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Posted by: rbbthole.9074

rbbthole.9074

I dont even know which dev is in charge of Guardian, but that person has butchered our favourite class for a while now.

They absolutely butchered Guardian traits.
2 of Zeal Minor traits dont work with half our weapons.
Fiery Wrath: Nerfed by 3%.
Wrathful Spirit: Unused because it’s so bad.
Shattered Aegis: Nerfed badly, only used because the other choices are also bad.
Symbolic Avenger: Nerfed by 10%.
Healer’s Retribution: As bad as Wrathful Spirit? Wait, actually way worse.
Amplified Wrath: Nerfed with internal cooldown.
Perfect Inscriptions: Nerfed to give useless aura instead of condition removal.
Radiant Retaliation: What is this I dont even…who other than troll builds uses this?
Courageous Return: Completely ignoring that it is bugged. Does not work when you also have Indomitable Courage active. Meanwhile, Mesmer’s even tiniest bugs are being fixed.
Might of the Protector: Nerfed with internal cooldown.
Vigorous Precision: Nerfed a total of 3 times, including the nerf to Vigor itself. Admittedly, other classes also got their Vigor trait nerfed.
Selfless Daring: Nerfed to half of it’s potential just for PvP, followed by making the PvE version also halved.
Glacial Heart: Made to compete with Absolute Resolution. It’s as good as gone forever.
Battle Presence: Does not work anymore when Virtue of Resolve is on cooldown.

That’s over half of our traits that received hits with the nerf bat.

I also want to just mention our joke weapon, the Shield, icon of our class.

Then they give a horrible clown name to the Elite Specialization: Dragonhunter!
Because the Dragonhunter’s Virtues were subpar compared to the Guardian ones, they decide to make them comparably worthwhile by
All Guardian Virtues: Nerfed to 600 range…
But the Dragonhunter’s Virtues are still subpar even when compared to the now butchered Guardian’s Virtues.

Along with the fact that some Guardian traits do not work with Dragonhunter’s Virtues(e.g Wrath of Justice),
We also get terribly unimaginative compulsory(minor) trait: Pure of Sight.

Pure of Sight is bad design
1) I can design an elite-spec weapon that should Cleave. I then make it not Cleave. I create a minor trait just to make the weapon Cleave. There is no possible way to actually use the elite-spec weapon without Cleave(because it is minor). I filled a minor-trait-slot with something that should be baseline.

Similarly,
2) I can design a Longbow that should do X damage. I then change it to do X – 10% damage. I create a minor(mandatory) trait Pure of Sight that now makes the Longbow do 10% more damage. I just stole a minor trait by artificially creating a weaker version of the original(X damage) Longbow. (Yes, I am essentially saying that you nerfed/stole 10% damage from Dragonhunter Longbow just to make Pure of Sight trait)

This is comparable to:
Create a disease, spread it in the world, create the cure, make everyone pay $50 for the cure. You are now a millionaire.
Create a problem(nerf) with the elite-spec weapon. Design a minor trait(that everyone must take) to fix(un-nerf) the problem. You now have 1 less minor trait to design…
You get the gist of it. This is a scammer’s way of designing things.

The following things should never be on elite-spec minor traits:
Cleave, Damage Bonus, Reduced Recharge, Increased Range, Increased Number of Targets.
Because you stole from baseline of the weapon/skills to make those traits.

P.S: If these were major traits, then that would not be a problem, because players get to choose between taking the Bonus Damage or not. The fact that Pure of Sight is a minor trait means that we lost a minor trait, because they took some damage from our baseline to fill that minor trait spot instead.

I want a new dev that evaluates and balances Guardian fairly compared to other professions.
I want a new dev that doesnt just slams the nerf-hammer on half of our traits.
I want a new dev that makes the Dragonhunter as fun as $50 worth.

