Limiting Heals/Buffs to 5 is really hurting

Limiting Heals/Buffs to 5 is really hurting

in Guardian

Posted by: Eldiora.5836

Eldiora.5836

Please Arenanet consider changing the limit you put in to buffs and especially heals since the last patch from 5 to up to 10 targets.

This change has hurt my guardian play really hard. Usually my heal goes wasted on 1-2 Necromancer minions, a pet from a ranger or some random npc. Limiting my healing to 5 makes it really hard to get the heals and buffs to my actual party members.

10 would be enough for dungeons to not have to worry healing npc’s or necro minions. Heck I was even buffing/healing those flower petals that the sylvari can grow with their skills instead of my teammates.

Alternatively just make a hard code that my party members get healing/buffs first and not just the nearest random thing in my vincinity.

Limiting Heals/Buffs to 5 is really hurting

in Guardian

Posted by: Malicious.6742

Malicious.6742

It actually affects every class ther eis in the game not only Guardians. You might even end up not getting buffs/heals yourself. This change completely destroys the idea of playing a support build.

ANet needs to put in priorities for players, caster and party members because we simply can’t target our stuff as it is possible in other games people are familiar with.

Btw there is already a thread on general GW2 forums
https://forum-en.gw2archive.eu/forum/game/gw2/AoE-Buffing-Healing/first#post775876

(edited by Malicious.6742)

Limiting Heals/Buffs to 5 is really hurting

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Posted by: AW Lore.5682

AW Lore.5682

as far as i knew this 5 limit was there shortly after the betas/game release, and while i understand it sucks, its also a way to limit over abundance of some buffs.

while it is a bother that minions and pets can get such buff, i would like it if we could control and get those not buffed by our buffs.

otherwise, im uncaring about the limit

Limiting Heals/Buffs to 5 is really hurting

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Posted by: Eldiora.5836

Eldiora.5836

There was no limit on some buffs/ aoe heals. Now there is a hard limit on 5 on ANY support ability with an aoe component. I would have no issue if only players in my group got it. But the buffs go to waste on Clonse, Pets, Minions, heck even stupid summoned whatever (like the healing flowers of sylvari) Elementals and NPC. I had one instance today where as a Guardian, I did not even get my own buff, because all 5 buffs were eaten by 3 necro minions, 1 flower and 1 pet…

Limiting Heals/Buffs to 5 is really hurting

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Posted by: Ynna.8769

Ynna.8769

I feel that limiting AoE boons t 5 players is a good idea. It prevents certain professions/builds from becoming too powerful with larger groups and also makes sure that the power of certain/professions doesn’t vary too much depending on group size.

That being said, I do think that boons should be granted according to a hierarchy. First the player, then group members, then players, then pets, then NPCs…

“Come on, hit me!”

Limiting Heals/Buffs to 5 is really hurting

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Posted by: Einhanjar.3687

Einhanjar.3687

there no limit on how many buffs you can put on team mates, it is just that some buffs requires you to have 600 range.

Limiting Heals/Buffs to 5 is really hurting

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Posted by: Amins.3710

Amins.3710

I’ve been saying it for awhile now…

ANet needs to set Priorities… Npc – Pet – Player – Squad – Party

Amins – Guardian
Gameplay Video’s & Forum Post

Limiting Heals/Buffs to 5 is really hurting

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Posted by: Bargaw.4832

Bargaw.4832

Yea, anet just need to add priorities.

AH+staff skills would mean full hp every 20s. Symbols already pop my health back to full when I’m low hp and let zerg pass thru my speed symbol from staff.