Make sym of swiftness change only for sPVP.
As counter-intuitive as it may be, it’s actually somewhat of a buff. With the new change, you’ll get 4s of swiftness even if you already have swiftness. Before, you only got 1s of swiftness if the buff was already applied to you.
I still think that 4s is far too low for a profession that has some of the worst swiftness uptime of any class in the game. No, using boon duration runes and spamming two utilities on cooldown does not constitute good swiftness uptime.
Boonprot 80 G
[Ark] Maguuma
The change is great for groups that contain multiple guardians, but…
It’s kind of a joke that 8 sec regardless of anything else is considered “too much” mobility. Even with 20% boon duration and -20% cooldowns on it, it’s not quite perma swiftness and staff is hardly the best weapon when you’re by yourself.
I understand that the intended way to play wvw is to find your local dorito and be a boonbot spamming 1 all day, but alas….
for there you have been and there you will long to return.
So the buff is to improve the swiftness to someone who already has it?
You need multiple guardians for feel it as a buff?
Cmon. I going to play my warhorn zerg warrior, far better, with offensive buff, perma speed and know what? you can stack another 10s+ of swiftness every time you cast warhorn, regardless if they have or not swiftness.
This is an awful change, and the explanation for that change is awful as the change itself.
You need that 8s+ swiftness, or you are a punchball tower. If you add 4s more for someone with swiftness is almost pointless when your skill has 12s CD.
4 seconds of speed is NOTHING. Is almost useless vs high mobility class (all but necros), if you want to chase or scape from a gank re roll your guardian or get frustrated.
When i play my thief and warrior, a guardian is a free kill, after this patch… omg, is a loot bag walking if not in a zerg. I am going to back to my GS/sword-focus, no more support via staff for roaming groups.
To be honest I don’t understand what Jon Peters is so worried about. Guardians won’t become speed demons with Staff by itself…
I don’t see what the harm would be if the initial pulse applied 8 seconds then the remaining applied 2-4 seconds after that. So what if it stacks with other sources of swiftness? In the grand scheme of things what difference does it really make?
The fact that Guardian has to use staff for any real source of swiftness in the first place is hugely limiting all by itself, especially in SPvP. Some builds are just weaker with staff, despite it being a solid weapon (Scepter/XXX is just stronger). Ironically most of these tend to be DPS/Roamer builds which ‘need’ the speed to compete with other roamers in the first place…
As an aside what’s mildly disconcerting is all the time being spent trying to breathe life into the graveyard that is Zeal, when conceptually all the useful secondary traits are are master level (Focus Mastery, Scepter Power, and at a stretch, Zealous Blade).
The reason I call them secondary is because without Valor/Honour/minimum minor Virtues/Radiance, Guardian sustain is trash. In this game damage is insanely high and basic TTK (time to kill) is so low that every build needs sustain to even be remotely viable, especially for a painfully slow class with almost no disengage.
I don’t think they are changing it because it’s overpowered in sPvP, therefore your request is kind of weird!
I don’t think they are changing it because it’s overpowered in sPvP, therefore your request is kind of weird!
The point I was making is that they’re reducing the initial base duration to 4 seconds per pulse from 8 because Jon Peters believes 4 seconds per pulse that stacks (after giving you the initial 8 seconds) would be overpowered. That’s obviously why it was lowered to 4 with this proposed change.
4 seconds initial swiftness is ‘worse’ than 8 seconds initial swiftness by a long shot. In any PvP format. The only time it would be significantly better is if you were rotating points after a cap/de-cap and knew for a fact you’d be leaving point within 5-10 seconds due to zero resistance.
It has some great benefits at the start of a match 5 or so seconds before the match begins but it’s not really worth it in the grand scheme of things in my opinion