Interrupts putting Shelter on Full Recharge

Interrupts putting Shelter on Full Recharge

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Posted by: Dirame.8521

Dirame.8521

I don’t believe this is intended because when I’m interrupted whilst healing with any one character or any other heal skill, it doesn’t go on full recharge.

If this is a bug, please take a look at it guys, it can get quite annoying.

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Interrupts putting Shelter on Full Recharge

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Shelter has 2 parts: Blocking and healing. If a skill bypassed the blocking part to interrupt your healing, the skill is not necessarily interrupted nor if you interrupted the skill yourself, by dodging for example, unless a combat text shows “Interrupted”. Otherwise it goes on full recharge.

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Interrupts putting Shelter on Full Recharge

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Posted by: Soryuju.8164

Soryuju.8164

It’s working as intended. The reason that channeled skills like Shelter and Renewed Focus go on full recharge when interrupted is because it’s possible for you to interrupt them yourself via dodging and the like. This could lead to abuse, creating situations where Guardians deliberately and repeatedly interrupt these skills to spam the blocking and invulnerability they provide.

While the solution to put them on full recharge doesn’t seem ideal, I’m not sure there’s a better way around it. It’s honestly not that gamebreaking, since these skills will naturally block most interrupts anyways, and I like the fact that you need some situational awareness when using Shelter against Staff Necros or GS Guardians.

Interrupts putting Shelter on Full Recharge

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Posted by: Jax.5261

Jax.5261

It is working as intended as the above people have said.
Remember most skills can be cancelled by the use of escape, this was a really important tactic in GW1 and now in GW2.