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Posted by: Coolguy.8702

Coolguy.8702

So guard can actually have some mobility outside of combat, especially since the new expac could be dropping soon and we wont have f2 anymore

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Posted by: miguelsil.6324

miguelsil.6324

I agree. Altho it will not happen.

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Posted by: RabbitUp.8294

RabbitUp.8294

I’m hoping for it, too.

At the very least, f they don’t make that change, it should get a greatly reduced cooldown when it fails to shadowstep, like 3-4 seconds.

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Posted by: Saiyan.1704

Saiyan.1704

They do that and we just replaced thief/rev/mesmer. I’ll no longer have to worry about a +1 thief when I’m fighting a dh or rev… i’ll just fly away like Superman Goku

aka FalseLights
Rank: Top 250 since Season 2
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Posted by: Huskyboy.1053

Huskyboy.1053

They do that and we just replaced thief/rev/mesmer. I’ll no longer have to worry about a +1 thief when I’m fighting a dh or rev… i’ll just fly away like Superman Goku

I mean Mesmer Scepter 3 is basically Frieza’s Death Beam so it’s not too ridiculous. They should make a Hercule costume so engis can look the part when using bomb kit.

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Posted by: miguelsil.6324

miguelsil.6324

At least the area required for an ally to teleport should be 600. Its just not usefull as it stands.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I suppose I wouldn’t complain I guess, although that would almost certainly make it too strong and thus used by every guardian. I don’t think it’s a weak ability as is.

At least the area required for an ally to teleport should be 600. Its just not usefull as it stands.

That’s serious overkill. It needs a relatively small radius so that you can choose who to teleport to with some degree of accuracy.

(edited by Fashion Mage.3712)

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Posted by: Tiale.2430

Tiale.2430

+1
I’m asking for this along this 4 years

Subdrop
SA Guardian

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Posted by: InsaneQR.7412

InsaneQR.7412

I dont know why people would say this would be overpowered. I mean mesmer and ele have a similar skill on 30ish CD and a stunbreak in one package.
I would say you heal.yourself for a medium amount and teleport on target area and heal allies (only allies) for a decent amount.
With about 40s CD this would be justified and support guard has more options and more mobility.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I dont know why people would say this would be overpowered. I mean mesmer and ele have a similar skill on 30ish CD and a stunbreak in one package.
I would say you heal.yourself for a medium amount and teleport on target area and heal allies (only allies) for a decent amount.
With about 40s CD this would be justified and support guard has more options and more mobility.

Mesmers and eles are completely different classes.

The problem is that not only support guardians would be using it if it was buffed. Meditation guardians would obviously use it 100% of the time.

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Posted by: InsaneQR.7412

InsaneQR.7412

I dont know why people would say this would be overpowered. I mean mesmer and ele have a similar skill on 30ish CD and a stunbreak in one package.
I would say you heal.yourself for a medium amount and teleport on target area and heal allies (only allies) for a decent amount.
With about 40s CD this would be justified and support guard has more options and more mobility.

Mesmers and eles are completely different classes.

The problem is that not only support guardians would be using it if it was buffed. Meditation guardians would obviously use it 100% of the time.

But it still would be a justified change. Do you know a PvP mesmer that isnt using blink for retreat?
Of course all classes are kinda different but a mere skill comparison is still justified.
Its a similar skill and has still a higher CD with lower accesibility. With about 40s CD no stunbreak and my described effect it would be a good mobility skill but not OP.
PvE, WvW and PvP could benefit from it.

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Posted by: RabbitUp.8294

RabbitUp.8294

Mesmers and eles are completely different classes.

Thief also has it, with a return option bundled in. Necro has a slower version with other perks.

What’s so different about guardian compared to 4 other classes?

The problem is that not only support guardians would be using it if it was buffed. Meditation guardians would obviously use it 100% of the time.

I wouldn’t use it over Judge’s Intervention on burn guard.

(edited by RabbitUp.8294)

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Posted by: Arricson Krei.9560

Arricson Krei.9560

With this change, running both Merciful Intervention and Judge’s intervention would mean a 2400 teleport without a cast time. Finding an enemy to teleport to is easy enough in all game modes, having an unconditional teleport on top of this would be too strong.

