Mace of Justice

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Posted by: Tsengel.8269

Tsengel.8269

Guys,

Mace of Justice- Mace damage is increased 5%

Where i can see changing stats that damage of mace is increased?

Dominatin’ force of Mongolia

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Posted by: Sabyne.6329

Sabyne.6329

If the tooltip on skills doesn’t update the damage, and if the weapon attack from the attack power stat in your hero panel doesn’t update either then you can only test it out yourself I guess.

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Posted by: Tsengel.8269

Tsengel.8269

Wanna reply from administrators?

Dominatin’ force of Mongolia

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Is it even worth the trait ?!! 5% ? , come on !

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

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Posted by: Silver.8023

Silver.8023

They should change it to something like, “Mace damage is increased 5% Faithful Strike now hits up to three foes.”

That’d be pretty solid, of course, the AoE heal would only proc once.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: Quarktastic.1027

Quarktastic.1027

They should change it to something like, “Mace damage is increased 5% Faithful Strike now hits up to three foes.”

That’d be pretty solid, of course, the AoE heal would only proc once.

Mace damage is already at the bottom of the barrel when compared to our other one handed options. I would like to see that 5% increased to 10%.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: alcopaul.2156

alcopaul.2156

increase dmg to 20% and i will consider that trait.

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Posted by: Electro.4173

Electro.4173

I’d rather have them make all of the Guardian “increase damage by 5%” traits into a damage boost + other functionality, than just up the damage increase amount. Similar to how Mesmer skills decrease cooldown + add something else, except in this case with the damage traits.

I like traits that add extra features over plain stat boosts, especially for Guardian who is arguably supposed to be less about raw damage.

For Mace, I’d like it if the trait allowed Protector’s Strike to apply Protection even if you actually blocked an attack.

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Posted by: Harbinger.8637

Harbinger.8637

They should change it to something like, “Mace damage is increased 5% Faithful Strike now hits up to three foes.”

That’d be pretty solid, of course, the AoE heal would only proc once.

Mace damage is already at the bottom of the barrel when compared to our other one handed options. I would like to see that 5% increased to 10%.

The Mace is actually a decent weapon with the right build. I’ve got +4k crits with Faithful Strike, and then I’ve hit +7k with Protector’s Strike. Which is really good for a block and AoE dmg.

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Posted by: Silver.8023

Silver.8023

Yeah, it’s a slow weapon but Faithful Strike and Protector’s Strike can actually hit pretty hard.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: Obtena.7952

Obtena.7952

The damage boosts are all pretty lame. I would personally like to see them removed for something way more thoughful and interesting. Add damage traits are lazy and boring.

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Posted by: akamon.2769

akamon.2769

quick ques – what do mace users slot in for the sigil? and usualyl with what offhand / sigil combination?

i’ve grown to be quite a fan and when i am sporting the mace, i do plan to switch to this trait perhaps. and the mace CAN hit hard when specced for it. it’s great fun as well.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Harbinger.8637

Harbinger.8637

I just use Hydromancy on my Mace. My offhand, Focus, I use a Rub Orb.

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Posted by: Silver.8023

Silver.8023

I normally run some kind of supporty tank build using mace + shield (I WOULD use sword but it’s 100% awful for my build) so my mace sigils are usually something like Life, Restoration or Water if I know I’m getting fury, I’m using Altruism runes so I’m currently running Sigil of Water. I decided to run Sigil of Speed on the shield because Guardian has such low mobility, especially with that setup and I’m loving it! I did the entire southern invasion of Orr in Straights of Devastation with 1m swiftness on the whole time.

But back on topic! I agree that perhaps 5% is a little too low and the trait itself is a little dry compared to Mesmer and Warrior equivalents.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

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Posted by: lenexkabol.9438

lenexkabol.9438

I would rather it be changed from 5% damage to reduce mace skills cool down by 15%-20%.

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Posted by: green plum.7514

green plum.7514

I would rather it be changed from 5% damage to reduce mace skills cool down by 15%-20%.

I like this! Or it, could reduce the cast time on the chain finisher.

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Posted by: akamon.2769

akamon.2769

nice hydromancy is a sigil i’ve always been a fan of and building something around it. heh.

speed is a good one. i’ll have to look into that.

5% is quite small. hmmm, and if not 10%, a 5% increase with some sort of added effect would be nice, let it be reduction of cooldowns or what not. hopefully the mace can get a bit more love as it is a very solid weapon. mixes very well with both shield or focus, depending on if you wanna go more group or solo oriented play.

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: grimtooth.3146

grimtooth.3146

I’ve been looking for a Mace/Shield WvW Build for quite some time, are there any “viable” ones out there?

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Posted by: Harbinger.8637

Harbinger.8637

I’m not a fan of Mace/Shield in WvW, there’s really no synergy for it to work well in a huge environment like that. All people have to do is kite, and you’re pretty much screwed. On the other hand it’s great in PvP for holding points.

Mace/Focus is pretty much my favorite 1h combo. You get two blocks that do massive AoE dmg, with the right build ofc. Mace/Torch as works fairly well.

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