Let me preface my entire post by stating that I’m not a new player, however I’ve taken a few months break over time. I have a lot of experience with the build I’ve been using for a while. I’m looking for suggestions or areas I could improve it. I believe what I’ve come up with is the best I can do for my playstyle. Based on the information below, is there anything I can do to make it more effective? I’m totally open to suggestions, but I think these traits are as good as I’m going to get without completely changing part of the build. Please understand that I mostly PvE and hardly do any WvW or PvP.
A short history of my experience with the Guardian:
I’ve mained the guardian since Pre-release launch. I struggled to choose a race, and ultimately chose a sylvari after I found charr to be too bulky and hard to control in certain situations, jumping puzzles for example. I wanted something akin to the dervish or Retribution Paladin (WoW), and something that could fill that protective support role like the Paragon in GW1. So, the Guardian was a perfect (or nearly perfect) match for me. I leveled up my Sylvari Guardian to 80, doing map completion, I almost exclusively avoided dungeons. I found I died a lot playing as a GS/Berserker Guardian. I knew something was wrong, so I went to the drawing board and reviewed everything. I didn’t know where to start, so I ventured to the forums in search for something that could combine DPS, with tanking ability, that focused largely on Support. I found that Brutaly’s Hammer guide was a good starting point. That’s what my build was based on, and it still is, somewhat, though I don’t use a hammer at all.
What I looked for in the build:
-Good DPS (Not Major DPS)
-Good/Excellent Support Capability
-Good/Excellent Survivability
Build link since I can’t get the formatting to work properly: http://bit.ly/1DAaRpa
I’ve left utility slots 8 and 9 open on purpose as I change them depending on the encounter. Generally speaking, I’ll use “Hold The Line!” or “Stand Your Ground!” in conjunction with Purging Flames or Hallowed Ground. The gear setup shows as I’m currently geared, instead of full Ascended gear (which I don’t have).
I’ve found through time that Knight’s gear was the best bang I was going to get for what I was looking for. Plenty of Power to whack things with, Plenty of Precision to interact with traits and abilities, and enough Toughness where it would keep me alive, since Guardians were somewhat squishy at the start of the game, with their low health pool. I chose to go with the condition removal traits and skills, so I can consistantly cycle boons while removing conditions with shout abilities. This works great for me. Initially I was using 6-set Lyssa runes, but somewhere along the way, the set bonus was nerfed (I think), so I switched over to 2x Monk, 2x Water, 2x Traveler for the boon duration increase – since I was constantly using boons, I may as well play to that increase the duration of them.
I’ve tried just about all weapons with the build, so I can switch them on the fly. I’m considering dropping Empowering Might for Two Handed Mastery, but we’ll get back to that in a bit. I use a staff for most content. I swap to scepter/offhand (which offhand depends largely on the encounter) if the encounter calls for ranged damage. I don’t have any of the weapon traits.
I’ve chosen to stick with Shouts/Consecrations with Altruistic Healing, as opposed to Meditation builds. I don’t use the Tome elite skills because I don’t find them to be nearly as useful as Renewed Focus. I abuse Virtue activation for obvious reasons.
The build works with all races as it doesn’t call for any racial abilities. I currently have a Sylvari and Human at level cap and I’m slowly working on the other races as I find the patience to level them.
I have one infused ring and my backpiece is also infused. For whatever reason the calculator doesn’t show that. I have a total of 50 AR with the staff equipped.
I’m considering trying out a PVT gear setup and swapping out Empowering Might for Two-Handed Mastery with the Staff. I don’t know how much if a difference that recharge would be to change the traits like that. I’m considering using Rune of the Trooper in place of the condition removal traits and picking something else, since I’m already using Shouts with the build.
I’m also considering a Cleric’s gear setup as well. However, I don’t know how effective Healing Power is nowadays (It’s been quite some time since the Healing Power change). I’ve been told that it’s a good gear setup to choose for high-level Fractals, but otherwise it’s not really worthwhile.
I’m working on a legendary and I’ve considered using AR/stat infusions once I’ve obtained everything else I wish to obtain.
(edited by FrenzyCat.9614)