Leap of faith- literally?!
Seems pretty much the same as it’s always been to me, which is to say it’s iffy on uneven surfaces just like every other similar ability. My warrior’s Savage Leap is equally unpredictable.
I feel this skill is quite risky to use at range, especially when you are on a bridge or near the edge of a cliff. Ive had much greater success with this when using it as a combo finisher instead of trying to use it as a gap closer.
I think people are a bit too attached to greatsword because it works so good getting up to 80 in PvE. Have you really considered why using it works better for you than say, Sword/Focus? A quick comparison:
Greatsword basic chain: Good wide arc hits multiple mobs, medium attack speed.
Sword basic chain: Smaller arc but can still hit multiple mobs in front of you, fast attack speed.
Question to be asked: Do you need the super wide arc Greatsword gives? 90% of the time Sword’s arc is just as effective, and with the 15% crit bonus trait can do way better damage.
Greatsword Whirling Wraith: Can do high damage to a lot of mobs at once.
Sword Zealot’s Defense: Does higher damage than Whirling Wrath if built for it, but single target only.
Question to be asked: Are you fighting enough mobs for Whirling Wrath to be worthwhile?
Greatsword Leap of Faith: Leaps in doing damage and blinding nearby enemies. Can throw you off cliffs, can miss, and has a 15 sec cooldown.
Sword Flashing Blade: Teleports you to targeted enemy and blinds nearby enemies. 10 sec cooldown.
Question to be asked: Well, really, is there one? Leap of Faith does more damage, but it loses out due to the animation, risk, and unreliability.
Greatsword Symbol of Wrath: Does damage to enemies in the circle and grants allies retaliation. Some PvE use here, but the circle is so small it’s pretty limited.
Focus Shield of Wrath: Creates a shield that blocks 3 attacks, if not destroyed it bursts outward damaging enemies. This move is VERY underestimated. I have seen it crit players as high as 6.8k in PvP, not to mention the protection it offers you.
Question to be asked: Again, there’s really no question about it. Shield of Wrath dominates in almost all situations.
Greatsword Binding Blade: DoT damage with the option to pull surrounding mobs in. Super handy for peeling people away from big groups, etc. Everyone knows this one.
Focus Ray of Judgement: Besides blinding a few mobs and helping allies, this can be a bit limited on use. It’s a bit slow to go off, but the blind can be useful blocking highly televised attacks.
Question to be asked: Do you need the capability to pull enemies to you? Peeling people off a zerg or PvE usage would seem pretty obvious here.
And now my point…
Greatsword has a lot of flaws, but it has a few nice perks too. The issue is everyone trying to main a greatsword and ignoring all the other options. In a lot of cases Sword/Focus is the better choice. But why pick one or the other? Try playing with an emphasis on Sword/Focus and use Greatsword as your secondary weapon to quickly swap in during those times when Greatsword kicks kitten
Coming from a former greatsword onry guardian, who now only uses it during select situations.
Sword dps in terms of auto attack is better than GS, but the damage from the sword sucks! The #3 skill cannot be cast while on the move!
Blink is not actually that great I swap between sword and sceptre in WvW
The blink’s damage is far to little for it to be compensated by a blind! (It occasionally miss the blind as well)
GS all round beats the sword.
Sword dps in terms of auto attack is better than GS, but the damage from the sword sucks! The #3 skill cannot be cast while on the move!
Obviously you’ve not played extensively with sword. The DPS is better, and Zealot’s Blade easily out damages Whirling Wrath, especially if your traits are set for sword damage. #3 skill does root you to the ground, but can be immediately interrupted letting you go back into a full speed run. This isn’t an issue with Sword #3, it’s a feature. The issue is you not understanding its mechanics.
Blink is not actually that great I swap between sword and sceptre in WvW
The blink’s damage is far to little for it to be compensated by a blind! (It occasionally miss the blind as well)
Flashing Blade has almost no animation and is instant, allowing sword basic chain DPS to start in almost instantly easily compensating the damage loss. The blind does not fail in my experience, maybe you got attacked while landing it?
GS all round beats the sword.
Buttdoctor verdict: Booty Bothered. Maybe if you had paid attention you would have noticed I said to use them together.
Make sure to have an enemy target locked when using Leap of Faith. Otherwise, you have to hope the ability automatically targets the target you intend, if it targets anything at all.