I see this as a reply to BWE and I feel like it deserve a new topic.. I’m a dreamer.. maybe one day the Dev we need just come out, see this and will decide to help our “good spot” class..
ps: as always, forgive my english <3

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Posted by: Saiyan.1704

Saiyan.1704

In regards to damage modifier changes, every class, including ourselves, received a buff in damage thanks to the patch so it’s not a nerf. He’s needs to compare what the Guardian is now, than what he was prepatch. When it’s all said and done, nearly everything is considered a buff.

The biggest changes that I agree with is the ICD on Might and Glacier Heart being in virtues. Anet purposely made it that way, whether we agree with it or not. I guess they thought we can’t have good burst with Hammer, as well as, have teamwide condi cleanses.

Wrathful Spirit, Radiant Retaliation (no, trolls don’t use it), Perfect Inscriptions
One of the Fr, Dutch, Sp, forums actually utilizes these traits in WvW. I forget which.

The quoted person hasn’t looked into other forums to view their meta game. People surprisingly use traits that we otherwise deem worthless. Wrathful Spirit is far from worthless. Whirling Wrath 5 people with 290 to 320 retaliation damage. That’s 35 hits in groups, yielding 10k Retaliation dmg. It’s darn near OP.

..I have no idea what he’s trying to say about Pure of Sight. Even the Ranger’s range dmg modifier wasn’t made baseline. Pure of Sight is a nice trait considering it stacks well with Unscathed Contender. The traits also effect Scepter and Zealot’s Flame.

The quoted person sounds like our playstyle got screwed over when it’s the exact same. Just be glad we didn’t end up like Thieves.

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Posted by: Webba.3071

Webba.3071

If I am understanding correctly then what he is saying about Pure of Sight is that because you have to take the Dragonhunter traits to even use the longbow in the first place any minor traits in that specialization line may as well be baseline because you will have them all anyway.

Personally I think anything that applies to either specific weapons or weapon types (ranged/melee) should be a major trait, so that players can choose or not according to their weapon choices. Its hard to enter melee at any point with a dragonhunter without feeling like you have hurt your dps thereby.

Id rather like to see the minor Dragonhunter traits all relate to how the core gameplay of Guardian is shifted by going Dragonhunter.

For example, core guardian has a lot of damage mitigation through blocks, invlun, aegis etc, Dragonhunter minor traits could be about damage mitigation through evasion or mobility. You could have a trait that grants vigor to your allies every time you dodge (allowing them to dodge more), a trait that granted you swiftness whenever you applied aegis to allies etc etc

There are lots of possibilities there. But unless the intention is to say Dragonhunters should be an entirely ranged class (something GW2 has always avoided) then the current minor traits are very poor.

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Posted by: ArchonWing.9480

ArchonWing.9480

Well, with more traits available to pick, it makes sense that some of them are weaker. On the other, the new indomitable courage is pretty awesome.

I do agree with some though. Glacial Heart placement is terrible and selfless daring definitely is really weak baseline.

The one thing I can’t get over though, is the relative crappiness of the honor adepts.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Leap Of Faith.8263

Leap Of Faith.8263

Why is Writ Of persistence and force of will under same tier? T.T
Two important heal traits shouldn’t collide with each other
It’s crippling support build. Not fun really..

~My Love Sunshine, Guardian [Jade Quarry]

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Posted by: Vizardlorde.8243

Vizardlorde.8243

In regards to damage modifier changes, every class, including ourselves, received a buff in damage thanks to the patch so it’s not a nerf. He’s needs to compare what the Guardian is now, than what he was prepatch. When it’s all said and done, nearly everything is considered a buff.

The biggest changes that I agree with is the ICD on Might and Glacier Heart being in virtues. Anet purposely made it that way, whether we agree with it or not. I guess they thought we can’t have good burst with Hammer, as well as, have teamwide condi cleanses.

Wrathful Spirit, Radiant Retaliation (no, trolls don’t use it), Perfect Inscriptions
One of the Fr, Dutch, Sp, forums actually utilizes these traits in WvW. I forget which.

