Mass multiplicivity. The problem with burning

Mass multiplicivity. The problem with burning

in Guardian

Posted by: Silhouette.5631

Silhouette.5631

I make this thread in the interest of our newly birthed condition based brethren. I would like to see them balanced before they get ahem “BALANCED”.

It has been brought to my attention that us guardians are now about to do enough burn damage to…well…probably solo the next dragon.

Here’s why this happens

+We get our base condition damage
+We get duration modifiers from sigil, rune set, and probably a torch trait
^Since burn now stacks in intensity and we apply it FREQUENTLY its basically a damage buff
+We get a damage modifier(Amplified Wrath)
+We get a modifier to how often we can apply our VoJ burn in the virtues line

Sooo 1×1.75×1.15x whatever the Virtue traits are worth

We’re looking at over 2x regular damage. That’s a bit more what Berserkers get to their basic attacks when they take precision and ferocity. And these guys are grabbing vitality and toughness on top of it. Yikes

On side note make something to compete with Permeating Wrath. Until Dragonhunter is released I don’t see a single reason that a condi guard would NOT take virtue line
Edit: Scratch that. Nerf permeating wrath. Nerf it right in the face.

The most important thing to do is to decrease the kinds of multipliers we have. If we get more ways of applications in our traits. Keep it that way. If we get more duration. Keep it that way but DON’T CROSS THE STREAMS. Have one of the multipliers (application,duration,damage % buff) our basic one (probably application since that’s the way its always been) and then for balances sake have the others dependent on something else so we can’t just stack everything like crazy.

Example: That +20% duration on torch? Only have that apply to torch moves. I don’t need +20% damage on all of my fire. That is overkill

Amplified Wrath- I personally don’t like the way this trait works but I believe it was properly balanced its just the duration and stuff that making condi damage crazy

Suggestion- Just take out condi duration for damaging conditions.

Disclaimer- I’m not saying condi guard OP. I’m saying that the current system is looking HIGHLY abusable

P.S. Yeah no condi guard OP who am I kidding.

(edited by Silhouette.5631)

Mass multiplicivity. The problem with burning

in Guardian

Posted by: Crapgame.6519

Crapgame.6519

Too late, mother already knows and will take action. While she isn’t going to wash her hands of everyone abusing the patch she is reviewing the data and change is coming. Visit general forum for more details.

JonPeters – Game Design Lead

Just getting these out there so we know we are all in agreement:
1) Conditions seem a bit strong
2) World bosses are currently too easy
3) There are some bugged skills and traits
4) There are some overpowered builds

Hmm….maybe I should have said Father. No disrespect Jon. I totally screwed that up.

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

Mass multiplicivity. The problem with burning

in Guardian

Posted by: Silhouette.5631

Silhouette.5631

No no. “Mother Knows” sounds much more menacing.

Also its good the GMs know. But I want players to start speaking up and crunching numbers before we get a “balance” so its not a NERF