Making Kindled Zeal better?

Making Kindled Zeal better?

in Guardian

Posted by: Lucentfir.7430

Lucentfir.7430

Now these are just some thoughts…but here we go, for builds that want to do a hybrid power burn based build. If you want to make them much more of a option to actually use, trait moving is required, and some new ones to be made.

Supreme Justice- Moved down to Adept tier.

Retaliatory Subconscious- Removed and replaced with a master trait that uses “Stand Your Ground” When CC’d.(90 ICD)

Permeating Wrath- 2 options for this trait to be used more: 1(Combine Supreme Justice with this trait, and have the passive effect remain after use, which would be a grandmaster trait)

2(Move this traitdown, and combine “Indomitable Courage” With Shielded Mind for a Grandmaster slot, and move Permeating Wrath to master tier)

Kindled Zeal- Passive remains the same, added a new effect:

(1) When striking a foe with the burning condition you acquire a stack of Purifying Fire, that reduces incoming Conditions by 50% for 3.5 seconds. (ICD 5s)

(2)Every time your foe is damaged by burn, inflict 1 stack of Torment(can scale up to 5 stacks and can be further increased with Condition duration) and a random soft CC (Chill, Cripple immoblize) for 1 second.

(3) Whenever you apply burn you deal 300 damage +(power x 0.50) not mitigated by protection or armor. (numbers can use some tweak so it isn’t a OP trait)

i think these are interesting ways to make Kindled Zeal a more interesting trait worthy to be picked up and perhaps open it more builds., and improves some of the not so good traits. What do you think about these sort of changes? bad, good? needs work?

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

Making Kindled Zeal better?

in Guardian

Posted by: Duke Blackrose.4981

Duke Blackrose.4981

Kindled Zeal
Gain Condition Damage based on 10-15% of your Power.
Added effect – Inflict 3 seconds of bleeding when you burn or critical hit a foe.

As good as fixed.