In a good spot

In a good spot

in Guardian

Posted by: creepmatic.9435

creepmatic.9435

Hello all,
So bored of the guards being “in a good spot”. The class suffered minimum changes since the game’s launch, 2 years lol. It really feels like time frozen for the guardian.
If you guys have something on your mind, a cool trait idea maybe and want to share it with the devs, feel free to drop it down.
Even if it’s unbalanced, concept wise.

I’ll start with a few:

  • Critical hits on burning targets heal you for 2% of your maximum life pool.
  • For every 15% life that you take from your enemies your off-hand cool downs are reduced by 10%
  • Leap of Faith, Flashing Blade and Judges Intervention have they’re range increased by 20%. Deal 150% more dmg for 3s after using a leap/teleport skill.
  • Gain swiftness for 6s after using a Leap/Teleport skill
  • Litany of Wrath chills enemies around you
  • All attacks on chilled enemies burn
  • Enemies you burn can’t critically hit you (allies)
  • You and your allies take 99% less dmg for 4s. After the effect is over you loose 50% of your HP (100% ripped off)

In a good spot

in Guardian

Posted by: Ynna.8769

Ynna.8769

1: Guardians are in a pretty good spot. Not perfect, not over the top, but good.
2: Devs don’t read these sort of things.
3: Even if they did, stuff like this has been posted over and over again. It doesn’t matter how much you say Zeal should get an overhaul, the Scepter, Shield and Torch need work… It won’t make any changes happen faster. At best you’ll feel slightly better about yourself since you “took action.”

“Come on, hit me!”

In a good spot

in Guardian

Posted by: Relentliss.2170

Relentliss.2170

Guardians are about average but the game is in desperate need of an expansion. No matter what you are playing the whole thing is really stale. Guardian was stale long ago… And has had few changes… Guess its moldy now.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)