Idea for reworking DH traits

Idea for reworking DH traits

in Guardian

Posted by: Webba.3071

Webba.3071

Mostly, I am posting this because its better than having it constantly floating around in my head, taunting me with the possibility of a Dragonhunter that I actually want to play but on the off chance that you, or any other dev, reads this Karl I hope that you find these suggestions of some use in making the Dragonhunter a compelling and versatile addition to the class.

An effort has been made to keep the changes minimal.

Minor Adept: Virtuous Action – The guardian’s resolve has further increased, allowing virtues to be manifested as physical aspects.

Top Major Adept: Crippling Light – Trap hits cripple enemies. Reduces the recharge time of traps by 20%.
Middle Major Adept: Sheltering Wings – Wings of resolve heals for more and creates a shelter upon landing.
Bottom Major Adept: Pure of Sight – Deal bonus damage to enemies beyond the range threshold.

Minor Master: Hunter’s Vigor – Apply vigor in an area when activating a virtue (1 sec IC).

Top Major Master: Zealot’s Aggression – Trap cast time halved. When you cripple an enemy, you also make them vulnerable.
Middle Major Master: Bulwark – Shield of courage is larger, lasts longer and grants stability to allies.
Bottom Major Master: Hunter’s Determination – True shot grants stability for each enemy struck. Reduces the recharge time of Longbow skills by 20%.

Minor Grandmaster: Hunter’s Fortification – Apply protection in an area when activating a virtue (1 sec IC).

Top Major Grandmaster: Big Game Hunter – Traps are larger and do more damage if only a single enemy is affected.
Middle Major Grandmaster: Harsh Justice – Justice lasts longer. Striking an enemy tethered by your spear of justice causes vulnerability and increases damage dealt.
Bottom Major Grandmaster: Heavy Light – Longbow arrows knock back when enemies are within the range threshold (10 sec IC). Enemies you knock back are crippled.

(edited by Webba.3071)