Mace Group Support / Heal + DPS
It can be good, yes. Expecially if you mix it whit AH, because you give costant buffs to your allies whit skill 2 and you heal yourself for a big amount (if you use AH).
But also whitout AH it can be good.
You have AoE damage and heal whit mace, a good defence whit focus (but in wvsw the shield is better because the shield can block more projectiles/skills and knock back your enemy, and give AoE protection).
But change the Scholar rune, expecially if you want to use it in wvsw, because in wvsw you’re not over 90% of hp, during a combat (expecially a zerg combat). ogre can be better. (and you can buy it whitout sell your sister to the blackmarket boys).
About the healing skill, you can change it whit Shelter. Reason: shelter block all the incoming attacks for 2 sec, useful in zerg, and can not be interrupter, whit only 30 sec of cooldown. During the time you block, you heal for 5k and block more than 6k of damage (expecially if you’re in trouble). Signet of Resolve is good, heal for a very hig amount, but can be interrupted. If you use it you’re under 1/2 hp and you need a quick heal, but you need 1 sec to cast it and you can be interrupted, making you unable to heal.
What about using full PTV instead of Zerk?
That would make my Crit chance 4%, however I’d have much more Armor and Vitality.
With full Zerker set my Crit chance isn’t that spectacular anyway – 23% and 192%.
Consider cavaliers, Valkyrie, and knights. They give you the toughness, vitality, power, ferocity, and precision you want. Then you’ll just have to mix and match to hit the numbers you want.