I have only played 250 hours on guardian out of 4500 total and spend 70 percent of time in WvW versus 30 percent PvE. I do not PvP at all and rarely run dungeouns.
I have found I am playing the Guardian more of late and while this build hardly unique I wish to solicit feedback on what I am looking to in my build.
1>I am using the new Rune of the Defender. As such I wish to ensure ample blocks available when required over and above that Aegis. As such the weapon skills I see with Blocks are the mace main hand and focus offhand, The theory is that mace 2 will act as a block as I heal from the Rune for some 4600 giving what is in essence another shelter . Focus 5 can also be used as a block which with its 3 blocks PLUS aegis added along with regens ensure more healing from AH and substantial damage.
2>I really like the ease at which the Guardian can use combo fields without them being wasted in game play. The thief as example has to be highly mobile and very often can not take advantage of a combo field. Rangers have lots of fields but are quite limited in finishers wherein the bulk of them are projectiles making it hard to ensure the target remains in said field.
With the Guardian one has access to blast/whirl and leap finishers and to Light and fire fields. I want access to both these fields and the finishers for each of the three types. The weapon set in that whatever the weapon choices I can use that ONE weapon to create a field and finish it.
With this in mind I have decided on a mace/focus combo one set and great sword for the other.
In my utilities I will take purging flame as a Condition clear and as my fire field wherein I can create might/burning bolts and Fire shield. This will be coupled with Hallowed ground which is a much longer lasting fire field allowing me to get off a blast leap and whirl finisher.
Current build. Note runes should be Runes of the defender.
I have one stun break will that be enough?
I have taken the trait to set fire to an enemy on a block . There will be lots of blocks in this build so have also added the trait that removes a boon when enemy set on fire. In theory this will strip boons of an enemy quickly. is that the case?
Mace in my experience hits pretty kitten its third attack. Hydromancy is being used to chill the enemy to allow some form of CC. Weapon swapping happens with regularity.
Writ of persistence is used under the theory that my fields last longer so I am better able to get a combo off. The symbol from mace two will last 6 seconds and the cooldown is 8. This will pulse regen 6 times which will add to the AH heals. Is this correct? Would empowering might be a better choice?
Any feedback is welcome. I got a feeling I might be trying to do too many things with the build thus diluting it overall.
(edited by babazhook.6805)