The quoted person hasn’t looked into other forums to view their meta game. People surprisingly use traits that we otherwise deem worthless. Wrathful Spirit is far from worthless. Whirling Wrath 5 people with 290 to 320 retaliation damage. That’s 35 hits in groups, yielding 10k Retaliation dmg. It’s darn near OP.

..I have no idea what he’s trying to say about Pure of Sight. Even the Ranger’s range dmg modifier wasn’t made baseline. Pure of Sight is a nice trait considering it stacks well with Unscathed Contender. The traits also effect Scepter and Zealot’s Flame.

The quoted person sounds like our playstyle got screwed over when it’s the exact same. Just be glad we didn’t end up like Thieves.

the only reason to use perfect inscriptions is to make judgment/bane signet’s passive stronger and the cd reduction, not the aura, and mentioning that it’s being used does not automatically make it a good trait, it’s symply the best of 3 bad traits for power builds ( AW is good for condis but not that good for power)

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Posted by: Templar.3418

Templar.3418

Why is Writ Of persistence and force of will under same tier? T.T
Two important heal traits shouldn’t collide with each other
It’s crippling support build. Not fun really..

I too dislike this.

I would run both before the trait change.

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Posted by: Amineo.8951

Amineo.8951

I wouldn’t say Guardian is bad, but it’s the same since 2 years now, and all we get is a broken spec that tries to imitate ranger badly…

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Posted by: Aeolus.3615

Aeolus.3615

I wouldn’t say Guardian is bad, but it’s the same since 2 years now, and all we get is a broken spec that tries to imitate ranger badly…

Players where kittened by the zerker ranger so they wanted to be zerker rangers in thier guardians, Anet instead of “fixing” scepter decided to give a LB to guardian (IMO it felt they dont like the class and dont know what to make for exoansion so they made the ranger guardian version).

Unenployed guardians, had to adapt to rangers….

1st April joke, when gw2 receives a “balance” update.

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Posted by: Amineo.8951

Amineo.8951

I wouldn’t say Guardian is bad, but it’s the same since 2 years now, and all we get is a broken spec that tries to imitate ranger badly…

Players where kittened by the zerker ranger so they wanted to be zerker rangers in thier guardians, Anet instead of “fixing” scepter decided to give a LB to guardian (IMO it felt they dont like the class and dont know what to make for exoansion so they made the ranger guardian version).

Unenployed guardians, had to adapt to rangers….

Also I just saw that the guy responsible for Guardian traits was the same for Thief and Ele, expect a lot of salt once the Thief spec get’s released, there are high chances it will be bad…

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Posted by: Black Box.9312

Black Box.9312

Power Medi Guard actually received a net loss in damage, I believe, particularly sword builds. It’s nice that Bunker Guard is effective again, but for those of us who like actually dealing damage we got shafted pretty hard, and the Dragonhunter is most certainly not going to fix that.

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Posted by: Amineo.8951

Amineo.8951

Power Medi Guard actually received a net loss in damage, I believe, particularly sword builds. It’s nice that Bunker Guard is effective again, but for those of us who like actually dealing damage we got shafted pretty hard, and the Dragonhunter is most certainly not going to fix that.

I have fun playing Condi Guard but it’s probably gonna get nerfed so Mesmer PU dominates, hell Mesmer will dominate everywhere, it’s not even funny…

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Posted by: Black Box.9312

Black Box.9312

Power Medi Guard actually received a net loss in damage, I believe, particularly sword builds. It’s nice that Bunker Guard is effective again, but for those of us who like actually dealing damage we got shafted pretty hard, and the Dragonhunter is most certainly not going to fix that.

I have fun playing Condi Guard but it’s probably gonna get nerfed so Mesmer PU dominates, hell Mesmer will dominate everywhere, it’s not even funny…

Burning in general needs a nerf if you ask me, and not even really because of Guardian. Once that happens though we’ll be pretty much pigeonholed back into purely defensive builds again, oh joy.

