Is there a DPS build that does it all?
oh.. or just make another toon with the same class. yes, some people do this. yes, it is more expensive and time consuming at first. yes, it saves a ton of time later on.
I was considering making a second Guardian, but I don’t think I’d have the discipline to never use the other one in a different gametype.
He asked for a DPS build. Celestial is anything but that … and “staff for dungeons”? Stop giving crap advice.
I think the closest thing to what the OP wants might be some kind of knight/valkyrie/zerker mix with maybe Brazil’s very old 0/30/0/30/10. Halfway acceptable DPS, some survivability and some support. Though there might still be some better all-round possibilities, I’m no fan of “do everything, but badly” builds and hence I never cared for them.
There is no loyalty without betrayal. -Ann Smiley
Why in the world would you make a second class of the same archtype?
Buy the freak’n gear if you want different builds… what a waste of time to lvl another character.
Why in the world would you make a second class of the same archtype?
Buy the freak’n gear if you want different builds… what a waste of time to lvl another character.
This man speaks the truth. You can re-trait at will and it is cheap.
You more than likely will have a bigger vault/bank by now, easy to store in there. Also has a guardian you will have just about every weapon anyway, what are a few pieces of armor? Heck, I have 4 sets of gear, exotikittenil I make the 5th which is ascended. This is just for one meta of play mind you – WvW. If I go Dungeon/PvE then there is only one need and that is full zerker/DPS. Why? Because I need the speed
Alts should be to explore other classes or pass the time has you loose interest or focus in your main.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
I knew a few people with 2, 3, and even 4 of the same profession. It completely baffles me.
Short answer is no … Each one has different requirements to be successful and one build for all three will be so unfocused that it just won’t work.
Nope, I have different builds for each of those.
its not hard to swap out for 3s when ever I do something different.
Short answer→ no, buy multiple sets and retrait
No, just buy different armor/trinkets sets and retrait. It’s not effort retraiting and unless you are just starting out at lv 80 you will have plenty of gold anyway. I can’t really find a build for all since for a guardian DPS build in pve its focused around team condition removal and reflects while still bringing max damage possible. DPS guard in wvw is a mix of sustain and damage, such as a meditation build, I wouldn’t advise full zerker either.
Just going to echo the hell no! If anything bring a dps PvE build to WvW. Since who really cares about WvW. But in dungeons and fractals you are 1/5 of the team. Don’t drag them down by bringing crap gear in there.
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand
staff for dungeons.
also dont forget you irreplacable torch! and never ever use WoR/SotA!
we need more 1111 staff guard with AH in pvt/clerics!!
My DPS build does do everything. though I’ve never tried WvW so I can’t vouch for that. My build is similar to the one in the guide that’s stickied.
I don’t tend to be telling people what to do, how to play but there is really no reason other than laziness to not be swapping builds depending on the content you want to do. I can wear NO gear and do everything to … but why? There is a reason we have cheap respecs.
He asked for a DPS build. Celestial is anything but that … and “staff for dungeons”? Stop giving crap advice.
I think the closest thing to what the OP wants might be some kind of knight/valkyrie/zerker mix with maybe Brazil’s very old 0/30/0/30/10. Halfway acceptable DPS, some survivability and some support. Though there might still be some better all-round possibilities, I’m no fan of “do everything, but badly” builds and hence I never cared for them.
staff is good for TA only in one part, The might it gives is great… but then again just go full zerker and use the trait that gives might on crits, but still i would go buy a lvl 1 staff just for the use of it in TA
empowering might is a bad trait and empower is a bad substitute for blasting fire fields.
staff is good for TA only in one part, The might it gives is great… but then again just go full zerker and use the trait that gives might on crits, but still i would go buy a lvl 1 staff just for the use of it in TA
There are some more examples where staff is actually useful, but they’re still the exception. And there is a saying here: the exception confirms the rule. Staff is bad. That doesn’t mean that you should not have one available, but not for actual fighting.
There is no loyalty without betrayal. -Ann Smiley
In brief: the major difference you are looking at is between PvE and WvW.
If you have a good/optimal dungeon-fractals gear/build you can do easily also open world. This sums it up for the PvE part.
As for the WvW part, for as much as I would love it, you cannot use the same gear/build you use in PvE, UNLESS you want to play really a suboptimal toon.
Yes, you could go with celestial gear and be mediocre in both, practically (even though probably in WvW it wouldn’t be as bad); however, you would need to re-trait any time you switch between PvE-WvW. IMHO>
Also, as a good Guardian you should carry almost all the weapons you can use for different situations. The ones I personally do not carry are: torch, mace and shield.
Desolation
(edited by Manuelito.6081)
I have no idea what all these folks are on about, but you can run a 0/0/30/30/10 build with Knight’s gear, and get the job done for all three.
