SWORD (main-hand)
Flashing Blade
- Teleport no longer requires a target. If the teleport is activated without a target, the Guardian simply teleports 600 range forward in a straight line.
FOCUS (off-hand)
Ray of Judgment
- Recharge increased to 30 seconds.
- Channel a piercing ray at your foe that damages and inflicts blindness. Allies near you gain regeneration and cure conditions.
- Damage (3x): 100
- Blind: 2 seconds
- Regeneration: 1 second
- Duration: 1 second (Cast-time would probably end up equating to 1½ seconds)
- Radius: 180
- Range: 1,200
- The radius effect (granting regeneration and curing a condition) triggers at your location.
- The Regeneration and Cure Conditions effects trigger 3 times respectively (once for each attack).
- The animation is actually a ray now and not some prissy bubble.
ALTERNATIVELY
Ray of Judgment
- Invoke a ray at target location. Foes are damaged and blinded. Allies gain regeneration and cure conditions.
- Damage (3x): 100
- Blind: 2 seconds
- Regeneration: 1 second
- Duration: 3 seconds
- Pulse: 1 second
- Radius: 240
- Range: 1,200
- Ion Cannon beam animation ala Ray of Judgment in Guild Wars 1.
Shield of Wrath
- Channel a shield around yourself that blocks attacks and grants retaliation. Upon its final pulse, the shield damages nearby foes.
- Cast-time increased to 3½ seconds
- Damage: 300
- Retaliation: 1 second
- Pulse: 1 second
- Duration: 3 seconds
- Radius: 180
- Combo Finisher: Blast
- By “Pulse,” the description means to say that the shield grants Retaliation every second while being actively channeled (a full channel will pulse retaliation 3 times).
- This skill will block attacks so long as the Guardian continues to channel it (or until its duration expires).
- The radius applies to the skill’s damage that occurs at the skill’s final pulse.
- The blast finisher triggers at the beginning of the skill.
SHIELD (off-hand)
Shield of Judgment
- Changed to a skill-chain: Shield of Judgment—> Judge’s Ward
- Create a shielding wave in front of you that damages foes and grants protection to yourself and up to five nearby allies.
- Damage: 302
- Protection: 5 seconds
- Range: 600
Judge’s Ward
- Cast-time: ½ second
- Push back and weaken all foes in front of you with a wave of spiritual energy.
- Weakness: 5 seconds
- Knockback: 300
- Range: 600
Shield of Absorption
- The bubble no longer roots the caster or requires channeling in order to maintain it past the initial cast-time.
TORCH (off-hand)
Zealot’s Flame
- Recharge increased to 20 seconds
- Light yourself aflame and gain regeneration, might, swiftness, and you periodically burn up to three nearby foes.
- Burning: 1 second
- Self-burning: 3 seconds
- Regeneration: 5 seconds
- Might: 5 seconds (3 stacks)
- Swiftness: 8 seconds
- Pulse: 1 second
- Duration: 5 seconds
- Radius: 600
- By “Pulse,” the description means to say that the skill will burn up to 3 enemies in a 600 range radius around the caster once every 1-second interval starting with the moment that the skill is first activated (the burning duration inflicted for each pulse is 1 second).
- The self-burning only triggers once upon activating the skill.
Zealot’s Fire
- Immobilize and damage all nearby burning foes.
- Damage: 300
- Immobilize: 2 seconds
- Range: 240
Cleansing Flame
- Recharge increased to 20 seconds.
- Cast-time decreased to 2¼ seconds.
- Damage (5x): 1000 (skill only strikes 5 times now; still does the same amount of damage overall)
- The final attack removes up to 3 conditions from the caster (removal only triggers on the final attack tick, but regardless of whether or not it actually hits anything).
SCEPTER (main-hand)
Orb of Wrath
- Changed into a skill-chain: Orb of Wrath —> Orb of Fury --> Judge’s Insight
Orb of Wrath
- Cast-time removed
- Damage reduced to 80
Orb of Fury
- Fire a slow-moving orb at your foe.
- Cast-time: 0 seconds
- Damage: 80
- Range: 1,200
Judge’s Insight
- Smite your foe with a direct strike that inflicts vulnerability and grants you might.
- Cast-time: ½ seconds
- Damage: 150
- Might: 1 second
- Vulnerability: 3 seconds
- Range: 1,200
Smite
- Changed to a chain-skill: Castigate —> Smite --> Scourge
- Skill-chain recharge increased to 8 seconds. Recharge only begins after the final skill in the chain is used (or if the player waits too long to use a subsequent skill in the chain).
Castigate
- Damage and cripple foes in the target area.
- Cast-time: ¼ second
- Damage: 100
- Cripple: 2 seconds
- Radius: 240
Smite
- Cast-time removed
- Damage (8x): 835 (this skill now only hits 8 times)
Scourge
- Cast-time: 0 seconds
- Damage (8x): 835
**Completely equivalent to Smite.
(edited by Swagg.9236)