Guardian
Guardians are receiving a few reworks and changes to their baseline abilities. We felt it was odd to have heavily incorporated symbols to the profession and its traits but not have symbols available with all weapon builds. Thus, both sword and scepter are now receiving symbols, with both also receiving a few other changes to improve quality of life. In other areas, we looked to make quality-of-life improvements to baseline weapon and utility skills.
Faithful Strike: This skill now strikes up to three targets, with the healing aspect only activating on the first outgoing hit. Base healing per level has been increased by 20%. The healing contribution has been increased by 39%. The healing radius has been increased from 120 to 180.
Protector’s Strike: In addition to granting protection, this skill now grants aegis to nearby allies when it ends via block. Protection is no longer applied in a radius if the guardian does not block anything.
Mighty Blow: This skill no longer places the guardian in midair, is now affected by quickness and slow, and can be used in conjunction with Judge’s Intervention.
Sword Wave: This skill no longer fires missiles but instead delivers three melee attacks at different angles, with all three attacks hitting enemies directly in front of the guardian. The number of targets this skill can strike has been reduced from 5 to 3 per attack.
Flashing Blade: This skill has been renamed Symbol of Blades and now drops a symbol at the guardian’s feet, applying fury to nearby allies for 1.5 seconds. Initial impact damage has been increased to normal symbol values.
Zealot’s Defense: The missile velocity of this skill’s projectiles has been increased by 33%. Reduced the variability of the angle that projectiles are launched at by 50%, which enhances their overall accuracy.
Zealot’s Speed: The health threshold of this skill has been increased from 50% to 75%.
Orb of Wrath: The aftercast of this skill has been reduced by 0.16 seconds. The range of this skill has been reduced from 1200 to 900.
Smite: This skill has been renamed Symbol of Punishment and now drops a symbol at the target location that deals damage to the area every 1 second, additionally delivering smaller Smite attacks. The Smite damage interval has been increased from 0.25 seconds to 0.5 seconds and will persist as long as the symbol is active (meaning more strikes when the Writ of Persistence trait is active). The range of this skill has been reduced from 1200 to 900.
Banish: The recharge of this skill has been reduced from 25 seconds to 18 seconds.
Signet of Resolve: The recharge of this skill has been reduced from 40 seconds to 35 seconds.
Sanctuary: Increased the radius of this skill from 120 to 180. Increased the base healing per pulse by 60%. Increased the healing attribute contribution by 275%. The recharge of this skill has been reduced from 90 seconds to 75 seconds. Fixed a bug that caused Sanctuary to last longer than intended when not affected by traits. The number of enemies that can be knocked back by this skill has been reduced to 10; Sanctuary will disappear after the tenth enemy is knocked back.
Hallowed Ground: The recharge of this skill has been reduced from 80 seconds to 60 seconds. Updated the skill description to properly reflect the skill’s functionality.
Signet of Mercy: The casting time of this skill has been reduced from 3.75 seconds to 3 seconds. The aftercast has been reduced by 0.25 seconds.
Shield of Courage: With the Indomitable Courage trait equipped, this skill will now grant stability when the skill begins rather than when it completes.
Virtue of Resolve: This skill now removes up to 2 conditions from the guardian baseline. This effect has been carried through to Wings of Resolve as well.
Spear of Justice: In addition to burning, this skill now cripples tethered enemies for 1.5 seconds.
Communal Defenses: Fixed a bug in which aegis could be applied to infinite targets.
Master of Consecrations: This trait now grants 2 seconds of increased consecration time instead of an ambiguous 20%.
Supreme Justice: Aspects of this trait have been merged into the grandmaster trait Permeating Wrath. In addition to burning enemies in the area, this trait now allows Virtue of Justice to cause burning more frequently. Increased burning duration has been removed. This trait has been renamed Virtuous Solace.
Virtuous Solace: Drop a Merciful Sanctuary at your location when your health reaches the 25% threshold. This trait functions similarly to Sanctuary and is classified as a consecration, but it has less active time and slightly less base healing value.
Glacial Heart: The recharge of this trait has been reduced from 15 seconds to 10 seconds. The damage of this trait has been increased by 33%.
Heavy Light: Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown. Gain stability for 6 seconds when knocking back, launching, or pulling an enemy. The stability aspect has a 10-second internal cooldown.
Monk’s Focus: Fixed a bug in which Renewed Focus had a longer cooldown than intended if the player went into a downed state while casting Renewed Focus.
Bow of Truth (Command): Increased the base healing per hit by 3 so that this skill no longer heals for 0 when scaled into low-level areas.