Medi Guard

Medi Guard

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Posted by: nightblood.7910

nightblood.7910

Im not going to go into the why every other class’s solo mechanics need to be nerfed. Im fine with thief stealth and even cele ele’s next to impossible to kill health regen.

I just want a stun on block and more vigor on crit to make medi guards more viable solo.

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Posted by: Vikkela.7261

Vikkela.7261

But Mediguard is quite viable solo. How long have you been using it?

9 Guardians later…

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Posted by: Tarmaril.5792

Tarmaril.5792

Mediguard is one of the strongest 1v1 classes that exist in my opinion….u got some nice heals, good condi cleanse and some really nice dmg amount….i do not really see your problem tbh. Just check out some 1v1 medi-guard videos, probably you can learn sth from it.

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Posted by: nightblood.7910

nightblood.7910

Well yeah 1v1.
And even 1v2 at times depending on the class. But roaming solo in WvW is almost never 1v1 or even 1v2 in upper tiers. In lower tiers possibly.

What Im noticing is ele’s being able to disengage in overwhelming fights and jet off, nike warriors enduring pain and nikeing away from these situations,and of course thieves and mesmers having stealth and misdirection to find their way out of overwhleming odds or even fight in overwhelming odds.

Guardians have none of that. Once you commit, you commit until death, and if 3 more people walk up on that fight. Its over.

If this were a 1v1 game I would have no complaints at all, but its not anywhere in the game. And well having shelter have an aoe stun for disengage, a stun on range to keep people from running away and resetting the fight while you are waiting on cool downs. Its needed.

And I think the stun on block (No not every block some CD in there to not make medi guards invincible.) fits the medi guard due to its blocking ability and times of blocks. If I could fit a stun in there somewhere, I can do ten times better getting out of tough situations, and be more viable in overwhelming odds.

Yeah dueling in OS were great, running around WvW maps solo, you have no where to go. The energy because I dont like wasting sigils on energy. Im likely going back to mes to run solo which I dont want to do, because I like guard. I just feel like I need one more thing and that stun on block I feel would really make the medi guard a good solo roamer.

(edited by nightblood.7910)

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Posted by: Jaxom.7310

Jaxom.7310

Well yeah 1v1.
And even 1v2 at times depending on the class. But roaming solo in WvW is almost never 1v1 or even 1v2 in upper tiers. In lower tiers possibly.

What Im noticing is ele’s being able to disengage in overwhelming fights and jet off, nike warriors enduring pain and nikeing away from these situations,and of course thieves and mesmers having stealth and misdirection to find their way out of overwhleming odds or even fight in overwhelming odds.

Guardians have none of that. Once you commit, you commit until death, and if 3 more people walk up on that fight. Its over.

If this were a 1v1 game I would have no complaints at all, but its not anywhere in the game. And well having shelter have an aoe stun for disengage, a stun on range to keep people from running away and resetting the fight while you are waiting on cool downs. Its needed.

And I think the stun on block (No not every block some CD in there to not make medi guards invincible.) fits the medi guard due to its blocking ability and times of blocks. If I could fit a stun in there somewhere, I can do ten times better getting out of tough situations, and be more viable in overwhelming odds.

Yeah dueling in OS were great, running around WvW maps solo, you have no where to go. The energy because I dont like wasting sigils on energy. Im likely going back to mes to run solo which I dont want to do, because I like guard. I just feel like I need one more thing and that stun on block I feel would really make the medi guard a good solo roamer.

so the real issue here is mobility, possibly inability to fight from a distance too? Interesting, has that ever come up in these forums before?

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Posted by: nightblood.7910

nightblood.7910

Its quite known that the lack of CC’s is a very big weakness on a Medi Guard as well as the ability to just run away from them because they cant catch you. Guard is my favorite class to play and even other guards I generally take their head off fairly quickly. Even from a perspective of being a medi guard, I find fighting others guards is so much easier of a fight.

Scepter does help with its one imob which is great as it defies stability.

Of which if you want to show me a video of any guard being able to find their way out of overwhelming odds to that of thieves, eles, mesmers or warriors. Ill happily resign my point and take the blame myself.

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Posted by: Vikkela.7261

Vikkela.7261

So basically you want escaping abilities for a class that is designed to get quickly into a fight and stay there until either dead or victorious? Not gonna happen unless you have nicely placed mobs on your escape route, saved your JI + GS#3 and Sword #2. You can always play Thief if you want to run around with the ‘escape fight’-button and are so afraid of dying.

Just like a Necromancer, win or die. The other classes will catch you.

9 Guardians later…

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Posted by: nightblood.7910

nightblood.7910

Not just escaping abilities, Im use those as examples. Im looking for more viability and sustain in the greater odds of what I see everyday. Of which, stuns on block are a perfect combination with the guardian blocks.

In other words, I dont have as much mobility, but I have enough CC’s to do something else and your run away/kite card is just not as viable as it used to be. 1v4 out of no where, I can reset that fight fairly quick with shelter causing stun on each of its blocks.

Likely Ill be switching to warrior for roaming myself.

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Posted by: Vikkela.7261

Vikkela.7261

Whatever floats your boat, pal

9 Guardians later…

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Posted by: Jaxom.7310

Jaxom.7310

Not just escaping abilities, Im use those as examples. Im looking for more viability and sustain in the greater odds of what I see everyday. Of which, stuns on block are a perfect combination with the guardian blocks.

In other words, I dont have as much mobility, but I have enough CC’s to do something else and your run away/kite card is just not as viable as it used to be. 1v4 out of no where, I can reset that fight fairly quick with shelter causing stun on each of its blocks.

Likely Ill be switching to warrior for roaming myself.

think u gat a better chance of short, 1 or 2 sec knockdown/ push back than a stun. guards don’t have lots of stuns. i don’t like some peples arguments about theme and bs, but i will go as far as sayin these make more sense than a stun