July 26th Guardian Skill Balance:

July 26th Guardian Skill Balance:

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Posted by: Aeolus.3615

Aeolus.3615

./fixforumbug

1st April joke, when gw2 receives a “balance” update.

July 26th Guardian Skill Balance:

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Posted by: Velho.7123

Velho.7123

My input on this:

The 3 mainhands are now very defined in their roles:
- Scepter is DPS
- Sword is mobility
- Mace is defense

Mace/Shield finally have their matching Aegis.

We have long awaited fixes to the projectiles on Sword Wave, Faithful Strike finally hits 3 targets and is even better at healing, Zealot’s Defense is improved, Sanctuary is finally great and feels powerful, Heavy Light turned from random to controllable. Will miss using Communal Defenses on infinite allies with Shattered Aegis. The old Smite was definitely buffed having like half of its damage turned AoE, though we might want to take a look at the adverse effects of Writ of Persistence spreading out the fists. Although Orb of Wrath’s range was diminished, you couldn’t expect to hit a moving target with it, could you? Especially now that you want to be close for the might from Smite it doesn’t really matter anymore.

This patch not only introduced much awaited symbols, it introduced many little fixes and buffs that have been due for many, many years. This is definitely my favorite Guardian patch since Launch, even better than the Specializations patch.

Thanks, ArenaNet, great job.

Matt [LOD]
Guardian main since launch

July 26th Guardian Skill Balance:

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Posted by: bearshaman.3421

bearshaman.3421

I want to point out that the 900 range decrease on scepter isn’t a big deal. We need to be close to other people for most of our abilities to really shine anyways. We don’t need massive range, and it actually hurts us to be that far away from others. Scepter got a buff. It’s more viable now, not less.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Nothing beats the Dawn of the Burnadin, but this is a heavy patch. Top tier

Fishsticks

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Posted by: Jack Skywalker.5674

Jack Skywalker.5674

When I read the patch notes, I swore they had taken half of them from my posts over the past while.

After re-reading the patch notes, I mentioned 8 of the 24 changes. I also mentioned some things about Concescrations , but they weren’t as solid as the above 8. Anyone who says Anet doesn’t look at the forums for feedback can go eat a cactus.

Thats 90% of Revenants these days. Also I feel that Hammer Burn Guard is buffed through the roof.

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Posted by: bearshaman.3421

bearshaman.3421

Anyone who says Anet doesn’t look at the forums for feedback can go eat a cactus.

I lol’ed but you are completely right. So many of these changes for all classes were asked for, and not by others crying foul, but by the people who play the classes themselves (of course you wouldn’t know that because the first couple days after patch are mostly people being hugely negative about it for no other reason than they hate change and want to complain).

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Posted by: ArchonWing.9480

ArchonWing.9480

I want to point out that the 900 range decrease on scepter isn’t a big deal. We need to be close to other people for most of our abilities to really shine anyways. We don’t need massive range, and it actually hurts us to be that far away from others. Scepter got a buff. It’s more viable now, not less.

Yea. If you were using 1200 range on the scepter, I’m not sure what you were hitting anyways (that wasn’t static)

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Jourdelune.7456

Jourdelune.7456

After 2 years of shelving my main (5000 games) on spvp character panel (with some dabbling each patch) , I will have the same kind of fun again (but way better since we never got buff that much in the past —> Always got nerf, patches after patches).

All the buff give me the impression that Legend Lilly (AL) – best guardian in the World 2012-2013 support build would be able to impress a lot around. (lol go find yourself, I know the build by Heart, better than Lilly in that regard – i had wish him welcome back on HoT)

I played that with sword/shield and mace/focus on various tourney to great stomp/rez fun. Both main hander bring some “unusual” support… tp cc rez with sword/shield, cc 5 again… switch to focus 5 so I can continue to rez a lot fun!!!!

Let’s see how my signature end, in a couple of weeks.

Dal Aï Lhama (Tempest), Dal Lahu Akbar (DH), Lord Dhal of Dharma (Scrapper) 12k+ spvp games.
Former Team Captain of ggwp (ESL weekly), GLHF (AG), MIST[CORE] spvp alliance guild.
https://www.reddit.com/r/GuildWars2PvPTeams/

July 26th Guardian Skill Balance:

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Posted by: Thelgar.7214

Thelgar.7214

I’m going to revise my opinion on the scepter. I still think it was ruined as a ranged weapon. But it is quite possibly the most fun melee weapon in the game if you use it like you’re hitting people with a stick. My only concern is ANet going back and nerfing the damage and leaving it at 900 range.

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Posted by: Velho.7123

Velho.7123

They want longbow to be the truly ranged weapon (understandable with its projectile speed), though now it’s odd how Zealot’s Fire (Torch 4) and Ray of Judgment (Focus 4) have 1200 range.

