(edited by Pecar.1236)
Many guardian Skills and elite need rework
I dunno, I think the only thing I would like changed about the guardian for now, is getting access to the longbow as a non-support weapon, so that we can have more fun playing WvW.
im not very happy with most guardian skills they are suck and wasting time and slot
There are probably about 4 guardian skills that I can think of that need some rework but other than that I really cannot agree with a bulk of your list. Most utility skills may look lacklustre but you have to understand that they are designed to work with certain specific builds and you will have greater success with them once you find that sweet spot. Also it is not fair to compare utility skills to other classes as each profession already have specific strengths and weaknesses so straight comparisons simply do not work in this situation.
Ones I do agree to a degree
Signet Of Mercy - Apparently the passive offers very little improvement. If someone had the real numbers, it would be great. The revive can be good in Tpvp. The 5 Second cast time can be combined with stability so it is not that terrible. I do find that the signet offers little to no utility and is very clumsy to use. Your revive all teammates idea is ridiculous and completely overpowered. Teammates around bunker guardians are already difficult to kill as it is. Guardians also have the easiest time saving teammates from their downed state through a huge arsenal of shouts, boons and interrupts.
Merciful intervention - I’m not sure if the targeting as been fixed to prevent you from targeting pets and other useless things you don’t care about. It is very situational and the times I have used it, the success rate is quite low. There are other options to get a similar effects as this, which is why I think this skill can use abit of an improvement.
Regarding the tomes - I don’t think that they need too much work. But they do feel clumsy to use and I think it is because of any accidental movement that may throw a skill on cool down without even using it. This problem is universal to alot of our skills that root you down and it is hideously frustrating on the #5 skill.
I cannot agree on
Sanctuary - These type of skills can be very misleading. People tend to think you will go immune but they are still subject to condition damage. I haven’t experimented too much with sanctuary but the reason many of these types of skills to not remove conditions is because the guardian already has 2 meditations, a shout, a consecrate, a trait and a signet that does. These aren’t meant to be “oh ****” buttons so use them to your advantage. You’ll realise that as a guardian, the only time you really have to worry about conditions is if you get bursted by 3 casters who don’t blow everything at once or everything is on cool down. 6 seconds is a long time of protection and can prevent you from being bursted down depending on how trigger happy your enemies are. When allies are inside it, its not like they’re stuck doing nothing….
Shelter - The difference between Shelter and the signet is that one can be combined offensively while the other is a pure defensive heal. I agree that the heal from shelter is somewhat small but the 2s block can actually mitigate alot of burst damage in that time. People who’ve put points in around aegis and blocking will benefit greatly from shelter, but for everyone else, the signet is the better option. The only time this skill is terrible is if you pick traits and other skills that have no synergy with it. The case is the same for half your list.
Renewed Focus - I’ve posted this in other thread regarding our elite skills. I initially hated this elite skill as well. However once you start to utilise your virtues and timing, it is quite fantastic to have and not as selfish as it looks. Placing a few points in radiance to give boons on activating virtues makes all the difference. It has the same nitpicks like sanctuary where conditions still tick but the low cooldown(for an elite) lets this one be used in just about every encounter. Bunker guardians swear by this skill.
I hope this answers some of the skills that may look weak. But I think 80% of the problems is finding a build that makes full use of your utilities. Once you do, most of the problems you highlighted would disappear. The guardian does not need anymore condition removals or boon giving. I would be more concerned on improving the stability of some skills so they don’t feel as cumbersome like accidental movement triggering a full cooldown rotation.
(edited by Polle.6908)
Shelter is great and, in many situations, our best healing skill. If you look at just the healing numbers, ya it’s terrible compared with Signet of Resolve. However, if you consider that it’s on a shorter cooldown (for those of us that didn’t pick up the signet cooldown trait), and when timed properly, the 2seconds of block can mitigate more damage than the raw healing of Signet of Resolve, then it’s actually very good. I’ve used Shelter before to stop flurries of thief attacks, 100blades, etc.
Renewed Focus is very good as well, but without 5 points in Virtues, it kinda sucks. I like that it can also be used as an immunity to stop incoming damage.
Tome of Courage is extremely good in sPvP. In PvE, not so much because there’s much better management of incoming damage.
Sanctuary was nerfed shortly before retail (used to last longer), and is a little weak for its cooldown. It’s mostly used for sPvP.
Shelter is lovely. How many times have you been knocked out of using Signet? Point made. I would like the ability to shorten its Recharge via a Trait though. 26s would be closer to my idea of the sweet spot for this Skill. 25s would be ideal, but I doubt we’d get that.
Sanctuary is awesome. I drop it before I rez someone, I block chokepoints with it and it’s the setup for my favourite combat manoeuvre. Drop Sanctuary, hit Binding Blades… pull! Enemies get pulled against the bubble, then knocked back. Sure it’s a bit of scatter, but you’ve just bought everyone a few seconds of breathing space. (The same maneuver works with Line of Warding, but Sanctuary makes it easier to use.
Renewed Focus is useful, but I too find the Invulnerability phase lackluster. Yes, you’re invulnerable for 3s. You also can’t even move, much less attack or use (most?) other Skills. Not sure if Shouts work as mine are usually on CD when I pop Renewed Focus. So anyway. Whatever predicament you were in you still face when it ends. You’ve bought yourself a little time but were locked out from taking advantage of it. You got your Virtues back and are three seconds closer to your CDs finishing.
If the 3s Invulnerability allowed me to move, attack, do other things, or if it was an AOE Block I’d be much more in favour of this.
Renewed Focus is fine. It gives you a chance to find an escape route instead of blowing up.
I agree with one point of yours and that’s the animation lock of Renewed Focus. This should definitely be something you can use on the move. Also, 2 more chances that I think would round off the Guardian quite nicely is to remove the slow on whirling blades (I think that’s the name? GS skill 3), and to fix the scepters auto attack. It’s way too slow, double the projectile speed and cut the attack speed in half or whatever would balance the projectile increase. Every other skill is fine and works in one build or another.
Personally I love Tome of courage. Nothing better than having 21khp and pvp and just when someone thinks they are about to kill you, you use sanctualy(9sec cd with trait) and 5 on book and boom full health lolol. Bubble to heal paladin style!