Mace, Staff, Shield Combo Finishers

Mace, Staff, Shield Combo Finishers

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Posted by: CMF.5461

CMF.5461

Not a huge quarrel, but I stopped and thought about it, and I am pretty sure that Protector’s Strike is the profession ability that you can not trigger it’s secondary effect early.

Would be kind of nice to have on demand protection with the mace, instead of waiting and hoping no one hits you. Creates more decisions for the player too. Do I trigger it early and take 33% less damage for the next few seconds, or do I let it channel and full block the next attack.

Also if it was able to be triggered early, it would create a whirl finisher on mace that could be used with combo fields. Right now it will do a whirl finisher, but the chances of it triggering in a timely manner are slim to none and it puts you out of meaningful combat for a few seconds.

Again, not a huge quality of life improvement, but I don’t think it is unreasonable.

If that isn’t asking for too much, Empower on the staff and Shield of Absorption on Shield 5 secondary should also count as a blast finishers

(edited by CMF.5461)

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Posted by: Azure.8670

Azure.8670

just reading this made me think; I cant remember the last time I saw a Guardian using a mace

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Posted by: AgentChaos.4932

AgentChaos.4932

i use a mace during gvg and guild raids

Roleplayer.

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Posted by: foofad.5162

foofad.5162

I agree that early activation on the mace would be nice. It would basically give you a reliable area condition cure. The problem is the mace whirl only produces one projectile. It needs to be fixed to fire more than that.

We already have a massively powerful blast finisher on hammer – asking for blasts on shield and staff is a bit much. Don’t forget that focus 5 is already a blast.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: CMF.5461

CMF.5461

meh, the blasts are ok. I don’t think blast on empower would be too bad, maybe shield is a bit much since it creates a light combo field on its own.

I really do feel mace should be controlable.

It does only create one whirl bolt, which is due to the mechanic based on spinning time and internal game “ticks”. Sometimes it could make NO bolts if it is timed wrong. At least I noticed that just now when testing with fire fields.

The only way to make it a reliable combo activation with current mechanics is to make it a blast finisher, but I don’t think that is the right thing to do.

It would be nice if whirl finishers created a circle wave that ticked in pulses to up to 5 targets? Makes it more controled.

(edited by CMF.5461)

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Posted by: akamon.2769

akamon.2769

a circle wave on whirl finishes would be kind of nice. though i have no qualms with how it’s done now. if you’re in the thick of things, most bolts will hit something one way or another. although, i didn’t know mace 3 only produced one bolt, if it does actually cast.

blast on empower makes sense, though i feel would be a tad too much as well. would make might stacking even easier. XDD or extra heals on water. hmmm. sound tasty.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: CMF.5461

CMF.5461

I didn’t even think about the water combo field. That makes total sense for empower I feel. Causes some great synergies.

12 stacks of might and fire field = 15 might
Water field would give combo heal and empower heal
Smoke would provide us a way to give invis to groups
Poison weakness

I am pretty much listing out all the blast finishers, they are all great utility effects, which the staff is “THE” utility weapon for the guardian.

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Posted by: foofad.5162

foofad.5162

Frankly I wish that there were more abilities with combos. For all classes, not just us. It really sucks to have a build that can’t produce any combo finishes AT ALL, like mace/shield scepter/torch, etc. Necromancers only have like one combo finisher at all, and it’s on staff.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: CMF.5461

CMF.5461

I think the whole combo system in general needs a overhaul honestly.

Some of the combos are seemingly pointless and most of the time it is mindless and secondary to what we do.

Combos should be purposeful and powerful when used correctly.

Kind of an offshoot idea, I always thought there should be a sort of chaining system to smartly combine multiple attacks into a flow that would give a bonus.

Like leap of faith and symbol of wrath mid air causes a small ae knock down, or something to that effect.

Banish and Mighty blow cause an upper cut and mid air hit to knock down instead of away.