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Posted by: Amineo.8951

Amineo.8951

Power Medi Guard actually received a net loss in damage, I believe, particularly sword builds. It’s nice that Bunker Guard is effective again, but for those of us who like actually dealing damage we got shafted pretty hard, and the Dragonhunter is most certainly not going to fix that.

I have fun playing Condi Guard but it’s probably gonna get nerfed so Mesmer PU dominates, hell Mesmer will dominate everywhere, it’s not even funny…

Burning in general needs a nerf if you ask me, and not even really because of Guardian. Once that happens though we’ll be pretty much pigeonholed back into purely defensive builds again, oh joy.

You mean back when we were subpar in comparison to Warrior? I’m so excited! (joke)

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Posted by: Odyssey.6523

Odyssey.6523

The way I read Pure of Sight, it applies to all skills, meaning it is also effective for scepter skills and a few staff skills as well at 1-2 utilities. This means you are no pigeon holed into playing a DH with a long bow.

Thinking positively, ANET addressed the feedback on the Chrono and Reaper pretty accurately. The fact that the Tempest and the DH were the two most underwhelming elites in the Beta, and their feedback from the developers hasn’t been published yet, is probably not a coincidence. The developers probably got the surveys and realized they made some mistakes in those Elites, and likewise, realize its going to take more than a few small tweaks to fix them. The feedback for the DH and Tempest will probably be quite time consuming.

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Posted by: Obtena.7952

Obtena.7952

I see this as a reply to BWE and I feel like it deserve a new topic.. I’m a dreamer.. maybe one day the Dev we need just come out, see this and will decide to help our “good spot” class..
ps: as always, forgive my english <3

Really? You thought some QQ deserved a new topic? This is one of the reasons you’re LESS likely to see a dev converse with us in the forums. Keep it up people.

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Posted by: Arken.3725

Arken.3725

I see this as a reply to BWE and I feel like it deserve a new topic.. I’m a dreamer.. maybe one day the Dev we need just come out, see this and will decide to help our “good spot” class..
ps: as always, forgive my english <3

Really? You thought some QQ deserved a new topic? This is one of the reasons you’re LESS likely to see a dev converse with us in the forums. Keep it up people.

Normally i’d be 100% on your side with this one Obtena but lets be honest, even when talking with respect while providing decent feedback we still get absolutely no transparency so…can you really blame them?

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Posted by: Genesis.8572

Genesis.8572

The way I read Pure of Sight, it applies to all skills, meaning it is also effective for scepter skills and a few staff skills as well at 1-2 utilities. This means you are no pigeon holed into playing a DH with a long bow.

Thinking positively, ANET addressed the feedback on the Chrono and Reaper pretty accurately. The fact that the Tempest and the DH were the two most underwhelming elites in the Beta, and their feedback from the developers hasn’t been published yet, is probably not a coincidence. The developers probably got the surveys and realized they made some mistakes in those Elites, and likewise, realize its going to take more than a few small tweaks to fix them. The feedback for the DH and Tempest will probably be quite time consuming.

Chronomancer and Reaper have the same head developer. Unsurprisingly, the Tempest and the Dragondurrhurr also have the same head developer. Guess which class e-specs revealed so far have been the most conceptually and mechanically disdained?

Will Hawkins (Human Guardian)
Feryl Grimsteel (Charr Engineer)
Tarnished Coast

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Posted by: CandyHearts.6025

CandyHearts.6025

I see this as a reply to BWE and I feel like it deserve a new topic.. I’m a dreamer.. maybe one day the Dev we need just come out, see this and will decide to help our “good spot” class..
ps: as always, forgive my english <3

Really? You thought some QQ deserved a new topic? This is one of the reasons you’re LESS likely to see a dev converse with us in the forums. Keep it up people.

