They appear in every battlefield, always willing to be at the forefront of an army. They are fearless in combat and are delighted at the sight of stronger opponents. They are known as “Vanguards”. A befitting name for those who are always at the front of the lines.
If by any chance you meet a ”Vanguard” in battle, flee or surrender.
That’s the only way to survive at least against the ones who refuse to taint their Halberds with the blood of a coward.
As you might have guessed Vanguard is a “Tank-spec” but can dish out some dmg if Specked right
Weapon: Spear/Staff (Well i say staff/spear but the skills and appearance of the spec weapon will be more those of a Halberd, that can happen only by using spear on land or giving Staff a whole new set of skills when using the Vanguard spec)
Weapon skills:
1: Swing left->Swing right-> Swing down: appropriate conditions applied, i’m thinking weakness torment and burning mostly
2: Brandish: Charge your Halberd(Staff/Spear) with fire and Light and quickly swing diagonally twice. Applies vilnerability
3:Endure->Beatdown->Earthshatter:With endure you keep your Halberd forward blocking all attacs for 4 secs. If you block at least 3 you get three charges of beatdown. When using beatdown you slam your halberd on the ground causing dmg to all enemies in front. If you use all 3charges within 3 secs then you get Earthshatter. With earthshatter the vanguard jumps in the air and then lands in the target location shattering the earth and causing cripple,taunt and torment.
4:depends on stance
5:depends on stance
Mechanics: Stances and Brilliant Body (also no weapon swap)
Virtues are replaced by stances that change the Halberds’s 4 and 5 skills. The stances are,
Stance of Justice (The proverbial Dmg stance)
4:Fireswirl thrust: thrust forward creating a swirl of fire that pulls and burns enemies
5:Spear of Light: throw a conjured spear of Light that impales an enemy causing one stack of bleeding and burning every 2 secs for 4 secs. Then it explodes and damages both the impaled enemy and the surrounding ones. The more stacks of bleeding and burning the target has the greater the dmg.
Stance of Resolve(Support stance)
4:Ground Sweep: Sweeps the ground 360 degrees around self, knocking down up to 5 enemies. Creates consecrated ground.
5:Symbol of retaliation: slams the ground and creates a symbol that gives retaliation to all who stand on it.
Stance of Courage(Pure Tank stance)
4:Light Eruption->Brilliance blast: stab the ground causing light to spring from it causing slow and blindness to those in front and then use Brilliance blast to detonate it and knock them down
5: Vortex: swirl your halberd overhead damaging and causing slow and torment to all nearby while deflecting all projeciles back to attackers at range.
Brilliant Body: Brilliant Body continually consumes Holy Fire to keep itself activated . It gives the Vanguard 3 secs of Light aura every 4 secs and when hit spreads conditions or boons depending on stance. Justice spreads Burning and might, Resolve spreads blindness and regen, Courage spreads Taunt and aegis, effect can only activate once every 5 attacks taken.
Holy fire is a new resource kind of like adrenaline. When out of combat it fills to maximum. It generates from the use of Vanguards utility skills and Halberd(staff/spear) weapon skills but only when Brilliant body is active, so the more skills you use the longer you can keep Brilliant body activated. When BB is not activated and you’re in combat it takes 35 secs for the Holy fire bar to completely refill.
Utility Skills:Physical(pertaining to nbrilliant body)
Healing:Light Mantle: Surrounds the body with a cloack of light and heals while giving protection. If Brilliant body is active, next 3 secs all dmg taken gets healed back
Glory Charge:charge the enemy and strike with the shoulder. creates fire waves that also hits enemies behind target.
Holly fire strike: Punch your enemy with a Holy fire imbued fist stunning him for x secs.
If Brilliant body is active when stun ends target explodes with holy fire burning itself and up to 3 nearby enemies
Brilliant weapon: Transfer some of the essence of fire and light in your weapon giving each hit you make for the next 10 secs apply weakness. If BB active then also blindness
Heroic Roar: Enhance your voice to unleash a deafening roar that applies fear to all nearby. If BB active then apply taunt and torment
Ultimate: Brilliant Resurgance: Immediatelly finishes cooldown of BB. If BB active then produces a 360 wave of light and fire that causes blindness and weakness
As you can see main focus is using as many skills as possible to constantly maintain Brilliant Body for dmg mitigation. Rest is just extra dmg and cc that can be specced into with the right traits (Which i’m not about to think of, i’m not making the game) but never the main point
So what do you think?
(edited by koniallis.4736)