For PvE/Dungeons/Fractals, what will really save you against hard hitting mobs and bosses will be your ability to dodge, reflect, and block. Sword/Focus is good for this because you get a teleport/blind in your #2, reflect in your #3, a blind in your #4, and 3 blocks in your #5. Hammer is a good secondary weapon for this because you get protection from your auto-attack, because you probably won’t be able to block every hit coming your way. So might as well reduce all incoming damage by 33%. You won’t put out the same dps as a zerker, but it gets the job done which is all you’re looking for.
For WvW, your utilities are the important part. Wall of Reflection, Stand your Ground are the big ones to have. And when you’re travelling in a zerg, just remember stability and staff #1
Roaming WvW on the other hand, is a bit different. I run a full set of 6 traveler runes, which gives me 25% movement speed buff, which is very important for chasing down runners. I run a kittenized version of a triple meditation build, and run Shelter, Judge’s intervention, Smite Condition, and Stand your Ground, and Renewed Focus. Be sure to trait for meditation builds as well, but because you’re probably running 0/0/30/30/10, you don’t have to visit a retraiter. These skills will give you plenty of burst damage, and you’ll be able to probably take out half the health of an enemy within seconds. Plus it gives you a combined total of 5 seconds of invulnerability, giving you plenty of leeway to high-tail it out of there. You also get a couple of boon buffs, and celestial stats with these runes, and you’ll pretty much win every fight. That is unless you’re fighting a condition necromancer/mesmer/engineer. Then you’re screwed either way, because of the small health pool that guardians have.
I have no idea what all these folks are on about, but you can run a 0/0/30/30/10 build with Knight’s gear, and get the job done for all three.
For PvE/Dungeons/Fractals, what will really save you against hard hitting mobs and bosses will be your ability to dodge, reflect, and block. Sword/Focus is good for this because you get a teleport/blind in your #2, reflect in your #3, a blind in your #4, and 3 blocks in your #5. Hammer is a good secondary weapon for this because you get protection from your auto-attack, because you probably won’t be able to block every hit coming your way. So might as well reduce all incoming damage by 33%. You won’t put out the same dps as a zerker, but it gets the job done which is all you’re looking for.
For WvW, your utilities are the important part. Wall of Reflection, Stand your Ground are the big ones to have. And when you’re travelling in a zerg, just remember stability and staff #1
Roaming WvW on the other hand, is a bit different. I run a full set of 6 traveler runes, which gives me 25% movement speed buff, which is very important for chasing down runners. I run a kittenized version of a triple meditation build, and run Shelter, Judge’s intervention, Smite Condition, and Stand your Ground, and Renewed Focus. Be sure to trait for meditation builds as well, but because you’re probably running 0/0/30/30/10, you don’t have to visit a retraiter. These skills will give you plenty of burst damage, and you’ll be able to probably take out half the health of an enemy within seconds. Plus it gives you a combined total of 5 seconds of invulnerability, giving you plenty of leeway to high-tail it out of there. You also get a couple of boon buffs, and celestial stats with these runes, and you’ll pretty much win every fight. That is unless you’re fighting a condition necromancer/mesmer/engineer. Then you’re screwed either way, because of the small health pool that guardians have.
You cannot run a build, in my opinion, that will allow you to be well off in both PvE and WvW. If you want an average build which will allow you to be OK, then prolly Knight gear + 0/0/30/30/10 will get you there. If you want to be more than OK, then you should change build/gear for the two different environments.
Desolation
You cannot run a build, in my opinion, that will allow you to be well off in both PvE and WvW.
Bingo!
You can try my Zealous Blade build. I use it for everything, or rather I used to use it for everything (I rarely play nowadays.)
I have no idea what all these folks are on about, but you can run a 0/0/30/30/10 build with Knight’s gear, and get the job done for all three.
These folks are ‘on about’ the difference between a build that ‘gets the job done’ and a build that is considerate of the content being played.
I have no idea what all these folks are on about, but you can run a 0/0/30/30/10 build with Knight’s gear, and get the job done for all three.
I’m not going to argue that you can ‘get the job done’ with that build but it wouldn’t fit into the OP’s request for a DPS build.
A hammer build for example. Even with full Zerker gear you’ll lose 25%+ DPS by running the build you posted vs a build using DPS traits like 25/25/0/20/0. Drop that down further by running Knights. Also, Hammer drops Light fields that cover up Fire fields and may upset other players that want to blast for Might stacks..
I don’t know if there is a build that will cover everything but I did OK with a 10/30/0/30/0. Gives you some options, has % Dmg boositing traits and can be semi-optimized for most weapons you wanna use. Gear wise you’ll get increasingly less dps the farther you move from zerker.
IMHO
Blood~
There is a big difference between pvp and pve. Pvp you need to think about mobility and counters to stuff like stun locks and condition overloads. PVE, you ignore that and find the fastest way to kill stuff while the thing you fight does the same exact thing as it did the first 5000000000 times you did it.