Normally I want to keep myself constructive but I understand why this would get a repost. And so should anyone who is frustrated by not being heard. When being polite and patient doesn’t work you have to try a new alternative. Fix DH or Riot \o/

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Posted by: Saiyan.1704

Saiyan.1704

Power Medi Guard actually received a net loss in damage, I believe, particularly sword builds. It’s nice that Bunker Guard is effective again, but for those of us who like actually dealing damage we got shafted pretty hard, and the Dragonhunter is most certainly not going to fix that.

I have fun playing Condi Guard but it’s probably gonna get nerfed so Mesmer PU dominates, hell Mesmer will dominate everywhere, it’s not even funny…

Power guards already performs 2x better than burn guards in terms of countering Mesmers. The Only thing burn guards have against PU mesmers is that our damages continue to tick once they enter stealth… and thats if we get the drop on them before they do. Otherwise.. power guard’s Smite Condition and general AoE bursts 1 shots their clones.

aka FalseLights
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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Honestly the bow is kinda alright, it could use some tweaks though.

For instance the number 1 could stand to do more damage or have its cast time reduced.

Deflecting shot could stand to be a knock back so that knock backs were more reliable and the trait heavy light could be made into something useful.

The traps are just a complete waste & the reasons why have been talked about everywhere.

The changes to virtues are so so, but need to remain instants.

The traits vary from decent to suckage.

Over all I wonder how much the person designing the elite spec has actually played a guardian.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

As for base guardian stuff.

There are still a good 15 traits that nobody in their right mind will ever pick vs the other options.
Not to mention that the zeal line needs some major work so that it doesn’t pigeon hole you into using mace or hammer to feel like your getting use out of your traits. (symbol minors need swapped or merged with majors)

Then there is also long existing problems with existing guardian weapons that have never been addressed.
Things like
1: Sword auto number 3 often missing targets

2: Sword skill number 3 being extremely easy to avoid, rooting you in place and being a dps loss compared to just auto attacking

3: Scepter auto still being slow enough to outrun if your at 600 range and have swiftness, not that you even need to out run it since you can shuffle back and forth to simply avoid it.

4: Scepter traits being in the zeal line with symbol minors despite the scepter having no symbols.

5: The fact the mace does a good 20% more damage then sword while also doing more healing and defense due to traits.

6: The shield is still useless outside of very niche situations. (also the fact that they said they would fix it then proceeded to simply reduce CD’s.)

7: The fact that with the exception of shield the spirit weapons are still total crap.

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Posted by: Obtena.7952

Obtena.7952

I see this as a reply to BWE and I feel like it deserve a new topic.. I’m a dreamer.. maybe one day the Dev we need just come out, see this and will decide to help our “good spot” class..
ps: as always, forgive my english <3

Really? You thought some QQ deserved a new topic? This is one of the reasons you’re LESS likely to see a dev converse with us in the forums. Keep it up people.

Normally i’d be 100% on your side with this one Obtena but lets be honest, even when talking with respect while providing decent feedback we still get absolutely no transparency so…can you really blame them?

I don’t think people have realistic expectations from the devs and how the forums work … it’s not devs job to respond and justify every single idea and issue that players raise on the forums. At BEST, we provide feedback and if that feedback is inline with their own objectives for the game, THEN it gets looked at. Even then, people shouldn’t expect the result they are imaging in their head.

I don’t know how you say we don’t get transparency; we have a stickied thread about changes to DH based on player feedback, with explanations. If that’s not transparent, nothing is.

Really, my problem with the original post is that it’s just a bunch of “oh this is so bad”. That’s NOT how Anet has defined as good feedback. If you want your words to make an impact when it matters, don’t waste them. People should always write every one of their posts thinking THAT’S the one a dev will read and use to change something.

(edited by Obtena.7952)

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Posted by: Arken.3725

Arken.3725

We have a stickied thread because every specialization will get one, it’s not because of transparency. And you’re right, they have no obligation to answer to us but then why bother having professional forums to begin with? Each person(developer alike) as their own way of balancing and that’s fine. However, if someone or a group of people present you with something that sounds reasonable, why not acknowledge/discuss it?

