Just a quick question (Hammer)
Hammer 1 is fine.
Hammer 2 was buffed. Used to be a standstill move, now has a leap range component, and doesn’t seem to get interrupted on movement (moving used to cancel it and still blow the cooldown).
Hammer 3 is fine, locks down your enemy.
Hammer 4 is awesome, but I wish it was either instant or had better targeting, it misses way too often for me.
Hammer 5 is nice, but I would like to see either a damage or condition component (maybe burning during the duration or vulnerability and/or weakness within the ring. I don’t think I’d like to see it merged with Purging Flames.
Hammer 5 may not say it but is a light combo field. Test it with Mighty blow its kinda cool.
Hammer 4 is awesome, but I wish it was either instant or had better targeting, it misses way too often for me.
This doesn’t work for every build, but pair it with Judge’s Intervention.