Important issue with Burn needs fixing
‘Leftover’ decimal seconds on conditionals are still calculated into damage (what Anet refers to as fractional damage). So if you have 1.5 seconds of burning on a target they will take the full burning damage on the first tick but only take 50% of the burning damage on the seconds tick since there was only has a second left on your burning’s timer.
…..welp this threads invalid. TY savacli
but what if we could gather… and compound those round off errors. say in a bank of sorts. it’ll be so small and incremental, no one would ever even notice… then one day
but what if we could gather… and compound those round off errors. say in a bank of sorts. it’ll be so small and incremental, no one would ever even notice… then one day
LOL….
“Buff my main class, nerf everything else. "
but what if we could gather… and compound those round off errors. say in a bank of sorts. it’ll be so small and incremental, no one would ever even notice… then one day
be careful about gathering too much burning damage in one place…
https://ktismatics.files.wordpress.com/2008/03/office-fire.png
-BnooMaGoo.5690