Medis are in a great position and they have been for years. Let’s focus on other skills.

I’m hoping for it, too.

At the very least, f they don’t make that change, it should get a greatly reduced cooldown when it fails to shadowstep, like 3-4 seconds.

I agree that there should be some refund if the shadowstep fails, but then the healing would have to be nerfed significantly and healing mechanic changed since you can use it to heal yourself without an ally.

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Posted by: Coolguy.8702

Coolguy.8702

With this change, running both Merciful Intervention and Judge’s intervention would mean a 2400 teleport without a cast time. Finding an enemy to teleport to is easy enough in all game modes, having an unconditional teleport on top of this would be too strong.

Medis are in a great position and they have been for years. Let’s focus on other skills."

No matter how you put it judges intervention needs a target and there’s plenty of areas where the targets aren’t there or would just lead you to an enemy zerg, how would it be too strong when merciful intervention doesn’t break stun and most guards would only run 1 of the 2 (if you take both then you lose a huge amount of your dps and condi build would also become an issue) besides, war thief ele with oh dagger and fiery Gs, staff Gs druid, and even reapers can all easily cover 2400 range. Going by your logic revs could cover 3600 range in just 15 sec. Right now mi is useless unless you have a thief around you.

(edited by Coolguy.8702)

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Posted by: phokus.8934

phokus.8934

Mesmer’s can double Blink too so it’s not a huge issue.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

They can double blink with mimic but mimic is generally bad.

Thief also has it, with a return option bundled in. Necro has a slower version with other perks.

What’s so different about guardian compared to 4 other classes?

Shadowstepping/teleports are kind of an integral part of the playstyles of thieves. Mesmers are a class focused around utility so Blink is also a given. Eles have the least amount of health and armor of all classes. Necros have Spectral Walk which sucks ass as far as I can tell, and Flesh Wurm which needs to be placed beforehand (which is a major disadvantage).

Guardians are already very mobile except when running away, and they have a lot of blocks.

I don’t think MI is weak at all. If it gets turned into a proper blink, everyone is gonna use it and then the healing is gonna get majorly cut as a result. It should be left as a way to get to an ally who needs support.

(edited by Fashion Mage.3712)

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Posted by: Coolguy.8702

Coolguy.8702

They can double blink with mimic but mimic is generally bad.

Thief also has it, with a return option bundled in. Necro has a slower version with other perks.

What’s so different about guardian compared to 4 other classes?

Shadowstepping/teleports are kind of an integral part of the playstyles of thieves. Mesmers are a class focused around utility so Blink is also a given. Eles have the least amount of health and armor of all classes. Necros have Spectral Walk which sucks ass as far as I can tell, and Flesh Wurm which needs to be placed beforehand (which is a major disadvantage).

Guardians are already very mobile except when running away, and they have a lot of blocks.

I don’t think MI is weak at all. If it gets turned into a proper blink, everyone is gonna use it and then the healing is gonna get majorly cut as a result. It should be left as a way to get to an ally who needs support.

If Mi isn’t weak at all then how comes nobody uses it in all 3 of the game modes? Cause abilities trash and needs to be fixed that’s why. Why is it bad for all guards to use it when all classes use at least 1 ability in every build? every warrior uses berserker stance, engi with elixir gun, necro with spectral armor, Mesmer and thief with blink, shadow two, ranger with immunity sigil and ele with their blink. Besides, I wouldn’t mind the healing be reduced if mi gets the fix it needs.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

If Mi isn’t weak at all then how comes nobody uses it in all 3 of the game modes? Cause abilities trash and needs to be fixed that’s why. Why is it bad for all guards to use it when all classes use at least 1 ability in every build? every warrior uses berserker stance, engi with elixir gun, necro with spectral armor, Mesmer and thief with blink, shadow two, ranger with immunity sigil and ele with their blink. Besides, I wouldn’t mind the healing be reduced if mi gets the fix it needs.

