Here’s even a modified version with the condi reduction bit.

Here’s my build for WvW VoJ spam.

http://gw2skills.net/editor/?fVAQJAWSlsApZo9CxVI8DRBARlZRMh2FA4c9EkCZAA-TVCDAB6s/gUK/ATJIAPAAHV/hgjEwBXAgJOEAypLgUAMpyC-w

AH to take advantage of all that might shared and stamina/speed sigils to benefit even more from each kill. Once the kill train starts it’s a rotation of AA, VoJ and autoloot. xD

I wouldn’t call it cheap though. It’s not entirely effective until the kills start flowing and by then your zerg is most likely already going to win.