Just a PvP build I've assembled together ;-)
It can be good if you play in wvsw, but in TsPvP your build isn’t good.
1) No self healing ability. Increase your Virtue of Resolve healing ability by 20% and obtain hp whit GS isn’t a healing source that make you able to survive. You need at last Meditations to obtain a good dps build. I will kill you whit my dps guardian easy.
2) Low condition removal ability, only Virtue of Resolve (traited) and Purging flames. But Purging flames whitout Consecration duration increased and cooldown reduction can’t save you for more than 5 sec. Then you’ve not a condition removal. It can be good if you remove Bane Signet and add Contemplation of Purity.
3) Save Yourselves! Boons in spvp lasts 5 seconds (6 and 3/4 whit your build, 8 for retalation), not 10 like in pve or wvsw. And whitout a good condition removal build you take all your teams conditions and can’t clean it easy.
4) Don’t use Signet. You can knock down an enemy in wvsw and kill it in a zerg of 20 players, but in spvp you’re 5vs5, 3vs3 and sometimes 1vs1. You need a better skill. And increase of 180 your power don’t give you all that damage that can change something in a fight.
5)Healing skill: it’s a choice, but the Signet need a casting of 1 sec and can be interrupted by a CC skill (fear, knock down, knock back, stun, daze, etc). I use Shelter, that heal lesser but Block enemy attacks and can’t be interrupted whit a common CC skills (only by Unblockable CC skills). Whit 2 sec of block you can avoid more than 7k of damage.
6) Why Cleric Amulet? O.o You have not Healing ability in that Build! Use Soldier if you want to survive or Berserker/Barbarian if you want to be a dps. Or change your build in Shout+AH if you want to be a bunker/supporter. You can make an Hybrid, but you must study it whit high defence ability and survavibility.
7) Only one Break Stun, kitten 60 sec of Cooldown, and no Stability. That make you a easy prey for who use CC skills (almost all classes in spvp). If a Hammer+Bow warrior (HamBow warrior) find you, you’re f***. The same if you find a engi or a necro, or other classes/builds whit high amount of CC skills.
BUT, all players like to play whit a personal style.
Actually, one of the best DPS build in TsPvP is:
http://gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8Ql5Y8i2UVAgz1/QQkDA-TpQOgAA7PAXGAA
And one of the best Support/bunker build is:
http://gw2skills.net/editor/?fVAQNAS5elsApVo1CxeI8DNRCRl9M8fBI2fQLkCXFAA-TpQWAAeZAY/BA
or the same, but 0/0/6/6/2 whit Altruistic Healing.
your build can be good in wvsw, where there’s always a zerg that help, heal and clean conditions for you, and where AoE cleansing skill at specific situations can help. But in spvp is Always a specific situation. You need Traited skills to re-use it quickly and good defensive ability, because when the enemy attack, he don’t attack a zerg, the enemy attack YOU. And you need to survive longer than your enemy. Or kill your enemy before he kill you. But you’ve 12k of hp and you always need some ability to heal yourself, in active and/or passive way.
Now, don’t give up for what I’ve write in this post :-)
Try some builds, play some matches (in hotjoin if you’re a newby of spvp, to learn how to play, how maps work and to not be easy-killed by a skilled player XD)
(P.s. sorry for my bad english)
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1. Excuse me?! What about Aegis removal heal(only self by the way), signet heal, dodge roll heal, GS heal(VS spirit ranger and minionmancer, it’s pure hax), Regeneration from focus/SY, virtue of resolve? Does that seem as little healing to you?
This is not entirely DPS build, and 3med build is ofcourse stronger 1v1(though I beg to differ in WvW), but 3med doesn’t have Purging Flames, Save Yourselves, Empowering Strikes(AOE might), dodge roll heals to share with your allies.
2. Focus #4, Virtue of Resolve x2, Signet 1 condition/5 seconds(know-how channel interrupts), Consecrating Flames, Sigil of Generosity. The cure ability is far beyond 3-med build for instance.
3. It still seems quite strong to me. Protection and Vigor especially, more so after Vigor nerf.
4. 180 power is a very welcome damage increase of around 10%, even more because it’s not a cleric amulet but Celestial one. It rounds up the stats, and the active is very versatile and can be used in multiple situations.
5. Signet removes a condition once every 5 seconds, and heals twice as much as Shelter. Even if you would negate ~5k damage in shelter(which is highly unlikely against a skilled foe), Signet still wins. You have to be more skilled than with Shelter however, and watch out for interrupts or you can be screwed.
6. It. Is. Not. A. Cleric. Amulet.
7. I win all duels versus warriors(hambows, condi warriors, etc). Guardian’s have high skill ceiling in negating key abilities with well-timed blinds and blocks. 1 stunbreaker is more than enough, and it’s not like meditation build has more(two? If you use JI which is pretty lackluster imho).
And finally, as I’ve said, ‘tis not a full DPS and not a support bunker. It’s somewhere inbetween. Moreso your so called DPS build you linked completely lacks any swiftness, which is as bad as it gets for a roamer.
