Traps (suggestions)
reduced coolddon.
Dragons MAW should be larger and have a float aswell as a slow.
vastly increasing the radius of the traps to make it feel like a dragon hunter
Insta cast times and ground targeting)
How about having a priming system so instead of waiting for somebody to trigger it we have the power to activate when we wish and it is not based on Mobs and enemy players any more?
Adding float for more control (which can work both offensively and defensively) (4secs) and stun breakers to all traps because at the moment we as guardians are sacrificing alot of sustain picking this spec in my view.
Having some traps which move along the ground with you (unique to the dragonhunter and straying away from regular traps on classes and bringing a unique to the class
maybe adding various modes for the traps so when triggered they function in different ways?
Having the traps becoming a moving field with your char (like the berserker skill)
Virtues
Adding 3 secs of stealth to virtues and making virtues insta cast (if not insta cast stunbreakers)
Making the F2 have an evade buff on it when casting
F3 keeping it the same
making it invert melee attacks into healing
F1 boon stripping and weakness instead of burning
Longbow
autoattack should look larger and bounce to more foe with little aoe explosions
true shot
No root but do more damage when standing still
Puncture shot Longer across
4 skills could be a shadowstep if it connects which heals nearby allies
5 skills quicker animation and the aftereffect could do AOE burning after it ends
I think that the changes would make it feel more unique and honestly i think that pulling the dragonhunter from future betas so they can improve on it will be a wise idea and the community will appreciate it hell they could all this stuff HOT and we would wait i think.