Seafarer’s Rest
Introduce Movement Speed for the Turtles!
Seafarer’s Rest
Well we have staff swiftness and the GS leap for PVE stuff like dungeons. Sword blink(JI too) and runes of speed/the traveler for roaming in wvw and general swiftness from lightning fields in zergs, we have enough to get by IMO.
Also there’s a new 25% speed consumable that takes the place of a potion slot you can buy so you pretty much have what you want.
I resigned myself to a set of runes with movement speed. Pricy but movement speed is my most cherished effect anyway. Besides, I think even if there was an utility with passive movement I would stay with runes whenever possible, to make sure I always have 3 slots for other things.
Well, depending on the build I suppose. That was mostly for dps/damage + support.
(edited by Amethyst Lure.5624)
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
Get in line, Mesmers need it way more than Guardians.
Rune of the Traveler
The only rune I use now since omg not having it is obnoxious now
Get in line, Mesmers need it way more than Guardians.
What the hell do you mean “get in line” Lol, Mesmer and Guardian and both equally slow outside of combat but, Mesmer is way faster than Guardian in combat.
Also I wouldn’t want a Speed Signet I would want a trait like Warrior Sprint or Power Shoes, Hell it doesn’t even need to be 25% If I can get 15% Increase Movement speed I would be so happy. Then I won’t have to use Travy Runes
Also there’s a new 25% speed consumable that takes the place of a potion slot you can buy so you pretty much have what you want.
Wait, what? What’s the name of this sorcery?
Also there’s a new 25% speed consumable that takes the place of a potion slot you can buy so you pretty much have what you want.
Wait, what? What’s the name of this sorcery?
This is the name of that sorcery http://wiki.guildwars2.com/wiki/Swift_Moa_Feather
the weirdst thing, i’m standing here with Tiggs, this NPC doesn’t have such item, but even so, a guy standing next to me says Tiggs does have the item for 24 silver :s !!!???
TP has it so it’s ok, still weird though…
(edited by Ariete.6509)
Get in line, Mesmers need it way more than Guardians.
What the hell do you mean “get in line” Lol, Mesmer and Guardian and both equally slow outside of combat but, Mesmer is way faster than Guardian in combat.
Also I wouldn’t want a Speed Signet I would want a trait like Warrior Sprint or Power Shoes, Hell it doesn’t even need to be 25% If I can get 15% Increase Movement speed I would be so happy. Then I won’t have to use Travy Runes
Have you played a mesmer?
Mesmers have 12 seconds of swiftness on a 25 second cooldown. For movement abilities, they can blink 900 yards every 30 seconds and if you get really fancy, you can do a quick 180 and use Phase Retreat on the staff then do another fast 180 for a teleport that’s a bit faster than running.
Guardians get 100% swiftness by using 2 shouts and a staff. If you have staff/GS, then you can use Leap of Faith every 15 seconds on top of that.
Get in line, Mesmers need it way more than Guardians.
What the hell do you mean “get in line” Lol, Mesmer and Guardian and both equally slow outside of combat but, Mesmer is way faster than Guardian in combat.
Also I wouldn’t want a Speed Signet I would want a trait like Warrior Sprint or Power Shoes, Hell it doesn’t even need to be 25% If I can get 15% Increase Movement speed I would be so happy. Then I won’t have to use Travy Runes
Have you played a mesmer?
Mesmers have 12 seconds of swiftness on a 25 second cooldown. For movement abilities, they can blink 900 yards every 30 seconds and if you get really fancy, you can do a quick 180 and use Phase Retreat on the staff then do another fast 180 for a teleport that’s a bit faster than running.
Guardians get 100% swiftness by using 2 shouts and a staff. If you have staff/GS, then you can use Leap of Faith every 15 seconds on top of that.
Most Guardians that run shouts don’t even use “Retreat” which is the shout that gives the most swiftness, Also I don’t notice many Staff Gaurdians unless they’re in a zerg and if you’re a zergling then you should get 100% Swiftness anyways. My leap is a little nice though I can agree there.
Guardians, with shouts and staff can have perma swiftness. My guardian isn’t slow.
Anet please nerf Paper, Scissors is fine -Rock.