Firstly, https://metabattle.com/wiki/Build:Guardian_-_Merciful_Frontline. It’s used in WvW. Secondly, the only reason it’s used in WvW is because that’s the only part of the game where guardian support builds are considered “meta”.

Those classes use those abilities because they’re almost completely necessary for their survival in PvP. Most guardian builds do not need a blink to survive.

It doesn’t “need” to be generalized.

(edited by Fashion Mage.3712)

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Posted by: miguelsil.6324

miguelsil.6324

How about requiring a friendly targets to clic on like JI even if hes out of reach you can still teleport?

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Posted by: RabbitUp.8294

RabbitUp.8294

With this change, running both Merciful Intervention and Judge’s intervention would mean a 2400 teleport without a cast time. Finding an enemy to teleport to is easy enough in all game modes, having an unconditional teleport on top of this would be too strong.

And you are using 2/3 of your utility slots to accomplish that. Your build is incredibly squishy.

Meanwhile, thief can move 1200*2+900*2=4200 with Steal, Shadowstep and shortbow #5, and then return back for another 4200+. Revs can spam the Shiro skill multiple times.

Mesmers are a class focused around utility so Blink is also a given.

What are guardians focused around if not utility?

And mesmers had the best bunker build in the game for a long while, and at the same time have very viable condi and power burst builds.

I don’t think MI is weak at all. If it gets turned into a proper blink, everyone is gonna use it and then the healing is gonna get majorly cut as a result. It should be left as a way to get to an ally who needs support.

That’s easy, just switch the skill around. The shadowstep is the guaranteed part, while the healing requires an ally in range.

(edited by RabbitUp.8294)

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Posted by: Saiyan.1704

Saiyan.1704

I dont know why people would say this would be overpowered. I mean mesmer and ele have a similar skill on 30ish CD and a stunbreak in one package.

Mesmers and eles are completely different classes.

The problem is that not only support guardians would be using it if it was buffed. Meditation guardians would obviously use it 100% of the time.

But it still would be a justified change. Do you know a PvP mesmer that isnt using blink for retreat?
Of course all classes are kinda different but a mere skill comparison is still justified.


Thief also has it, with a return option bundled in. Necro has a slower version with other perks.

What’s so different about guardian compared to 4 other classes?

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Y’all are forgetting one incredibly huge detail that makes Guardian stand out among other classes who have a non-target teleport.
We can hold a point.

And if we get +1’d, we fly away with ez except a whole lot better than a Necro. Add in Judges, sword blink, F2, topped off with 25% speed runes, means no one will catch us and we’ll always reach a point before it gets contested.

As much as I would love a change to MI, that idea really is a ludicrous change to have in structured PvP. Every single Guardian burn/bunker/power build will use it..

That said
Reduce the teleport range by 400 when no ally is present.

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Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

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Posted by: RabbitUp.8294

RabbitUp.8294

Mesmer can hold a point better and has access to portal. That been said, if it’s so worrysome, we have split balance for a reason, increase MI’s cooldown to 50s for pvp only.

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Posted by: Famine.7915

Famine.7915

That is like a necro asking for an instant cast Flesh Wurm.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
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Posted by: miguelsil.6324

miguelsil.6324

That is like a necro asking for an instant cast Flesh Wurm.

that would help necros mobility issues alot. right now they just stand and die with no chance of running from a zerg.

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Posted by: RabbitUp.8294

RabbitUp.8294

That is like a necro asking for an instant cast Flesh Wurm.

It’s not, though. Flesh Wurm is a mini portal and doesn’t rely on other players to work. Merciful Intervention is just Lightning Flash with healing instead of damage and should work like that.

That been said, I don’t see what the problem with changing Flesh Wurm would be.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

What is it with people and wanting to homogenize everything. Stop pretending that every class is the same and that they deserve the same.

That is like a necro asking for an instant cast Flesh Wurm.

that would help necros mobility issues alot. right now they just stand and die with no chance of running from a zerg.

The whole point to necros is that they’re really strong but they have weaknesses (mobility being one of them); thus they typically have a support with them to make up for those weaknesses, and that’s perfectly fine. I’m not sure if an instant cast flesh wurm would be a crazy change or anything, but they shouldn’t get mobility even remotely close to something like Blink.

