July 26th Guardian Skill Balance:
My input on this:
The 3 mainhands are now very defined in their roles:
- Scepter is DPS
- Sword is mobility
- Mace is defense
Mace/Shield finally have their matching Aegis.
We have long awaited fixes to the projectiles on Sword Wave, Faithful Strike finally hits 3 targets and is even better at healing, Zealot’s Defense is improved, Sanctuary is finally great and feels powerful, Heavy Light turned from random to controllable. Will miss using Communal Defenses on infinite allies with Shattered Aegis. The old Smite was definitely buffed having like half of its damage turned AoE, though we might want to take a look at the adverse effects of Writ of Persistence spreading out the fists. Although Orb of Wrath’s range was diminished, you couldn’t expect to hit a moving target with it, could you? Especially now that you want to be close for the might from Smite it doesn’t really matter anymore.
This patch not only introduced much awaited symbols, it introduced many little fixes and buffs that have been due for many, many years. This is definitely my favorite Guardian patch since Launch, even better than the Specializations patch.
Thanks, ArenaNet, great job.
Guardian main since launch
I want to point out that the 900 range decrease on scepter isn’t a big deal. We need to be close to other people for most of our abilities to really shine anyways. We don’t need massive range, and it actually hurts us to be that far away from others. Scepter got a buff. It’s more viable now, not less.
Nothing beats the Dawn of the Burnadin, but this is a heavy patch. Top tier
When I read the patch notes, I swore they had taken half of them from my posts over the past while.
After re-reading the patch notes, I mentioned 8 of the 24 changes. I also mentioned some things about Concescrations , but they weren’t as solid as the above 8. Anyone who says Anet doesn’t look at the forums for feedback can go eat a cactus.
Thats 90% of Revenants these days. Also I feel that Hammer Burn Guard is buffed through the roof.
Anyone who says Anet doesn’t look at the forums for feedback can go eat a cactus.
I lol’ed but you are completely right. So many of these changes for all classes were asked for, and not by others crying foul, but by the people who play the classes themselves (of course you wouldn’t know that because the first couple days after patch are mostly people being hugely negative about it for no other reason than they hate change and want to complain).
I want to point out that the 900 range decrease on scepter isn’t a big deal. We need to be close to other people for most of our abilities to really shine anyways. We don’t need massive range, and it actually hurts us to be that far away from others. Scepter got a buff. It’s more viable now, not less.
Yea. If you were using 1200 range on the scepter, I’m not sure what you were hitting anyways (that wasn’t static)
for there you have been and there you will long to return.
After 2 years of shelving my main (5000 games) on spvp character panel (with some dabbling each patch) , I will have the same kind of fun again (but way better since we never got buff that much in the past —> Always got nerf, patches after patches).
All the buff give me the impression that Legend Lilly (AL) – best guardian in the World 2012-2013 support build would be able to impress a lot around. (lol go find yourself, I know the build by Heart, better than Lilly in that regard – i had wish him welcome back on HoT)
I played that with sword/shield and mace/focus on various tourney to great stomp/rez fun. Both main hander bring some “unusual” support… tp cc rez with sword/shield, cc 5 again… switch to focus 5 so I can continue to rez a lot fun!!!!
Let’s see how my signature end, in a couple of weeks.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/
I’m going to revise my opinion on the scepter. I still think it was ruined as a ranged weapon. But it is quite possibly the most fun melee weapon in the game if you use it like you’re hitting people with a stick. My only concern is ANet going back and nerfing the damage and leaving it at 900 range.
They want longbow to be the truly ranged weapon (understandable with its projectile speed), though now it’s odd how Zealot’s Fire (Torch 4) and Ray of Judgment (Focus 4) have 1200 range.
Guardian main since launch
(edited by Velho.7123)
I’m guessing you guys play pvp? I only say that because in pve you usually want to be near your teammates, so being out at extreme range is bad, because you are out of range of being able to buff/heal your group (and that might not be a concern in pvp, dunno, not my gametype). I don’t see the 900 range as a bad thing… I wouldn’t have been at 1200 anyway…
yes, most of these discussions revolve around spvp, the meta build for wvw hasn’t changed in nearly 2 years and in non raid pve content you can usually slap on w/e the hell you want.