And I’m not a newbie. I’m 34/13 in team arena and 145/110 in solo, ranked as 400 and 700 in both at the moment, and I only play Guardian, in all builds, from 3 med and bunker to the one I’ve posted here – and I’ve found it enjoyable.
Sorry, just being a little bit mad, especially when you drop completely invalid points about comparing it to 3med in a duel, or such as it having low healing, low condition removal, or about cleric amulet which it certainly does not sport.
(edited by Evalia.7103)
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1. Excuse me?! What about Aegis removal heal(only self by the way), signet heal, dodge roll heal, GS heal(VS spirit ranger and minionmancer, it’s pure hax), Regeneration from focus/SY, virtue of resolve? Does that seem as little healing to you?
This is not entirely DPS build, and 3med build is ofcourse stronger 1v1(though I beg to differ in WvW), but 3med doesn’t have Purging Flames, Save Yourselves, Empowering Strikes(AOE might), dodge roll heals to share with your allies.
2. Focus #4, Virtue of Resolve x2, Signet 1 condition/5 seconds(know-how channel interrupts), Consecrating Flames, Sigil of Generosity. The cure ability is far beyond 3-med build for instance.
3. It still seems quite strong to me. Protection and Vigor especially, more so after Vigor nerf.
4. 180 power is a very welcome damage increase of around 10%, even more because it’s not a cleric amulet but Celestial one. It rounds up the stats, and the active is very versatile and can be used in multiple situations.
5. Signet removes a condition once every 5 seconds, and heals twice as much as Shelter. Even if you would negate ~5k damage in shelter(which is highly unlikely against a skilled foe), Signet still wins. You have to be more skilled than with Shelter however, and watch out for interrupts or you can be screwed.
6. It. Is. Not. A. Cleric. Amulet.
7. I win all duels versus warriors(hambows, condi warriors, etc). Guardian’s have high skill ceiling in negating key abilities with well-timed blinds and blocks. 1 stunbreaker is more than enough, and it’s not like meditation build has more(two? If you use JI which is pretty lackluster imho).
And finally, as I’ve said, ‘tis not a full DPS and not a support bunker. It’s somewhere inbetween. Moreso your so called DPS build you linked completely lacks any swiftness, which is as bad as it gets for a roamer.
And I’m not a newbie. I’m 34/13 in team arena and 145/110 in solo, ranked as 400 and 700 in both at the moment, and I only play Guardian, in all builds, from 3 med and bunker to the one I’ve posted here – and I’ve found it enjoyable.
Sorry, just being a little bit mad, especially when you drop completely invalid points about comparing it to 3med in a duel, or such as it having low healing, low condition removal, or about cleric amulet which it certainly does not sport.
Not really too interested in responding to all of these, would take too long and it’s boring and obvious where you’re wrong, but Shelter > Signet in all situations. Except 1v1 against another Guardian (sometimes), certain condi-necros or D/D ele. Those are the only situations. And we could duel and I can show you how inferior it is to an optimized build.
But if you enjoy playing it, go for it, nobody’s stopping you.
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Shelter is stronger in a 3med. Because 25 in valor.
Signet is somewhat superior if you don’t dip that much in valor. Moreso if you do the cancel trick.
Shelter is always stronger.
Unless you don’t know what you’re doing.
Shelter is always stronger.
Unless you don’t know what you’re doing.
… Because? Is it because everyone uses it?
Give some constructive criticism, will you.
Shelter is always stronger.
Unless you don’t know what you’re doing.… Because? Is it because everyone uses it?
Give some constructive criticism, will you.
Too lazy, I’ve talked about it hundreds of times. Go watch some videos where I go over it in detail or soemthing.
Shelter is always stronger.
Unless you don’t know what you’re doing.… Because? Is it because everyone uses it?
Give some constructive criticism, will you.Too lazy, I’ve talked about it hundreds of times. Go watch some videos where I go over it in detail or soemthing.
Was enough to see a couple of these to point out how inefficient your Shelter usage is. Was it a coincidence? Hardly, given that you’ve uploaded(presumably of your better plays) these. On a good day you’re blocking 5 attacks. Sometimes not even one. And not even on a good day it’s worth it.
(edited by Evalia.7103)
Not convinced bane signet is the best option.
As for which heal to use I think it really just a case of no healing power + AH use shelter.
High healing + no AH use signet.
Receving stacks of might from shelter are to unreliable, compared to 4.5k extra heal and a condition removal (as weak as it is).
After saying all this in a DPS build shelter would win every time, but in a tanky build with high toughness and condition removal the extra hp is more important.
just IMO, whatever, enjoy the game !
Not convinced bane signet is the best option.
As for which heal to use I think it really just a case of no healing power + AH use shelter.
High healing + no AH use signet.
Receving stacks of might from shelter are to unreliable, compared to 4.5k extra heal and a condition removal (as weak as it is).
After saying all this in a DPS build shelter would win every time, but in a tanky build with high toughness and condition removal the extra hp is more important.
just IMO, whatever, enjoy the game !