(edited by Fashion Mage.3712)

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Posted by: miguelsil.6324

miguelsil.6324

What is it with people and wanting to homogenize everything. Stop pretending that every class is the same and that they deserve the same.

That is like a necro asking for an instant cast Flesh Wurm.

that would help necros mobility issues alot. right now they just stand and die with no chance of running from a zerg.

The whole point to necros is that they’re really strong but they have weaknesses (mobility being one of them); thus they typically have a support with them to make up for those weaknesses, and that’s perfectly fine. I’m not sure if an instant cast flesh wurm would be a crazy change or anything, but they shouldn’t get mobility even remotely close to something like Blink.

It was to my understanding when the game came out that we would not have dedicated heallers dps etc to end the holy trinity of mmorpgs and now the game has that. Everyone should be able hold their own and have means of viable escapes without depending on others wich was what gw2 sell out as coming out.

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Posted by: Takashiro.8701

Takashiro.8701

Those classes use those abilities because they’re almost completely necessary for their survival in PvP. Most guardian builds do not need a blink to survive.

It doesn’t “need” to be generalized.

This. Mediocre mobility is really the only weak point guardian has at the moment. And similar to necro, it’s done on purpose. Not being top tier at everything is a good thing not a bad.

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Posted by: RabbitUp.8294

RabbitUp.8294

Those classes use those abilities because they’re almost completely necessary for their survival in PvP. Most guardian builds do not need a blink to survive.

It doesn’t “need” to be generalized.

This. Mediocre mobility is really the only weak point guardian has at the moment. And similar to necro, it’s done on purpose. Not being top tier at everything is a good thing not a bad.

List me the weak points of other classes.

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Posted by: Takashiro.8701

Takashiro.8701

Those classes use those abilities because they’re almost completely necessary for their survival in PvP. Most guardian builds do not need a blink to survive.

It doesn’t “need” to be generalized.

This. Mediocre mobility is really the only weak point guardian has at the moment. And similar to necro, it’s done on purpose. Not being top tier at everything is a good thing not a bad.

List me the weak points of other classes.

I think you missed the point.
What i was saying was that guardian excels in nearly anything it possibly could (in sPvP) with weak mobility being the compensation for their overall top tier performance.

If you’re suggesting that guardian is at a disadventage right now, as it’s the only class with a clear weak point, then tell me how and why it is and was dominating the pvp meta for months with no end in sight and how there are minimum 2 of them in each team, each match.

Guardians don’t need good mobility, they’re good enough as is.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

It was to my understanding when the game came out that we would not have dedicated heallers dps etc to end the holy trinity of mmorpgs and now the game has that. Everyone should be able hold their own and have means of viable escapes without depending on others wich was what gw2 sell out as coming out.

That was a crap ideology and I’m glad they’ve changed their view on it. Specialization is not even remotely a bad thing, and neither are healers.

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Posted by: miguelsil.6324

miguelsil.6324

It was to my understanding when the game came out that we would not have dedicated heallers dps etc to end the holy trinity of mmorpgs and now the game has that. Everyone should be able hold their own and have means of viable escapes without depending on others wich was what gw2 sell out as coming out.

That was a crap ideology and I’m glad they’ve changed their view on it. Specialization is not even remotely a bad thing, and neither are healers.

Thats not they told/sold when launching. You like it but truth be told many people left precisely because game changed too much from where it started and what they promised. My Guardian was suposed to have these amazing spirit weapons to aud me in batle and they promoted them as much as possible on launch. Instead of fixing adjusting core problems thet just ignore and move on with disregard to what old players wanted since beggining of the game.

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Posted by: Takashiro.8701

Takashiro.8701

You like it but truth be told many people left precisely because game changed too much from where it started and what they promised.

Yes, and many more players joined exactly because of that.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Not to mention that fixing underpowered utilities like spirit weapons has nothing to do with changing their old terrible ideology on game design.

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Posted by: miguelsil.6324

miguelsil.6324

Ok guys you win. You are right and i am wrong.

