Mauraders/Durability Meditrapper WvW

Mauraders/Durability Meditrapper WvW

in Guardian

Posted by: kornfanxxx.9143

kornfanxxx.9143

Hi all,

http://gw2skills.net/editor/?vVEQNAR8ensABVdilDBWDB8DhlGiKb+uv8T+4T+p/aYXgAA-TVCEAB+r+DBPAgtUCawFAA+9HYS5n76Ga4gAAwRAgUADMGA-w

focus of the build is wvw roaming and havoc with the guild. I swap between shield and focus not deciding which one I like yet, I prefer not using longbow but do like the traits and traps from DH line so I picked those up. Thoughts on the build? anything to make it more efficient would be great! thanks!

ps: durability runes cuz they’re op and such.

Mauraders/Durability Meditrapper WvW

in Guardian

Posted by: Arcaedus.7290

Arcaedus.7290

This build is going to perform pretty well in duels, and excellently against projectile-users. As part of a havoc group, I hope you have access to swiftness though. Mobility is something you somewhat lack even though you can burn through GS3, Sw2, and JI. Trust me, as a dedicated guard roamer who has resisted switching to traveler’s runes for nearly a year, I love the quality-of-life change these runes bring enough that I doubt I’ll ever go back. For example: Lets say you JI + ToF combo, but the person manages to block all of your combo, and doesn’t move outside the ring. You then think to tether them with f1, walk out of the ring, and pull them across it. This becomes a much more fluid and quick combo with that +25% movement speed.

One problem I can see though, is your low toughness+ hp paired with what is essentially a full-melee build. You aren’t going to last very long if harrassing zergs, or even in XvX encounters. I’ve tried a 2500 toughness, 16.5k hp build (very close offensive stats to yours) before for full-melee, and it doesn’t turn out well for you once you get 3+ enemies who can cleave.

IMO, your stat distribution is a lot more suited to GS/Longbow which you should try out even if you dislike using it. The results don’t lie here. You could also try running scepter over sword. Scepter gives you some okay dps (low burst), and is a lot more helpful for your havoc group (JI + scepter 3 to lock down a foe, you can catch someone over 1500 units away with this).

Also, when roaming, scepter gives you better dps than the sword which has a LOT of trouble keeping up with a moving target. If you really like using sword, I recommend trying out zealot’s aggression (DH master trait). This will allow you to stay on top of your target more, and the trait more heavily compliments the GS & Sw/X playstyle. I have fun with this build when playing as part of a havoc group myself!

Note: If the idea behind this build is to min-max, and take advantage of runes of durability, don’t forget that runes of the pack can also do just this, but give you a little bit more mobility.

Mauraders/Durability Meditrapper WvW

in Guardian

Posted by: Infusion.7149

Infusion.7149

I hate to be THAT guy, but if you’re running DH in WvW you really ought to use longbow ; sword+shield isn’t that strong unless you’re running with other people because you can’t make use of the light field from the bubble and most times as a melee you want to pull them in not push them out. It’s a shame really since Shield of Judgement (shield 4) isn’t bad.

You lose out of the Pure of Sight damage bonus if you don’t use longbow ; longbow has piercing. Also longbow 5 is the most broken CC in WvW besides gravity well. With the power you have + Pure of Sight, you could probably get 6K-8K crits (before sigils) with True Shot on light armor classes below 2400 armor.

If your guild runs more than one guardian I suppose you could drop “Stand your ground” (you do have Indomitable courage) but it’s literally the one skill every WvW guardian should consider stapling to their skillbar.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)