(edited by TwiceDead.1963)
Is "Honorable Staff" trait bugged?
It works, it just doesn’t reflect in the stats for some reason.
When are they going to change this awful trait. Not only do we have to get a major trait for it (all other boon duration traits for other base classes are minors), it’s the only one that doesn’t always work, requiring a staff equipped. So much for being the boon profession.
I kind of wish it’d give outgoing healing instead (or some other kind of interesting effect), but eh.
(edited by Fashion Mage.3712)
I agree. The additional boon duration shouldn’t be tied to Staff.
Lot of things in guardian traits dont make sense, hammer in virtues, meditations on mace, spirit weapons on zeal while the trait is condi based, etc.
guardian would be cool if had some traits meged, class already sacrifices stats and alot of stuff to play gimmick leecher builds.
Guardian traits are far to spreaded, pass the 20% boon into inspired virtues, make Honorable staff increase healing stats, since we have to sacrifice a ton of stats to achieve something almost acceptable with HP builds.
What if staff 2 could be a ally targetable skill?
(edited by Aeolus.3615)