Is Renewed Focus bugged?
wait… what? Imma test this right now
edit: just tested a few time, used up all my virtues so they go in cd. Then i dodgeroll, as soon as I see my toon rolling I spam RF, all my virtues go off cd as expected. I don’t see any bugs.
edit2: wait, I see what you mean now, if I use RF, then immediately dodge, RF goes on CD and virtues don’t recharge :O I’ll test this a few more times
edit3: okay I think this is more of a design issue than a bug. Virtues recharge at the very end of RF, so interrupting RF at any stage will prevent the virtue from recharging. The reason it goes on full cd when it is interrupted (by dodge rolling or otherwise) is because RF gives invul during channel. If it doesn’t go on full cd it will be easily abused as on demand invul with short cd. So what they should do is make RF recharge virtues at the beginning or makes sure it happens when the skills goes on cd.
(edited by Wukunlin.8461)
wait… what? Imma test this right now
edit: just tested a few time, used up all my virtues so they go in cd. Then i dodgeroll, as soon as I see my toon rolling I spam RF, all my virtues go off cd as expected. I don’t see any bugs.
edit2: wait, I see what you mean now, if I use RF, then immediately dodge, RF goes on CD and virtues don’t recharge :O I’ll test this a few more times
well what do you think is it a bug since u tested it? i mean that 1 dodge is a heal.
I added in a third edit in case you haven’t read it already
wait… what? Imma test this right now
edit: just tested a few time, used up all my virtues so they go in cd. Then i dodgeroll, as soon as I see my toon rolling I spam RF, all my virtues go off cd as expected. I don’t see any bugs.
edit2: wait, I see what you mean now, if I use RF, then immediately dodge, RF goes on CD and virtues don’t recharge :O I’ll test this a few more times
edit3: okay I think this is more of a design issue than a bug. Virtues recharge at the very end of RF, so interrupting RF at any stage will prevent the virtue from recharging. The reason it goes on full cd when it is interrupted (by dodge rolling or otherwise) is because RF gives invul during channel. If it doesn’t go on full cd it will be easily abused as on demand invul with short cd. So what they should do is make RF recharge virtues at the beginning or makes sure it happens when the skills goes on cd.
interesting thought. wonder what will Anet say about it
ps u must of edited while i was replying it.
(edited by hyyangoz.6195)
afaik, Renewed Focus has always performed this way. i.e. if you cancel it, either via Esc key or a dodge, you’re essentially cutting the skill short. like Wukunlin stated, the virtues are recharged at the end of the duration of the skill.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
Unfortunately, it’s intended behavior. Both Renewed Focus and Shelter go on full recharge without providing their effect if interrupted, even if you interrupt them with your own action (e.g. dodging). You don’t get the effects because they occur at the end of the channel, and you’re interrupting the skill before it completes. The reason they go on full recharge is because these skills provide a channel that makes you invulnerable or otherwise immune to attack, and if you were able to cancel them by dodging, you’d have access to invulnerability every few seconds. Needless to say, that would cause some balance issues. It would be nice if they found a better way to deal with the problem, but this is the way it’s been for as long as I can remember.
The good news is, there’s not usually much reason to dodge when using these skills. It’s more of a problem for Shelter when unblockable interrupts, like Magnet, start flying around. So be careful with Necros, GS Guardians, Engis, and Signet of Might Warriors if you’re running Shelter as a heal.
Edit: Wukunlin beat me to the logic behind it with his/her edit. =P
ps u must of edited while i was replying it.
yeah, gonna start double/triple posting from now on.
back on topic, I don’t think anet will do anything about it. If they make virtues recharge even when interrupted it will be considered as another buff to guardians by the crowds and their own PR team will start screaming at their design teams…
The good news is, there’s not usually much reason to dodge when using these skills. It’s more of a problem for Shelter when unblockable interrupts, like Magnet, start flying around. So be careful with Necros, GS Guardians, Engis, and Signet of Might Warriors if you’re running Shelter as a heal.
Edit: Wukunlin beat me to the logic behind it with his/her edit. =P
wait, magnet and binding blades are not blockable? :o
The good news is, there’s not usually much reason to dodge when using these skills. It’s more of a problem for Shelter when unblockable interrupts, like Magnet, start flying around. So be careful with Necros, GS Guardians, Engis, and Signet of Might Warriors if you’re running Shelter as a heal.
Edit: Wukunlin beat me to the logic behind it with his/her edit. =P
wait, magnet and binding blades are not blockable? :o
Magnet is indeed unblockable, though it wasn’t originally listed in the tooltip, and I don’t know if they ever updated it. I found out the hard way that it is, though, and the Wiki page on Magnet also has a note about it. Binding Blade is a little more complicated – the initial “throw” isn’t unblockable, but if you get hit by it and try to channel Shelter while you’re affected, a GS Guardian can pull you in spite of your blocks..
Nice info, thanks. I learn something new and derail a thread everyday.