In WvW there is a niche build with scepter/shield or scepter/torch which was useful in certain circumstances to support ranged classes. And scepter made a nice switch weapon sometimes in fights with range heavy enemies or in pursuit.
900 range in WvW in those situations results in a lot of “Out of Range – kitten – repeat” situations or you have to overcommit to do more than tag someone that overcommitted.
I’m going to revise my opinion on the scepter. I still think it was ruined as a ranged weapon. But it is quite possibly the most fun melee weapon in the game if you use it like you’re hitting people with a stick. My only concern is ANet going back and nerfing the damage and leaving it at 900 range.
It was never a good ranged weapon (not as a 1200 range weapon anyway), although it’s certainly not a melee weapon either. The nerf to 900 range feels unnoticeable to me since hitting anything with the scepter from 1200 range was borderline impossible.
(edited by Fashion Mage.3712)
I’m going to revise my opinion on the scepter. I still think it was ruined as a ranged weapon. But it is quite possibly the most fun melee weapon in the game if you use it like you’re hitting people with a stick. My only concern is ANet going back and nerfing the damage and leaving it at 900 range.
It was never a good ranged weapon (not as a 1200 range weapon anyway), although it’s certainly not a melee weapon either. The nerf to 900 range feels unnoticeable to me since hitting anything with the scepter from 1200 range was borderline impossible.
What are you using it for?
Also I feel that Hammer Burn Guard is buffed through the roof.
There is so much condi cleanse flying around. I dont see how Hammer burn guard can hurt anyone. GS would be better than hammer
“Buff my main class, nerf everything else. "
Also I feel that Hammer Burn Guard is buffed through the roof.
There is so much condi cleanse flying around. I dont see how Hammer burn guard can hurt anyone. GS would be better than hammer
Indeed, we cant spam fire like other classes spam condis… for that scepter needed to burn targets on AA.
With the actualy block capacity of guardian+dh maybe with guardian runes would work, still, i doubt it works, imo guardian is to easy to defeat to get anything working that good.
We dont have good sources to make fiery condi build working dencently.
(edited by Aeolus.3615)
Also I feel that Hammer Burn Guard is buffed through the roof.
There is so much condi cleanse flying around. I dont see how Hammer burn guard can hurt anyone. GS would be better than hammer
Indeed, we cant spam fire like other classes spam condis… for that scepter needed to burn targets on AA.
With the actualy block capacity of guardian+dh maybe with guardian runes would work, still, i doubt it works, imo guardian is to easy to defeat to get anything working that good.
We dont have good sources to make fiery condi build working dencently.
Im not even using hammer on my burn guards and its nuts.
Hammer has never really been a top option for burn builds. Guardian Burn revolves around getting as many multi hit moves going as possible which makes Sword, Scepter, Greatsword, and Staff the best options, probably in that order. Torch obviously if thy best offhand for the innate burn, but also because of Cleansing Flame hitting a max 30 times. Drop a symbol and then Torch 5 and all of a sudden you could have 13 stacks of burning on 5 targets..
Guardian definitely had the tools to have a threatening burn build, and Dragonhunter gives us the opportunity to make it even better if you go all in. You could build around stacking Might with Zeal and Scepter, or putting out cover conditions with DH and sigils. There’s variety and a filled niche with the burn Guardian. This patch just made it better.
Increased sanctuary size and better base healing for mace is there to <3, less wasted stats on healing power for mace
That mace 3 aegis is a beast.. lol cobined with shield :}. when traited with DH aegis to remove condis + shouts+trooper runes, awesome.
And no more people w/o stability atacking on melee range players inside sanctuary <3
After a small tune on Spirit weapon classs is perfect imo XD
and a passive speed buff….to go from point A to B i m leaving it to auto pilot and get a coffee :P