Matt [LOD]
Guardian main since launch

(edited by Velho.7123)

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Posted by: bearshaman.3421

bearshaman.3421

I’m guessing you guys play pvp? I only say that because in pve you usually want to be near your teammates, so being out at extreme range is bad, because you are out of range of being able to buff/heal your group (and that might not be a concern in pvp, dunno, not my gametype). I don’t see the 900 range as a bad thing… I wouldn’t have been at 1200 anyway…

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Posted by: Darknicrofia.2604

Darknicrofia.2604

yes, most of these discussions revolve around spvp, the meta build for wvw hasn’t changed in nearly 2 years and in non raid pve content you can usually slap on w/e the hell you want.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Thelgar.7214

Thelgar.7214

In WvW there is a niche build with scepter/shield or scepter/torch which was useful in certain circumstances to support ranged classes. And scepter made a nice switch weapon sometimes in fights with range heavy enemies or in pursuit.

900 range in WvW in those situations results in a lot of “Out of Range – kitten – repeat” situations or you have to overcommit to do more than tag someone that overcommitted.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I’m going to revise my opinion on the scepter. I still think it was ruined as a ranged weapon. But it is quite possibly the most fun melee weapon in the game if you use it like you’re hitting people with a stick. My only concern is ANet going back and nerfing the damage and leaving it at 900 range.

It was never a good ranged weapon (not as a 1200 range weapon anyway), although it’s certainly not a melee weapon either. The nerf to 900 range feels unnoticeable to me since hitting anything with the scepter from 1200 range was borderline impossible.

(edited by Fashion Mage.3712)

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Posted by: Thelgar.7214

Thelgar.7214

I’m going to revise my opinion on the scepter. I still think it was ruined as a ranged weapon. But it is quite possibly the most fun melee weapon in the game if you use it like you’re hitting people with a stick. My only concern is ANet going back and nerfing the damage and leaving it at 900 range.

It was never a good ranged weapon (not as a 1200 range weapon anyway), although it’s certainly not a melee weapon either. The nerf to 900 range feels unnoticeable to me since hitting anything with the scepter from 1200 range was borderline impossible.

What are you using it for?

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Posted by: Spartacus.3192

Spartacus.3192

Also I feel that Hammer Burn Guard is buffed through the roof.

There is so much condi cleanse flying around. I dont see how Hammer burn guard can hurt anyone. GS would be better than hammer

Your typical average gamer -
“Buff my main class, nerf everything else. "

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Posted by: Aeolus.3615

Aeolus.3615

Also I feel that Hammer Burn Guard is buffed through the roof.

There is so much condi cleanse flying around. I dont see how Hammer burn guard can hurt anyone. GS would be better than hammer

Indeed, we cant spam fire like other classes spam condis… for that scepter needed to burn targets on AA.
With the actualy block capacity of guardian+dh maybe with guardian runes would work, still, i doubt it works, imo guardian is to easy to defeat to get anything working that good.
We dont have good sources to make fiery condi build working dencently.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Ryou.2398

Ryou.2398

Also I feel that Hammer Burn Guard is buffed through the roof.

There is so much condi cleanse flying around. I dont see how Hammer burn guard can hurt anyone. GS would be better than hammer

Indeed, we cant spam fire like other classes spam condis… for that scepter needed to burn targets on AA.
With the actualy block capacity of guardian+dh maybe with guardian runes would work, still, i doubt it works, imo guardian is to easy to defeat to get anything working that good.
We dont have good sources to make fiery condi build working dencently.

Im not even using hammer on my burn guards and its nuts.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Hammer has never really been a top option for burn builds. Guardian Burn revolves around getting as many multi hit moves going as possible which makes Sword, Scepter, Greatsword, and Staff the best options, probably in that order. Torch obviously if thy best offhand for the innate burn, but also because of Cleansing Flame hitting a max 30 times. Drop a symbol and then Torch 5 and all of a sudden you could have 13 stacks of burning on 5 targets..

Guardian definitely had the tools to have a threatening burn build, and Dragonhunter gives us the opportunity to make it even better if you go all in. You could build around stacking Might with Zeal and Scepter, or putting out cover conditions with DH and sigils. There’s variety and a filled niche with the burn Guardian. This patch just made it better.

Fishsticks

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Posted by: Seteruss.4058

Seteruss.4058

Increased sanctuary size and better base healing for mace is there to <3, less wasted stats on healing power for mace

That mace 3 aegis is a beast.. lol cobined with shield :}. when traited with DH aegis to remove condis + shouts+trooper runes, awesome.

And no more people w/o stability atacking on melee range players inside sanctuary <3

After a small tune on Spirit weapon classs is perfect imo XD

and a passive speed buff….to go from point A to B i m leaving it to auto pilot and get a coffee :P

Is it luck or skill keeping you alive?