Protect him at all costs.
Make Tome of Wrath more like Engineer packs.
Protect him at all costs.
great idea!
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Since we are throwing out ideas, Here is one. I think just being able to use our utilities during them would be cool. ( and they need to last a bit longer you barely use all 5 skills before its gone.) Utilities are a huge defensive boost to us without them we are a bit more vulnerable.
I still would not use it in WvW though sadly, zerg fights that T1 is. ide rather take 3 seconds of burst immunity and virtue refresh than a book ill get 2 skills off before it goes away from lag.
Have you played Tome of Wrath in a burst build? It’s incredibly powerful in WvW. Not only can you easily critical hit foes for over 2k damage, while also applying burning, the visual aspect of the skill is also great for applying pressure to a zerg. When most players see a huge blue flame under them; they move.
I would like a longer duration on Tome of Courage, but that’s about the only change I want to see. When beating down a gate in WvW, you can single-handedly keep allies on rams at max health, when using Tome of Courage. If you have a handful of Guardians, you can take turns in healing, which is very powerful.
The only negative thing about the Tomes, is the fact that you only need two or three skills, and can almost completely ignoring the other skills. With Tome of Wrath, I only use Zealot’s Fervor and Conflagrate, and then sometimes Affliction if foes are running away. Judgment has a way too long channel time, deals no noteworthy damage, and will mostly get you killed. Smiter’s Boon doesn’t affect yourself, only allies, and while using Tomes you don’t need to go anywhere, so the swiftness is useless. With Tome of Courage, I only really use Heal Area and Purifying Ribbon. If there is a lot of damage on rams, I might use Protective Spirit for the 10 seconds of protection. Light of Deliverance has the same problem as Judgment; a too long channel time means it’s not worth using over the #1 skill. Pacifism is just pointless in a weapon set that otherwise don’t effect foes.
Honestly, the biggest issue with the Tomes, is that not enough Guardians use them. They are better then what they’re given credit for.
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
(edited by Kasama.8941)
Since we are throwing out ideas, Here is one. I think just being able to use our utilities during them would be cool. ( and they need to last a bit longer you barely use all 5 skills before its gone.) Utilities are a huge defensive boost to us without them we are a bit more vulnerable.
I still would not use it in WvW though sadly, zerg fights that T1 is. ide rather take 3 seconds of burst immunity and virtue refresh than a book ill get 2 skills off before it goes away from lag.
Yeah that’d be nice at the very very least.
Have you played Tome of Wrath in a burst build? It’s incredibly powerful in WvW. Not only can you easily critical hit foes for over 2k damage, while also applying burning, the visual aspect of the skill is also great for applying pressure to a zerg. When most players see a huge blue flame under them; they move.
I would like a longer duration on Tome of Courage, but that’s about the only change I want to see. When beating down a gate in WvW, you can single-handedly keep allies on rams at max health, when using Tome of Courage. If you have a handful of Guardians, you can take turns in healing, which is very powerful.
The only negative thing about the Tomes, is the fact that you only need two or three skills, and can almost completely ignoring the other skills. With Tome of Wrath, I only use Zealot’s Fervor and Conflagrate, and then sometimes Affliction if foes are running away. Judgment has a way too long channel time, deals no noteworthy damage, and will mostly get you killed. Smiter’s Boon doesn’t affect yourself, only allies, and while using Tomes you don’t need to go anywhere, so the swiftness is useless. With Tome of Courage, I only really use Heal Area and Purifying Ribbon. If there is a lot of damage on rams, I might use Protective Spirit for the 10 seconds of protection. Light of Deliverance has the same problem as Judgment; a too long channel time means it’s not worth using over the #1 skill. Pacifism is just pointless in a weapon set that otherwise don’t effect foes.
Honestly, the biggest issue with the Tomes, is that not enough Guardians use them. They are better then what they’re given credit for.
Can’t say I have, as a guardian I focus more on keeping stability/lines up, i’ll have to give it a try though
Protect him at all costs.