Lack of decent range damage.

Lack of decent range damage.

in Guardian

Posted by: Roffey.7610

Roffey.7610

Quite new to GW2 and about to start a guardian, but i’ve been doing some reading on forums and from what i can tell guardians lack decent range damage,
does this( if it’s true ) hinder him/her in WvW pvp?

Lack of decent range damage.

in Guardian

Posted by: Pecar.1236

Pecar.1236

easy answer: guardian range weapons vs other class range dmg is very joke (staff only support / scepter auto attack will miss almost all from range 300 (forgot hit moving enemy smite dont have full hits ( from 15 hits hit only 5-10)

Lack of decent range damage.

in Guardian

Posted by: Amins.3710

Amins.3710

The damage is not the issue.

The damage is awesome. Don’t let anyone tell you different.

The problem is landing the damage. lol

Amins – Guardian
Gameplay Video’s & Forum Post

Lack of decent range damage.

in Guardian

Posted by: Gaudrath.6725

Gaudrath.6725

I propose they decrease the scepter autoattack projectiles to a crawl, but make them last infinitely until they hit something and make them homing projectiles.

So once we let them fly at someone, they can laugh, they can point… but they cannot stop moving. Ever. Because Justice never tires. :p

On a serious note, no, this does not hinder you in WvW. During sieges, when attacking you can help keep defenders off the walls by using scepter – you won’t kill anyone but that’s not the point, the point is to make them move all the time so they can’t focus on one area and do actual damage. You can also protect or man the rams since you can take the hits.

When defending, you can use staff to wreck siege equipment busting the gate, or even have some fun with Tome of Wrath. You can also man the walls and combo ground targeted consecrations (if you have that traited) and scepter/torch for some decent AoE and single target damage. Also in case of zerging mobs all frenzied and attacking the gates, you can drop Wall of Reflection in front of the gate and watch hilarity ensue.

And you’d be surprised how many people don’t realize you are chucking scepter #1 at them until it starts to hurt. Plus, once they’re downed, it’s a good way to finish them at range, since they can’t move (heh heh) and the damage isn’t at all bad.

Uthgar Stormbringer, elementalist
Sigurd Greymane, guardian
~ Piken

Lack of decent range damage.

in Guardian

Posted by: Vaquero.8273

Vaquero.8273

Amins is right. The scepter is actually one of the highest damage weapons in the game, but that comes with the qualifier of “only if the hits connect”. Orb Of Wrath projectiles move slowly, and Smite will only hit for max damage against single targets with big hitboxes. In PvE this usually isn’t a problem in situations where you want to use scepter (tends to be certain boss fights against big, stationary targets). In WvW and PvP it makes the scepter pretty mediocre at any range against other players. It’s still pretty good at getting damage in against siege equipment though.

Lack of decent range damage.

in Guardian

Posted by: GoZero.9708

GoZero.9708

Increasing Scepter orb speed by 10%-20% would be appreciated. I’d be more appreciative if Smite worked better though. In my opinion, it should really be Symbol of Smite that works like our other symbols and grants Vigor or Might.