@Brigandier
You completely missed the point O.o The thread isn’t about comparing the greatsword or other weapon sets, it’s about how Leap of Faith misses on uneven ground.
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The problem is with these skills is that they don’t have a dynamic trajectory. These skills should essentially make your body act as projectile with a dynamic trajectory towards your target like an arrow.
Anet gave these leap skills static trajectories to limit the distance they could travel vertically. Imagine people aiming leap skills vertically to jump over objects and walls. This can be prevented by providing no movement to the character if nothing’s targeted, like teleports do.
Anyway, all the leap skills need to be reworked, because the current implementation is limiting and frustrating, but I understand how it isn’t a simple fix.
Maybe Anet thought that always having a full power leap would end up being a design feature they preferred. I.e., possibly getting to the point of leaping to the far side of a target would be a wanted advantage to those who could pull it off, or being able to dodge/run somewhere mid-leap would be good for the player (or mob, but mobs don’t usually act outside their coding) targeted defensively. As long as those leaps are the same game-wide, then its fine. They could always just make every leap target-able if they really needed to.
@Brigandier
You completely missed the point O.o The thread isn’t about comparing the greatsword or other weapon sets, it’s about how Leap of Faith misses on uneven ground.
You must not have read my post. People cry about greatsword’s weaknesses like it is their only choice. Did it not occur to any of you that maybe they made Leap of Faith suck because they think it makes the weapon balanced?
Sword #3 roots me on the ground but I work with those requirements. Maybe GS users should think before blowing Leap of Faith on uneven ground? Maybe it’s not a bug, but a mechanic?
It’s just another “bawwwww I love X weapon and X weapon should be able to do everything” thread.
@Brigandier
You completely missed the point O.o The thread isn’t about comparing the greatsword or other weapon sets, it’s about how Leap of Faith misses on uneven ground.You must not have read my post. People cry about greatsword’s weaknesses like it is their only choice. Did it not occur to any of you that maybe they made Leap of Faith suck because they think it makes the weapon balanced?
Sword #3 roots me on the ground but I work with those requirements. Maybe GS users should think before blowing Leap of Faith on uneven ground? Maybe it’s not a bug, but a mechanic?
It’s just another “bawwwww I love X weapon and X weapon should be able to do everything” thread.
Ok, tell me where ProxiiG says that he’s only using the greatsword, or doesn’t want to use other weapons. You can have fun arguing with yourself about the weapon sets. I’ll just stay on topic.
Maybe Anet thought that always having a full power leap would end up being a design feature they preferred. I.e., possibly getting to the point of leaping to the far side of a target would be a wanted advantage to those who could pull it off, or being able to dodge/run somewhere mid-leap would be good for the player (or mob, but mobs don’t usually act outside their coding) targeted defensively. As long as those leaps are the same game-wide, then its fine. They could always just make every leap target-able if they really needed to.
That’s likely as well. There have been tons of times that I’ve used Leap of Faith to gain better positioning, to reach far away places for vistas, or to create distance when running away. So maybe a hybrid would be better, in that it acts the same as it does now with no target selected, but has a dynamic trajectory when a target is selected.
(edited by Kasei.8726)
@Brigandier
You completely missed the point O.o The thread isn’t about comparing the greatsword or other weapon sets, it’s about how Leap of Faith misses on uneven ground.
-
The problem is with these skills is that they don’t have a dynamic trajectory. These skills should essentially make your body act as projectile with a dynamic trajectory towards your target like an arrow.
Anet gave these leap skills static trajectories to limit the distance they could travel vertically. Imagine people aiming leap skills vertically to jump over objects and walls. This can be prevented by providing no movement to the character if nothing’s targeted, like teleports do.
Anyway, all the leap skills need to be reworked, because the current implementation is limiting and frustrating, but I understand how it isn’t a simple fix.
This is exactly the problem, i am always targeting something when using the skill- tend to use it as a gap closer, however the whole random 1 of 10 hitting actual target is just plain wrong. IMO the skill atm is bugged on the Hit part.
Definitely one of the more annoying features of #3. It happens so often that its got to the point where you can actually tell if its gonna hit or not depending on the terrain or elevation of your hero. #2 on the Hammer seems to work very well. I’m not entirely sure if it has something to do with the small AE radius or the skill was designed to activate only when the sword strikes, which tends to happen in mid-air if you are too high up.