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Posted by: Obtena.7952

Obtena.7952

We have a stickied thread because every specialization will get one, it’s not because of transparency.

That’s just WOW … that’s the essence of them being transparent with us. They don’t HAVE to do this; they do it because they want us to understand the changes and be open with why it’s changing. THAT IS TRANSPARENCY.

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Posted by: Arken.3725

Arken.3725

We have a stickied thread because every specialization will get one, it’s not because of transparency.

That’s just WOW … that’s the essence of them being transparent with us. They don’t HAVE to do this; they do it because they want us to understand the changes and be open with why it’s changing. THAT IS TRANSPARENCY.

That’s not the point I was making. The point I was making was that if a decent suggestion is thrown around once in a while and is NOT related to some significant release(expansion) then why not answer? I do not find this to be transparent at all. We were going to find out about these changes regardless if they made the thread or not.

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Posted by: Obtena.7952

Obtena.7952

Why not answer? Most likely because devs aren’t required to do forum ‘work’. That’s not about transparency because that’s not related to them telling us how they work, a choice they made and why. Answering questions isn’t transparency. Let’s be honest, it would be pretty nice for someone just to troll us all day from Anet on the forums but really, they have better things to do. It’s a matter of practical application of resources. Answering the whims of players that have little insight to the game development process and it’s decisions is not a very useful way to use limited resources.

(edited by Obtena.7952)

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Posted by: Arken.3725

Arken.3725

Why not answer? Most likely because devs aren’t required to do forum ‘work’. That’s not about transparency because that’s not related to them telling us how they work, a choice they made and why. Answering questions isn’t transparency.

Ok then, don’t answer. But at least take it into consideration because lets be honest, there are some gems that have been suggested in comparison to what we’ve gotten. Example: Force of Will, this trait was made with ZERO imagination and was a kitten attempt at giving Guardians more vitality in a line where it directly competes with one of our best traits. I’d be willing to bet that anyone of us could have thought of a far superior trait that doesn’t put it in the OP territory.

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Posted by: Obtena.7952

Obtena.7952

You can’t assume it wasn’t considered because you feel it could have done better. I see alot of that sort of logic. Sometimes you just fix things and move on, even if they feel uninspired or lacking imagination. They just need to work and meet the concept. I think it’s the same reason DH name isn’t going to change. It’s not practical to be transparent about EVERY change. They get paid to make games, not forum posts.

Obviously, the OP and the guy he quotes think this is an effective way to communicate to the devs. They actually think the devs are sitting around thinking their work is garbage and the only solution to fix it is to hang out and read these kinds of threads. If they didn’t think that, then they know full well they are just wasting everyone’s time with this nonsense.

(edited by Obtena.7952)

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Posted by: Amins.3710

Amins.3710

They get paid to make games, not forum posts.

.

They do not get paid to make games, they get paid for Customer RETENTION. The game is already made.

Engaging the community to find out and discuss things that matter to them (the customer) is a way to retain their player base… which enables them to continue “making games”.

Pay attention Obtena. There’s more to Sales than your “Backroom Logic”.

Amins – Guardian
Gameplay Video’s & Forum Post

(edited by Amins.3710)

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Posted by: Arken.3725

Arken.3725

I’m not saying to ogle the forums day in and day out for suggestions but occasionally take a look. I’m also not saying to take every single suggestion into consideration because honestly, a lot of people might have good intentions but the suggestions made are lopsided at best.

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Posted by: Obtena.7952

Obtena.7952

They get paid to make games, not forum posts.

.

They do not get paid to make games, they get paid for Customer RETENTION. The game is already made.

That’s just semantics. The people we are talking about in this thread do that by … developing and making the game. Besides, they are doing exactly what you say … it’s why there is a stickied thread about BWE changes for Guardian.