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
Mesmers can get 100% switftness up time with 6/6 runes of the centaur, which also work very well for power based phantasm builds.
I would like to see 25% passive swiftness added to either Bane signet or Signet of Judgment.
EDIT:
Alternatively, you could add an elite signet with a 25% passive runspeed, and protection/vigor/regen active. The guardian’s defensive version of the warrior’s signet of rage.
Or the new elite signet could passively reduce the cooldown on virtues by 20%, and actively provide 30 seconds of swiftness, might, fury on a 60 second cooldown. This would allow you to spec into reducing the cooldown on virtues by 50%.
Or just buff renewed focus to include 30 seconds of swiftness and reduce the cooldown to 60 seconds.
(edited by MrSilver.5269)
Guardians, with shouts and staff can have perma swiftness. My guardian isn’t slow.
how many seconds do you stay in place for stacking your swiftness?
Ci Assediamo Da Soli [SIGH] ~ Officier
Guardians can potentially have perma Swiftness and have several teleports. No, I actually move faster than some of my other alts. In fact, I use my guardian when farming ore or anything that requires traveling across the map over my any of my other alts.
Just use traveler runes. No matter how you slice it you are going to lose a bit of DPS. It doesn’t really matter where it comes from and trav runes give vitality—they are practically custom designed for guards
Guardians, with shouts and staff can have perma swiftness. My guardian isn’t slow.
how many seconds do you stay in place for stacking your swiftness?
Actually none. I drop my circle and run and use a shout or two
Anet please nerf Paper, Scissors is fine -Rock.
Guardians, with shouts and staff can have perma swiftness. My guardian isn’t slow.
how many seconds do you stay in place for stacking your swiftness?
Actually none. I drop my circle and run and use a shout or two
Aye, same here. I rarely even use my staff either unless I’m just tagging mobs for max looting.
The staff is pretty amazing, even in its limited use. I love that I can put on a staff, drop a circle, then swap it back off at the start of a sPvP match and get a ton of swiftness right from the start. It’s also great for getting swiftness built on on a stacked group in WvW.
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
You do realize a setup like that is severely limited in application? I’m not for Guardians getting more movement speed through the concept of the class (Runes of the traveler are fine) but I don’t think the capability to get it through some layered approach of skills + weapon abilities closes the book on this either.
(edited by Obtena.7952)
I gave up my travellers and sold my soul to lyssa so I can fight against conditions on my meditation guardian. That was one of the hardest trade offs I’ve made in this game.
Makonne – Hybrid Regen Ranger
Get in line, Mesmers need it way more than Guardians.
What the hell do you mean “get in line” Lol, Mesmer and Guardian and both equally slow outside of combat but, Mesmer is way faster than Guardian in combat.
Also I wouldn’t want a Speed Signet I would want a trait like Warrior Sprint or Power Shoes, Hell it doesn’t even need to be 25% If I can get 15% Increase Movement speed I would be so happy. Then I won’t have to use Travy Runes
Have you played a mesmer?
Mesmers have 12 seconds of swiftness on a 25 second cooldown. For movement abilities, they can blink 900 yards every 30 seconds and if you get really fancy, you can do a quick 180 and use Phase Retreat on the staff then do another fast 180 for a teleport that’s a bit faster than running.
Guardians get 100% swiftness by using 2 shouts and a staff. If you have staff/GS, then you can use Leap of Faith every 15 seconds on top of that.
Most Guardians that run shouts don’t even use “Retreat” which is the shout that gives the most swiftness, Also I don’t notice many Staff Gaurdians unless they’re in a zerg and if you’re a zergling then you should get 100% Swiftness anyways. My leap is a little nice though I can agree there.
I run retreat for the aegis. True story.
-BnooMaGoo.5690
Guardians, with shouts and staff can have perma swiftness. My guardian isn’t slow.
how many seconds do you stay in place for stacking your swiftness?
Actually none. I drop my circle and run and use a shout or two
Without any sort of boon duration, Staff + Retreat isn’t enough to get perma swiftness, I’m assuming you are using SY too, so you are basically using 2/3 utility slots (with long cd) for your swiftness.
