Idea for Spirit Weapons

Idea for Spirit Weapons

in Guardian

Posted by: redknight.8036

redknight.8036

When we talk about Spirit Weapons, a lot of people would call it – a waste of utility slot. In fact a lot of Spirit Weapon builds are shoe-horned into Zeal tree to maximize the damage potential.

So, people end up sacrificing 2-3 traits and 2-3 utility slots just to make it work.
This isn’t great at all when Shouts and Consecrations have shorter cooldowns and much more of a game changer than Spirit Weapons ever will be.

My proposal : Spirit Weapons should have a Banner – like effect.

Think about it, theme of the Guardian is a very much party-oriented skills.
Virtues – all three of them grants boon to allies.
Consecrations grants boon to those who stand within it.
Shouts too, affect allies.

Why not give Spirit Weapon a party-enhancing effect much in the spirit of the Warrior’s Banner drop?

Currently, activating the Spirit Weapons (when fully traited) give a minor damage burst or knockdown etc.

To be exact on what they do:
Sword: It’s probably the best Spirit Weapon we have.
Passive AoE attacks.
Active AoE burst.

Hammer: It does respectable knockdowns with low damage.
Passive Periodic Target knockdown.
Active Single Target knockdown

Shield: The shield only protects against range…and it’s very random in where it places it. It forces people to stand on where it wants to plant it. Not a reliable support.
Passive Periodic Shield of Absorption
Active Multiple Weakness condition applied, with very small damage.

Bow: You cannot rely on this for Condition Removal nor Healing, because it moves randomly. The long cooldown also makes this a very forgettable pick.
Passive Periodic Condition Cleanse
Active Small Heal over an area – overshadowed by Hold the line, etc.

I propose that Spirit Weapon should give a party support boon when summoned on top of their existing abilities.

Sword of Justice : Party-wide 5 stacks of Might for 20 seconds.
Hammer of Wisdom : Party-wide 5% Critical Damage increase for 15 seconds.
Shield of the Avenger : Party-wide Protection for 10 seconds.
Bow of Truth : Every time the party member lands a critical strike, 33% chance they remove a condition.

With those bonuses up, I don’t feel like I’m getting a bad deal out of the Utility slot.

Sword of Justice adds damage and even more damage. For 60 sec recharge, that’s a good deal. Is it too good in exchange for other heal / support utility shouts?

Hammer of Wisdom: retains its crowd control ability while adding more critical damage. Too little? I realize Hammer is more of a PVP choice, and the critical damage should make it more attractive to the PVP crowd too. Or maybe retaliation is a better choice to differentiate it from Warriors Banner?

Shield of the Avenger: For the first time ever, the shield actually does something meaningful. It’s a shield, it should protect people. If it’s too overpowered… I guess drop an Aegis in there? It’s a shield. It’s a defensive summon.

Bow of Truth: It’s a condition cleansing weapon. It should do what it says with the new effect. It’s still a spirit weapon with a crappy recharge of 80 seconds. At least for 20 seconds, ANY party conditions are GUARANTEED to go away.

So what do you guys think? Am I just asking too much?

Idea for Spirit Weapons

in Guardian

Posted by: Kasei.8726

Kasei.8726

I understand your sentiment, but I would much rather the spirit weapons just did their job well, rather than have additional area buffs.

Bow of Truth would be great if its passive was much faster (removes only 3 conditions if you don’t use the command), its command heal was ground targeted. and healed more than dodge rolling.

The shield would be fantastic if it just followed the guardian around instead of stopping non-stop.

The sword would be great if it could keep up with the target’s movements.

The hammer actually works well.

It would be awesome if spirit weapons could keep up with the caster when she has swiftness.