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Posted by: Obtena.7952

Obtena.7952

I’m not saying to ogle the forums day in and day out for suggestions but occasionally take a look. I’m also not saying to take every single suggestion into consideration because honestly, a lot of people might have good intentions but the suggestions made are lopsided at best.

How do you know they aren’t looking? You can’t assume they aren’t, then accuse them of not being transparent. That’s just not realistic.

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Posted by: Arken.3725

Arken.3725

I’m not saying to ogle the forums day in and day out for suggestions but occasionally take a look. I’m also not saying to take every single suggestion into consideration because honestly, a lot of people might have good intentions but the suggestions made are lopsided at best.

How do you know they aren’t doing that? You can’t assume they aren’t, just because they don’t reply as much as you think they should.

I don’t know but have you seen any of the suggestions put forth by players ever actually implemented? I haven’t.

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Posted by: Obtena.7952

Obtena.7952

Do I see player suggestions get implemented? Honestly, I couldn’t keep track of if one did or not simply because of the sheer volume of them. Again, implying player suggestions should be implemented takes the stance that devs can’t do their job and need players to tell them what to do. I don’t think that’s close to being true. If devs started implementing player suggestions to the point where we would notice, everyone should be VERY concerned for the state of the game. There also might be actual business reasons they don’t do such a thing as well. We can’t assume it’s just because they ignore them.

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Posted by: Black Box.9312

Black Box.9312

Power Medi Guard actually received a net loss in damage, I believe, particularly sword builds. It’s nice that Bunker Guard is effective again, but for those of us who like actually dealing damage we got shafted pretty hard, and the Dragonhunter is most certainly not going to fix that.

I have fun playing Condi Guard but it’s probably gonna get nerfed so Mesmer PU dominates, hell Mesmer will dominate everywhere, it’s not even funny…

Burning in general needs a nerf if you ask me, and not even really because of Guardian. Once that happens though we’ll be pretty much pigeonholed back into purely defensive builds again, oh joy.

You mean back when we were subpar in comparison to Warrior? I’m so excited! (joke)

Meh, you’re right. If the past is any indication, we’re never going to get the proper attention the class needs, so I guess we’ll just have to settle for the gimmicks that we do get.

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Posted by: Black Box.9312

Black Box.9312

The way I read Pure of Sight, it applies to all skills, meaning it is also effective for scepter skills and a few staff skills as well at 1-2 utilities. This means you are no pigeon holed into playing a DH with a long bow.

Scepter is pretty easily dodged from > 600 range, and staff has only 2 skills that work from that distance, one being on a 3s cooldown and also traveling incredibly slowly, and the other being near instant but a static AoE with a 15s cooldown.

The trait is built with the assumption that people should be camping longbow; let’s not kid ourselves with this.

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Posted by: CandyHearts.6025

CandyHearts.6025

I’m not saying to ogle the forums day in and day out for suggestions but occasionally take a look. I’m also not saying to take every single suggestion into consideration because honestly, a lot of people might have good intentions but the suggestions made are lopsided at best.

How do you know they aren’t doing that? You can’t assume they aren’t, just because they don’t reply as much as you think they should.

I don’t know but have you seen any of the suggestions put forth by players ever actually implemented? I haven’t.

Check out other subforums. I would suggest Mesmer for the best example. Robert Gee gets much love from us over there. It’s like night and day. Comparing how beta went with that Dev compared to who ever is rolling around on DH and Tempest.

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Posted by: Amineo.8951

Amineo.8951

I’m not saying to ogle the forums day in and day out for suggestions but occasionally take a look. I’m also not saying to take every single suggestion into consideration because honestly, a lot of people might have good intentions but the suggestions made are lopsided at best.

How do you know they aren’t doing that? You can’t assume they aren’t, just because they don’t reply as much as you think they should.

I don’t know but have you seen any of the suggestions put forth by players ever actually implemented? I haven’t.

Check out other subforums. I would suggest Mesmer for the best example. Robert Gee gets much love from us over there. It’s like night and day. Comparing how beta went with that Dev compared to who ever is rolling around on DH and Tempest.