Ci Assediamo Da Soli [SIGH] ~ Officier
(edited by stemare.2578)
Guardians, with shouts and staff can have perma swiftness. My guardian isn’t slow.
how many seconds do you stay in place for stacking your swiftness?
Actually none. I drop my circle and run and use a shout or two
Without any sort of boon duration, Staff + Retreat isn’t enough to get perma swiftness, I’m assuming you are using SY too, so you are basically using 2/3 utility slots (with long cd) for your swiftness.
Exactly.
If they give us movement speed via traits, signet, etc, that means there will be nerfing elsewhere to compensate for it.
No thanks.
If they give us movement speed via traits, signet, etc, that means there will be nerfing elsewhere to compensate for it.
No thanks.
Actually, It would be awesome if they could do that compensate.
Seafarer’s Rest
Guardians, with shouts and staff can have perma swiftness. My guardian isn’t slow.
how many seconds do you stay in place for stacking your swiftness?
Actually none. I drop my circle and run and use a shout or two
Without any sort of boon duration, Staff + Retreat isn’t enough to get perma swiftness, I’m assuming you are using SY too, so you are basically using 2/3 utility slots (with long cd) for your swiftness.
Exactly.
Being a shout guardian it doesn’t really matter.
Anet please nerf Paper, Scissors is fine -Rock.
Out of combat speed isn’t a problem. It’s not an issue to use two shouts and staff if I’m tooling around. If I’m in combat though, it’s a complete waste of utilities and a weapon.
I think the idea is for guardians to stick to their symbols and not move around, but the game just doesn’t play that way most of the time. Each class should have equal access to movement speed, closers on skills (like leaps and teleports) should vary depending on class.
we have speed with retreat and save your selves but you have to sacrifice hold the line
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
And you call that pretty easily?
Warriors have perma swiftness pretty easily, not guardians.
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
You do realize a setup like that is severely limited in application? I’m not for Guardians getting more movement speed through the concept of the class (Runes of the traveler are fine) but I don’t think the capability to get it through some layered approach of skills + weapon abilities closes the book on this either.
If you’re running long distances in open world PvE: Swap your traits. It’s not like your skills really matter in open world PvE anyways. Just auto attack and watch netflix in another monitor.
If you’re running long distances in WvW Zerg: You get 100% swiftness from everyone else anyways
If you’re running long distances as a roamer in WvW: You should have runes of the traveler. This is the case for pretty much every roamer build on almost every class (exception is Engis with Speedy Kits).
If you’re in dungeons: You don’t need swiftness.
If you’re in sPvP: Run Runes of Speed for a meditation build. For bunker builds, you don’t need swiftness that much anyways. Use a staff swap at the countdown to get the initial swiftness you need to get to the point you’ll be sitting on.
^ All your mobility problems solved.
@ Heimdallr: If your perspective of balance comes from the state of warriors, you’re doing it wrong. Warriors are more mobile than thieves, which is pretty dumb.
(edited by Dahkeus.8243)
I don’t have mobility problems, that’s why I don’t advocate Guardians getting more movement speed. My point is that because you CAN get 100% swiftness with a very specific build (regardless of what the specific elements of the build for any specific content is) doesn’t mean it’s a solution to the overall problem people are identifying.
For instance, if I want to be fast on a … Ranger, I don’t need to pair a whole bunch of traits, abilities and skills. I simply put on my signet. That’s called build diversity and Guardians, for some reason, don’t GET that option. You post even illustrates it’s WORSE because there are different non-diverse builds for different content as well. That means on top of lacking diversity, I need to have different non-diverse builds.
So no, none of my problems are solved if I want build options that are inline with the majority of other classes.
(edited by Obtena.7952)
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
And you call that pretty easily?
Warriors have perma swiftness pretty easily, not guardians.
warriors are the gods of this game so they are out of comparison
Can people stop justifying using two utilities and a symbol on cooldown as good swiftness uptime?
Boonprot 80 G
[Ark] Maguuma
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
And you call that pretty easily?
Warriors have perma swiftness pretty easily, not guardians.warriors are the gods of this game so they are out of comparison
Warriors can do perma swiftness since day 1 and they’re are not out of comparison (also, they’re not the Gods of this game, but i don’t want to start another ‘nerf warrior’ thread considering the warrior forum is already loaded with them).
