Ideas for new condi-esque weapon skills

Ideas for new condi-esque weapon skills

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Posted by: Abe Kleine.3568

Abe Kleine.3568

Alright, we all know that Anet wants condi-guardian to be a thing, but most if not all of a guardians weapon skills wouldn’t really…. Work with a supposed condi-guard. That’s not to say a guardians utility skills aren’t “condi-esque” some of them seem like they would work well in a condi build, but the weapons we actually have equipped and use 85% of the time don’t seem like they could work with a condi-guardian, except for torch and that’s it. I propose we come up with a few ideas that could be implemented to change TRAIT/WEAPON skills for the guardian, specifically pertaining to abilities that you’d expect a condition guardian to have.

For example:

change Orb of Light, into some sort of fire projectile

Or change the passive Zeal trait symbolic exposure into one that gives symbols burning damage instead of vulnerability

Please try and come up with something worthwhile and make sure to put a little thought into what you want to suggest. If you don’t want condi-guard to be a thing, then simply don’t comment and let us come up with ideas to make condi-guard a reality.

Ideas for new condi-esque weapon skills

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Posted by: Fashion Mage.3712

Fashion Mage.3712

change Orb of Light, into some sort of fire projectile

No thank you. I very much enjoy the theme of light magic, especially on the longish range supportive weapon that is the staff.
Liking that symbol suggestion though, although it might just be better to make a trait that makes symbols burn entirely separate.

If spirit weapons were improved, a condition build with them could be decent (via the A Fire Inside trait).

Ideas for new condi-esque weapon skills

in Guardian

Posted by: Abe Kleine.3568

Abe Kleine.3568

change Orb of Light, into some sort of fire projectile

No thank you. I very much enjoy the theme of light magic, especially on the longish range supportive weapon that is the staff.
Liking that symbol suggestion though, although it might just be better to make a trait that makes symbols burn entirely separate.

If spirit weapons were improved, a condition build with them could be decent (via the A Fire Inside trait).

But that orb of light is so useless :/ both defensively and offensively

Ideas for new condi-esque weapon skills

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Posted by: PurebladeProductions.4875

PurebladeProductions.4875

I’d like to see a rework of Shattered Aegis, again. This trait has gone from AoE damage, to AoE burning and back to AoE damage. I feel changing this trait so that it applies AoE bleeding could make it a more worthwhile choice for condi guardians, perhaps to fill up the master slot in Zeal.
Shattered Aegis: “When an aegis you applied is removed, it bleeds nearby foes.
2x Bleeding(4s)
Keep in mind that the bleeding will be applied for 5 seconds if you go 30 into Zeal. A guardian fully built for condition damage in sPvP would inflict 1127 damage over the 5 seconds, and inflicts this at the start of virtually every fight.

As for weapon skills, perhaps a buff to Torch #5.
Cleansing Flame: “Breathe magical flames that damage foes and cure conditions on allies. Apply burning and transfer one condition from yourself to foes every fifth hit.
Damage(10x)
2x Burning(1s)
Range: 400”
Not entirely sure about the condition transfer part, but you’re breathing magical flames over your foes after all. To balance, increase the cooldown to 25 seconds.

The suggestion to make Orb of Light more fire-based is interesting, but rather than changing the projectile only the detonate effect should be changed. Perhaps something similar to the trident’s Purifying Blast.
Detonate Orb of Light: “Detonate the orb to heal nearby allies and burn nearby foes. Orb of Light takes four times longer to recharge if detonated.
Healing
Damage
Burning(1s)
Radius: 240”
I feel the already existing longer cooldown mechanic balances out the addition of a single second of burning.

Pureblade – Maelstrom Warriors [MW] – Gandara (EU)
8/9 Professions, Asura Guardian main.

Ideas for new condi-esque weapon skills

in Guardian

Posted by: Abe Kleine.3568

Abe Kleine.3568

I’d like to see a rework of Shattered Aegis, again. This trait has gone from AoE damage, to AoE burning and back to AoE damage. I feel changing this trait so that it applies AoE bleeding could make it a more worthwhile choice for condi guardians, perhaps to fill up the master slot in Zeal.
Shattered Aegis: “When an aegis you applied is removed, it bleeds nearby foes.
2x Bleeding(4s)
Keep in mind that the bleeding will be applied for 5 seconds if you go 30 into Zeal. A guardian fully built for condition damage in sPvP would inflict 1127 damage over the 5 seconds, and inflicts this at the start of virtually every fight.

As for weapon skills, perhaps a buff to Torch #5.
Cleansing Flame: “Breathe magical flames that damage foes and cure conditions on allies. Apply burning and transfer one condition from yourself to foes every fifth hit.
Damage(10x)
2x Burning(1s)
Range: 400”
Not entirely sure about the condition transfer part, but you’re breathing magical flames over your foes after all. To balance, increase the cooldown to 25 seconds.

The suggestion to make Orb of Light more fire-based is interesting, but rather than changing the projectile only the detonate effect should be changed. Perhaps something similar to the trident’s Purifying Blast.
Detonate Orb of Light: “Detonate the orb to heal nearby allies and burn nearby foes. Orb of Light takes four times longer to recharge if detonated.
Healing
Damage
Burning(1s)
Radius: 240”
I feel the already existing longer cooldown mechanic balances out the addition of a single second of burning.

Those are really good suggestions, Oh! Or we could make cleansing flame turn 3 conditions into boons, making it work with Altristic Healing and making torch more viable.