Mace Protector's Strike vs ranged attacks
There are other blocks that trigger on ranged hit as well. But all of those (like the Mesmer’s Sword4 and Scepter2) have a ranged attack to them, so you get the counterattack on the enemy at least.
I do agree that Protector’s Strike needs to be changed in some way. Blocking a ranged hit and then just swinging your weapon around uselessly is surely disappointing. But I think just letting it continue channeling through melee would be boring. Personally, what I’d like to see is to have it change the projectile into a ball of light with a small AoE blast radius (approximately the size of the melee counterattack) and launch it back at the enemy. A bit like Druid’s Staff5 where it converts the enemy projectile into a different projectile, except here you’d launch the return one back at the opponent.
Well our mace block, shields all team mates in the area. The other counters only protect the user. If we could taunt the enemy on us, then yes, more than 1 block will be amazing. As we can, protect whoever is getting hit is cool.
Anyway, i agree counterattack should only happend if theres enemies at range.