Guardians can’t do perma swiftess easily, that’s a fact:
what the user was suggesting was giving up two utility slots to use a couple of shouts that most of shouts guardians don’t use (kill yourself and retreat), on top of that equip a staff which is not a weapon everyone likes and most guardians don’t even use, I do not call that pretty easily even without comparing it to warrios.
(edited by Heimdallr.7021)
Can people stop justifying using two utilities and a symbol on cooldown as good swiftness uptime?
No, because it is, lol.
Not all classes are designed to have the same advantages. On a guardian, you can tank incredible damage, even with the glassiest spec, can do DPS on par or greater than a warrior (depending on the fight), can reflect projectiles pretty much on par with a mesmer, can provide tons of boon support, is one of the most stable bunkers in the game, can give 100% protection to melee, can provide aegis to allies better than any other class, etc. etc.
So considering how many things Guardians do better than other classes, you’re simply going to have to deal with the fact that there are a few things that other classes can do better.
In this case, it means you swap in a weapon and 2 utility skills instead of just 1 utility skill when you’re running around the map. But at least you run faster with swiftness than with a run sig.
Can people stop justifying using two utilities and a symbol on cooldown as good swiftness uptime?
No, because it is, lol.
Not all classes are designed to have the same advantages. On a guardian, you can tank incredible damage, even with the glassiest spec, can do DPS on par or greater than a warrior (depending on the fight), can reflect projectiles pretty much on par with a mesmer, can provide tons of boon support, is one of the most stable bunkers in the game, can give 100% protection to melee, can provide aegis to allies better than any other class, etc. etc.
So considering how many things Guardians do better than other classes, you’re simply going to have to deal with the fact that there are a few things that other classes can do better.
In this case, it means you swap in a weapon and 2 utility skills instead of just 1 utility skill when you’re running around the map. But at least you run faster with swiftness than with a run sig.
You’re missing the point. It’s fine to swap in the weapon and 2 utilities in when running around the map. That’s not the issue here. I make great time on resource runs combining the swiftness with teleports.
The problem is in combat. When 6/8 classes have some source of 25% movement speed, whether traited or on signets, it just doesn’t make sense for two classes not to.
The fact that we can get it through runes, but are not given it with class mechanics, is ridiculous. If it’s so out of balance for guardians and mesmers to have the 25% movement speed, why is it available in runes? Shouldn’t we be barred from the bonus seeing as we can’t get it on our own?
Can people stop justifying using two utilities and a symbol on cooldown as good swiftness uptime?
No, because it is, lol.
Not all classes are designed to have the same advantages. On a guardian, you can tank incredible damage, even with the glassiest spec, can do DPS on par or greater than a warrior (depending on the fight), can reflect projectiles pretty much on par with a mesmer, can provide tons of boon support, is one of the most stable bunkers in the game, can give 100% protection to melee, can provide aegis to allies better than any other class, etc. etc.
So considering how many things Guardians do better than other classes, you’re simply going to have to deal with the fact that there are a few things that other classes can do better.
In this case, it means you swap in a weapon and 2 utility skills instead of just 1 utility skill when you’re running around the map. But at least you run faster with swiftness than with a run sig.
You’re missing the point. It’s fine to swap in the weapon and 2 utilities in when running around the map. That’s not the issue here. I make great time on resource runs combining the swiftness with teleports.
The problem is in combat. When 6/8 classes have some source of 25% movement speed, whether traited or on signets, it just doesn’t make sense for two classes not to.
The fact that we can get it through runes, but are not given it with class mechanics, is ridiculous. If it’s so out of balance for guardians and mesmers to have the 25% movement speed, why is it available in runes? Shouldn’t we be barred from the bonus seeing as we can’t get it on our own?
Movement speed doesn’t really matter in combat. There are so few enemies that run ranged specs that there’s rarely any true kiting in this game, especially since the incredible abundance of gap-closing skills keeps that from happening much anyways. If you’re talking about trying to catch thieves/wars in WvW, then you won’t pull it off, regardless of runes/swiftness.