Yup, I can agree with that. That’s exactly my reasoning behind the Signet.
And condition removal happens once ~5 seconds with the reset trick, and it also was buffed to remove the first condition that is applied to you instantly as well!
Not convinced bane signet is the best option.
As for which heal to use I think it really just a case of no healing power + AH use shelter.
High healing + no AH use signet.
Receving stacks of might from shelter are to unreliable, compared to 4.5k extra heal and a condition removal (as weak as it is).
After saying all this in a DPS build shelter would win every time, but in a tanky build with high toughness and condition removal the extra hp is more important.
just IMO, whatever, enjoy the game !
This is pvp…
Shelter is just miles better in all cases. If you’re not blocking the appropriate damage you’re using it incorrectly. Rarely ever is there an instance when I use Shelter than Signet would have been a better choice.
Guardians don’t use their heal unless it’s a last resort, it’s used as an invulnerability first and foremost
If you really aren’t blocking enough unfortunately it’s a l2p issue.
Also we’re talking about pvp here not wvw, AH is used in very specific builds (certain teamfight bunker builds and some DPS ones) and doesn’t actually change anything either way.
Oh, right, I’ve see bad, you don’t use cleric but celestial. My faoult.
1)That can seems to be good, but I’ve at last all your healing ability (not the GS, I use traits in other lines) and I prefer always obtain more healing ability I can. The only difference between my build (2/1/6/1/4) and your’s is that I don’t heal 450 hp by dodge but heal 1960 hp by meditation. There’s a difference between your and mine (or a common DPS/Meditation build guardian) healing ability.
2) I’ve better condition clenaser than you, lasting in time and easier to use. You can do better. But yes, you have some good chance to remove conditions. But whit 17k hp and a meta build of condition damage dealer you need more than good chances. And whit saveyourselfe you take all the allies conditions on you. To do that you need to obtain more condition removers.
(P.s. The signet clean 1 condi every 10 sec, not every 5 sec)
3) Is better a skill like Stand Your Ground, that give you Stability for 6 sec and retalation for 8 sec(whit your build). or Contemplation of Purity, that converto conditions in boons. Save yourself whitout trait and rune can only make you in trouble, expecially if you fight in 3vs3 against someone that give conditions. You take over you all the allies conditions and need to clean it faster or you became a easy prey. (vulnerability reduce your defence, cripple/chill your movement, weakness your damage and endurance regen, poison your healing ability, etc). If a necro spam it’s signet over your team and you use Save yourselves, is better that you use all your condition removal skills to clean all that conditions.
4) 180 power in passive can seems to be good, but in fact don’t change your dps more than 5-10%, expecially if you fight in 3vs3. A knock down can be good, yes, but against a good team whit a guardian that know how to fight you fight against enemy whit Stability. Or a enemy whit a self stability skill. And a simple Break-stun can ruin your move. And the cast is of 3/4 sec. You need skills that make you able to move quickly and not easy to be interrupted like a 3/4 sec casting skill. And the cooldown is of 40 sec…
5) Shelter is better. Why? Why isn’t only a healing skill. It’s a Unblockable Healing skill. When you active it you block and no one can stop your healing skill and you can block a lot of enemy attacks. You can chose to use it like a healing skill or like a block.
Yes, the signet heal like two shelters, but you can block enemy attacks for 2 sec, whit shelter. While you use the Signet you can be killed before you cast it (9k hp, you don’t use that healing skill when you’re only 50% ho, right?) or be interrupted. And you’ve not stability to change that. And is a bad thing waste stability or skills like Shield of Wrath (Focus skill 5) only to use a healing skill.
And if you have 6 points in Valor (Meditation build) every time the enemy attack you, you obtain Might.
6) Sorry abount your celestial amulet XD
It’s a choice. Don’t make you specialize in something and give you useless stats like condition damage and only a lot of healing power, but it’s a choice.
7) If you win against warriors is because you’re a good player. But your build don’t help you.
Sorry for some of my errors analizing your build.
You have a enjoyable build, but not the best build ever. You can do good things, but is better a specialized class (expecially for the Guardian) than a class that do everything and nothing.
You can help your team only whit Purging Flames (not traited… and that’s bad…), that remove conditions and give Fire field (fire aura and might, or fire projectiles, and that’s good), Virtue of resolve and whit 450 hp by dodge. But no more. You don’t do support (no stability, protection, regeneration or might to allies), don’t fight whit Hammer (good to hold points and Immobilize the enemy, or active your Fire field whit a Blast Finisher, skill 2) or Staff (12 might, healing orb and Line of Warding) and your dps and survavibility is lower than a 2/1/6/1/4 Meditation DPS build, but you have the same weapons.
I guess in Spvp anything could work. But for tpvp what is the purpose of your build? What role is it going to fill on your team?
Mid Bunker?
Decap?
Roamer?
Home Bunker?
Unless you don’t care about tpvp, then my question is mute.
Group Stability is a hell of a Drug – Rick James
vT