I really hate Mesmer, it’s always so strong after each balance patch and Chronomancer will make the class OP…

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Posted by: Vizardlorde.8243

Vizardlorde.8243

I’m not saying to ogle the forums day in and day out for suggestions but occasionally take a look. I’m also not saying to take every single suggestion into consideration because honestly, a lot of people might have good intentions but the suggestions made are lopsided at best.

How do you know they aren’t doing that? You can’t assume they aren’t, just because they don’t reply as much as you think they should.

I don’t know but have you seen any of the suggestions put forth by players ever actually implemented? I haven’t.

Check out other subforums. I would suggest Mesmer for the best example. Robert Gee gets much love from us over there. It’s like night and day. Comparing how beta went with that Dev compared to who ever is rolling around on DH and Tempest.

I really hate Mesmer, it’s always so strong after each balance patch and Chronomancer will make the class OP…

Check out reaper then pretty much all the suggestions for reaper were either implemented or aknowledged. And he then wen out of his way and mentioned wanting to redo axe and scepter giving them hope for the future. Thats a dev that is doing his job right at least in the eyes of us customers.

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Posted by: MrForz.1953

MrForz.1953

Do I see player suggestions get implemented? Honestly, I couldn’t keep track of if one did or not simply because of the sheer volume of them. Again, implying player suggestions should be implemented takes the stance that devs can’t do their job and need players to tell them what to do. I don’t think that’s close to being true. If devs started implementing player suggestions to the point where we would notice, everyone should be VERY concerned for the state of the game. There also might be actual business reasons they don’t do such a thing as well. We can’t assume it’s just because they ignore them.

There might be some concepts based on many player-made suggestions but those could have been coincidences. After all, devs are supposed to have the better judgement, you’d hope -at best- that players would agree with it.

Also, you have a nickname that reminds me of a time that is now loooong past, on another game, it almost frightens me.

Disgruntled Charr Engineer and Thief – Jade Quarry.

(edited by MrForz.1953)

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Posted by: Michaeas Magister.1589

Michaeas Magister.1589

I’m not saying to ogle the forums day in and day out for suggestions but occasionally take a look. I’m also not saying to take every single suggestion into consideration because honestly, a lot of people might have good intentions but the suggestions made are lopsided at best.

How do you know they aren’t doing that? You can’t assume they aren’t, just because they don’t reply as much as you think they should.

I don’t know but have you seen any of the suggestions put forth by players ever actually implemented? I haven’t.

Check out other subforums. I would suggest Mesmer for the best example. Robert Gee gets much love from us over there. It’s like night and day. Comparing how beta went with that Dev compared to who ever is rolling around on DH and Tempest.

I really hate Mesmer, it’s always so strong after each balance patch and Chronomancer will make the class OP…

Mesmer has always been an iconic profession in Guild Wars and will always get that kind of attention. It is the “Love Child” profession of the game.

It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”

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Posted by: Webba.3071

Webba.3071

Mesmer has always been an iconic profession in Guild Wars and will always get that kind of attention. It is the “Love Child” profession of the game.

Not even remotely true. Mesmer was bugged, underpowered and neglected for the first 2 years of GW2. Not to mention being completely different to what the Mesmer was in GW1.

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Posted by: Delgotta.3817

Delgotta.3817

the biggest problem is that our class mechanic is the equivalent to taking 3 traits from other classes and giving us a special button to make them into a horrendous cooldown. yay, we get an active version of burning percision and soothing mist. the shield and the trait “stalwart defender” still suck, and now invigorated bulwark only being usefull AFTER you avoided damage? ….seriously? “good thing i blocked that damage and don need the extra healing to heal myself anymore”

why do we have so many skills that only trigger after a block, yet everyone else have on demand blocks every 12-ish seconds and yet our shield has the utility of a wet pizza box?

tl;dr shield and mace still suck, virtues are a copy-paste of other classes minor traits.