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Posted by: RabbitUp.8294

RabbitUp.8294

Those classes use those abilities because they’re almost completely necessary for their survival in PvP. Most guardian builds do not need a blink to survive.

It doesn’t “need” to be generalized.

This. Mediocre mobility is really the only weak point guardian has at the moment. And similar to necro, it’s done on purpose. Not being top tier at everything is a good thing not a bad.

List me the weak points of other classes.

I think you missed the point.
What i was saying was that guardian excels in nearly anything it possibly could (in sPvP) with weak mobility being the compensation for their overall top tier performance.

If you’re suggesting that guardian is at a disadventage right now, as it’s the only class with a clear weak point, then tell me how and why it is and was dominating the pvp meta for months with no end in sight and how there are minimum 2 of them in each team, each match.

Guardians don’t need good mobility, they’re good enough as is.

Are you from a parallel universe?

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Posted by: Tongku.5326

Tongku.5326

So guard can actually have some mobility outside of combat, especially since the new expac could be dropping soon and we wont have f2 anymore

I’d much rather have either its CD halfed or its healing scaled of off healing stat increased maybe 3 times or so. That way, it would actually be useful and worth keeping on the utility bar.

Heavy Deedz – COSA – SF

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Posted by: Aeolus.3615

Aeolus.3615

Those classes use those abilities because they’re almost completely necessary for their survival in PvP. Most guardian builds do not need a blink to survive.

It doesn’t “need” to be generalized.

This. Mediocre mobility is really the only weak point guardian has at the moment. And similar to necro, it’s done on purpose. Not being top tier at everything is a good thing not a bad.

List me the weak points of other classes.

I think you missed the point.
What i was saying was that guardian excels in nearly anything it possibly could (in sPvP) with weak mobility being the compensation for their overall top tier performance.

If you’re suggesting that guardian is at a disadventage right now, as it’s the only class with a clear weak point, then tell me how and why it is and was dominating the pvp meta for months with no end in sight and how there are minimum 2 of them in each team, each match.

Guardians don’t need good mobility, they’re good enough as is.

Are you from a parallel universe?

Actually guard needs mobility becuase ANet never cared make what guard sacrifices for the loss of mobility to work….

1st April joke, when gw2 receives a “balance” update.

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Posted by: Rodzynald.5897

Rodzynald.5897

Mesmer can hold a point better and has access to portal. That been said, if it’s so worrysome, we have split balance for a reason, increase MI’s cooldown to 50s for pvp only.

This is the very concept of mesmer. If we compare a guardian and a mesmer on the same skill level, the mesmer will hold a point much longer than a guard. Why so? Evades and invulnerabilities are stronger than blocks. Blocks can be easily popped with pulsing AoE, corrupted, bypassed by unblockable or CC on the ground like necro marks, ring of warding etc...
Mesmer can reset fights and as I played for about 14 years focused on PvP I can say that a class that can reset a fight is the best skirmisher to fit almost every role besides support. However, that’s the mmorpg trinity, in gw2 it appears that mes can also support but in PvE, so he can do everything much better because of its sheer concept by which this class was created. This profession is strong by default and we can do nothing about it.
Why am I bringing this up? Because what you guys want is another power creep. I am confused myself what is better, it is easier to corrupt than it is to heal, thus Anet will only go more into power creep and never try nerfs on everything because it is too much work. The more possibilities a profession has, the harder it gets to balance it on the spectrum of every other class to make it feel right.
Guardian’s mobility is its weak spot, yet still it is fairly decent and depends on a few things. We are not meant to escape but to be the ones to run away from... too bad we are not like that in practice, besides being great noobstompers

Guardian is meant for jolly crusading.

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Posted by: Lahmia.2193

Lahmia.2193

snip

Also the point about buffing things rather than nerfing. The general population react much better to buffs than nerfs, even if it is detrimental in the long run. This is why so many games fall into the trap of power creep.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I’d much rather have either its CD halfed or its healing scaled of off healing stat increased maybe 3 times or so. That way, it would actually be useful and worth keeping on the utility bar.

Same, although that might be a bit much. If it’s going to be buffed, it should be buffed directly, not buffed in such a way that it’s just disguised to give Blink to non-support guardians.

(edited by Fashion Mage.3712)

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Posted by: RabbitUp.8294

RabbitUp.8294

Mesmer can hold a point better and has access to portal. That been said, if it’s so worrysome, we have split balance for a reason, increase MI’s cooldown to 50s for pvp only.

This is the very concept of mesmer. If we compare a guardian and a mesmer on the same skill level, the mesmer will hold a point much longer than a guard. Why so? Evades and invulnerabilities are stronger than blocks. Blocks can be easily popped with pulsing AoE, corrupted, bypassed by unblockable or CC on the ground like necro marks, ring of warding etc…
Mesmer can reset fights and as I played for about 14 years focused on PvP I can say that a class that can reset a fight is the best skirmisher to fit almost every role besides support. However, that’s the mmorpg trinity, in gw2 it appears that mes can also support but in PvE, so he can do everything much better because of its sheer concept by which this class was created. This profession is strong by default and we can do nothing about it.
Why am I bringing this up? Because what you guys want is another power creep. I am confused myself what is better, it is easier to corrupt than it is to heal, thus Anet will only go more into power creep and never try nerfs on everything because it is too much work. The more possibilities a profession has, the harder it gets to balance it on the spectrum of every other class to make it feel right.
Guardian’s mobility is its weak spot, yet still it is fairly decent and depends on a few things. We are not meant to escape but to be the ones to run away from… too bad we are not like that in practice, besides being great noobstompers

And what’s mesmer giving up to have both great staying power and mobility/resseting fights?

It’s only in the guardian forum that everyone has their mind stuck on weak spots, meanwhile other classes are free to be good at everything.

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Posted by: Rodzynald.5897

Rodzynald.5897

And what’s mesmer giving up to have both great staying power and mobility/resseting fights?

It’s only in the guardian forum that everyone has their mind stuck on weak spots, meanwhile other classes are free to be good at everything.

Of course mesmer has to give what it takes, everyone has to. But it is the value that these utilities carry, they are kitten strong and worth the slot. Not to mention their CD reset. I think the following fact is enough. We do not see high end top guardians in PvP 1 or 3 is rather an exception to the rule. The higher I am in platinum, the fewer guardians I encounter, mostly because they can’t carry as well as other classes. Legendaries are teeming with mesmers, druids, thieves, elementalists or warriors who are either capable of everything at the same time or are just so powerful in one role that it is masterful in what it does (for example warrior’s power damage).
As for me, guardian lacks in meaningful utility that is sometimes just a QoL issue. I am aware that only power creep can set things right, as there is too late for gentle nerfs that would bring any good changes.

Guardian is meant for jolly crusading.

(edited by Rodzynald.5897)

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Posted by: RabbitUp.8294

RabbitUp.8294

And what’s mesmer giving up to have both great staying power and mobility/resseting fights?

It’s only in the guardian forum that everyone has their mind stuck on weak spots, meanwhile other classes are free to be good at everything.

Of course mesmer has to give what it takes, everyone has to. But it is the value that these utilities carry, they are kitten strong and worth the slot. Not to mention their CD reset. I think the following fact is enough. We do not see high end top guardians in PvP 1 or 3 is rather an exception to the rule. The higher I am in platinum, the fewer guardians I encounter, mostly because they can’t carry as well as other classes. Legendaries are teeming with mesmers, druids, thieves, elementalists or warriors who are either capable of everything at the same time or are just so powerful in one role that it is masterful in what it does (for example warrior’s power damage).
As for me, guardian lacks in meaningful utility that is sometimes just a QoL issue. I am aware that only power creep can set things right, as there is too late for gentle nerfs that would bring any good changes.

You answered then contradicted yourself. Mesmer doesn’t give up anything to have the things it has. Almost no other class has weak points, except Necro having limited mobility, but Necro still has 2 mini portals.

(edited by RabbitUp.8294)

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Posted by: Rodzynald.5897

Rodzynald.5897

And what’s mesmer giving up to have both great staying power and mobility/resseting fights?
It’s only in the guardian forum that everyone has their mind stuck on weak spots, meanwhile other classes are free to be good at everything.

Mesmer doesn’t give up anything to have the things it has. Almost no other class has weak points, except Necro having limited mobility, but Necro still has 2 mini portals.

"what’s mesmer giving up to have both great staying power and mobility/resseting fights?"

"Mesmer doesn’t give up anything to have the things it has."

I think someone shot his own foot :U

What I meant is that we all have to sacrifice slots for utilities and traits. But some traits and utilities are superior to those that others have just by the base concept of it. Which means I would rather use a teleport to escape rather than a block or stab to get roflstomped afterwards. This is just one example.
But the thing is, if we get such free teleports, how different will we be from mesmers or thieves? Soon we will hit power creep on such levels, that all 9 classes will be just different in names and colours of their abilities because everyone will be capable of everything. This is what some of us do not wish for, but might be the only thing to make us more viable.

Guardian is meant for jolly crusading.

(edited by Rodzynald.5897)

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Posted by: RabbitUp.8294

RabbitUp.8294

And what’s mesmer giving up to have both great staying power and mobility/resseting fights?
It’s only in the guardian forum that everyone has their mind stuck on weak spots, meanwhile other classes are free to be good at everything.

Mesmer doesn’t give up anything to have the things it has. Almost no other class has weak points, except Necro having limited mobility, but Necro still has 2 mini portals.

“what’s mesmer giving up to have both great staying power and mobility/resseting fights?”

“Mesmer doesn’t give up anything to have the things it has.”

I think someone shot his own foot :U

What I meant is that we all have to sacrifice slots for utilities and traits. But some traits and utilities are superior to those that others have just by the base concept of it. Which means I would rather use a teleport to escape rather than a block or stab to get roflstomped afterwards. This is just one example.
But the thing is, if we get such free teleports, how different will we be from mesmers or thieves? Soon we will hit power creep on such levels, that all 9 classes will be just different in names and colours of their abilities because everyone will be capable of everything. This is what some of us do not wish for, but might be the only thing to make us more viable.

I’m talking about the class’ potential, not a given build that has to make choices. To even think of saying that… I have no words. And there’s no contradiction at all in the things you quoted.

Guardian having a weak spot is not about the build. You cannot make a good mobile guardian build that resets fights regardless of your choices. You cannot make a good pve support build regardless of your choices. The class has holes that no build crafting can fill.

Mesmer on the other hand, as most other classes don’t have these glaring holes. It’s not about builds, it’s about what the class can do, what’s their potential.

Mesmer is lacking damage in pve only, but is compensated by being the most busted class that warps the whole pve meta around their finger. But guess what, dps is exactly what their next elite spec does. And everyone is welcoming with open arms.

Here in the guardian forums, we have people that are crossing their fingers that we don’t get a condi spec, and most would spaz out if we got more mobility. Even swiftness is a controversial topic. I’m done with this subforum, you just want the class to stay terrible.

(edited by RabbitUp.8294)

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Posted by: Kuya.6495

Kuya.6495

While it would be great from a guardian main’s perspective to have merc intervention not be limited to porting to allies, it would sort of mess with their balance of giving guardians high survivability but few ways to disengage. That’s a benefit squishier classes like mes and thf get.

What i would like to see that i think still maintains balance amongst the classes is make merc intervention port you to a downed ally within 1200 range. Would be a great help for a support guard build.

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Posted by: RabbitUp.8294

RabbitUp.8294

There’s nothing squishy about mesmer.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

What i would like to see that i think still maintains balance amongst the classes is make merc intervention port you to a downed ally within 1200 range. Would be a great help for a support guard build.

Would be a downgrade. MI’s only use isn’t to just teleport to downed allies.

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Posted by: Aeolus.3615

Aeolus.3615

I can image MI with a Holy Veil and Purifying Veil mechanic behind it, but that would limit the skill usage just to teleport to that player :\, still while that player is tagged with MI he could receive condis with 10% less duration and imput heal would be increased arround 10%, removing the MI veil would make player teleport to ally.

Veils could sacrifice the regeneration of the virtue, so basicly mantaining 3 veils a guardian wouldnt regenare the blue fire thing.

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)