Medi Guardian needs to be tweaked :)
Take away the ted from tweaked and that is what you just made the guardian into
The only part of what you said that needs to happen is reduced healing on meditations BUT it needs a higher healing coefficient tied to it as well. Many of the strong heals (MF, Shout healing) needs reduced base and higher healing coefficients. The high base essentially allows them to bypass the use for the stat and they end up quite tanky with little investment in actually being tanky.
Warlord Sikari (80 Scrapper)
(edited by ronpierce.2760)
60s on JI? Hahahaha, no.
Meditation cooldowns are fine. The problem is the amount of healing Monk’s Focus provides with no investment into healing power. Also problematic is the amount of damage from Smite Condition. It could be lowered (or at least the condi clear bonus), since it is instant-cast.
To compensate, adding some utility to help guardian offense would be nice. Guardians desperately need some soft CC (cripple, slow, chill) in order to stay on-target.
If it’s not a big deal, there is no reason to tweak it. Meditations being used often isn’t a problem.
I despise instant skills so i’m all for adjustments, just not the ones you’ve suggested. Functionality changes would be nice.
1. Heals aren’t affected by healing power much, so ragging on about meditations healing too much should be applied to the rest of the meta classes.
2. Like a thief without intiative, a guardian without CDs (regardless of build) is practically dead, so if you want to ask for increased medi CDs, reduce initiative gain, adrenaline gain etc.
I’m going to go out on a limb here and guess that you’re a thief. You don’t like guardian, we get it, but you’re going to have to take that and deal with it.
I had an idea of what this thread was going to be before I clicked on it.
I was not disappointed.
(Also, I’m a fan of things having a lower base and higher scaling)
Nothing to big, just reduce the healing on meditations and increase the CD on meditation
60s on intervation
30s on smite condiThe problem are meditation being used to often
Ok this is blasphemy, lets have crazy wishes
Y want
thief to have their stealth reduced by 4 sec (all of there stealth skills)
eles Signet of Restoration reduced to 100 per skill cast there attunement colldown increased by 10s
engi turrets lifetime reduced to 1 min there ,,Accelerant-Packed Turrets’’ with cooldown 10s
Do you want to continue ?
Nothing to big, just reduce the healing on meditations and increase the CD on meditation
60s on intervation
30s on smite condiThe problem are meditation being used to often
Nerf rangers maybe? …
Nothing to big, just reduce the healing on meditations and increase the CD on meditation
60s on intervation
30s on smite condiThe problem are meditation being used to often
Nerf rangers maybe? …
hahah i was gonna say the same thing…..Ranger coming onto Guard board with a nerf request…..
Brb gonna post a QQ on ranger board. lol
“Buff my main class, nerf everything else. "
A player that Rapid Fire spams on Ranger and Heartseeker spams on Thief whining about medi guard, surprise surprise.
Learn to manage your cool-downs and use the evade and mobility advantage of the medium armour classes you play instead of blowing your load like a virgin.
Nerf Merciful Intervention Kappa
OP:
I hope you keep getting trashed by Medi Guardians ^^
About your suggestion:
Attachments:
Nerf Merciful Intervention Kappa
WTB Kappa emote that can be used outside of Twitch.
A list of stuff to be tweaked:
Make weapons other than Hammer, Scepter(fix the AA) and Staff useful. All other weapons are terrrrrrible.
I think MediGuard is actually in an extremely good position in terms of strengths and counters. What I’d do, however, is tweak Merciful Intervention so that it is worth considering as a skill over the other meditations. Currently MI is just too weak to be worth slotting.
It’s very balanced. If anything, Anet should have it as their base and go from there. Outside of Vigorous Precision, ever notice the Guardian has no strong passive’s? This is how it should be. No instant-CC(I take that back, Shield) abilities and obviously hard-hitting animations.
(edited by Arken.3725)
The fact that this guy put that smily face in the title is pretty much all the evidence I need that his idea is a bad one. reads OP YUP horrible
So a tweak is ….. a nerf. A lot of insight there OP. If you were to make these changes…they would need to be backed by some buffs to say base damage of skills. and some way to disengage. BC your proposed “tweaks” would all but destroy the only offensive option guardians have and effectively make them by far the worst class for PvP. I assume you do not play a guardian bc if you did you would know how bad of an idea everything you said is.
So sick of entering a thread thinking something creative might be stated and find some nonsense rambling that is nothing but a troll or class bashing or requesting class nerf. Go back to WoW seriously.
~Glitch
Nothing to big, just reduce the healing on meditations and increase the CD on meditation
60s on intervation
30s on smite condiThe problem are meditation being used to often
This coming from a Ranger and a Thief… you have to be joking.
Nothing to see here, folks. Just another person who wants easy mode kills with no effort.
Nothing to see here, folks. Just another person who wants easy mode kills with no effort.
When I want easy mode kills with no effort I log out my shatter mes and go on my faceroll medi guard…
A Gift!
Look at that pathetic thief, his cleary a nub and needs to learn to play.
Basicly the thief only won when the guardian went nub mode and made mistake after mistake after mistake.
In mesmer or ranger, if i make a mistake i dont get a 2nd chance.
Medi Guardian is cleary a forgiving build that has alot of sustain for the damage that does.
Tone down the sustain and the real skilled guardian will rise while the nub being carry will go to next FOTM class
(edited by Sneakier.9460)
So you’re suggesting we make Guardian harder because we want to see the average nub suck at PVP on Guardian and the best struggle just a little more. OK, got it now; your idea of PVP on Guard is to move it in a direction where it’s possible for only the best players and pigeonhole them even more into a completely predictable build. #badidea
(edited by Obtena.7952)
You can nerf the slf healing on medi guard when the spec gets a stun/daze, cripple/chill, reliable ranged & some stability on meditation use.
The fact it has no CC, no reliable cripple/chill, ranged attacks that suck and no stability on meditations means it requires large amounts of self healing in order to stay alive.
It’s very balanced.
Haha, no.
Medi guard is high performance regardless of skill, but with a medium skill ceiling. Being able to use a zerker amulet but survive like you had a soldier amulet should scream “broken”. Most of the healing and a good chunk of the damage is instant (most of it through procs), which provides little counter-play and leaves lots of room for forgiving mistakes.
I don’t think many people in this thread understand what concepts like “broken” really mean. JI isn’t used for the damage, and CoP has no damage, so really it’s just Smite Condition. Fire and Air sigils can be used by anyone, and are not an aspect of medi guards themselves.
The mediation healing provides 245 hps if everything is spammed off cooldown. That’s not a number that’s really breaking the bank, nor are the skills going to be spammed off cooldown in any practical purpose. Warriors could be running heal sig and still bring healing shouts as a zerker, but we aren’t complaining about their hps in a zerk amulet.
The best part is I don’t even run zerker medi guard. It’s just something you have to plan around, like thieves being sword, mesmer being shatter, or eles being cele.
It’s very balanced.
Haha, no.
Medi guard is high performance regardless of skill, but with a medium skill ceiling. Being able to use a zerker amulet but survive like you had a soldier amulet should scream “broken”. Most of the healing and a good chunk of the damage is instant (most of it through procs), which provides little counter-play and leaves lots of room for forgiving mistakes.
So what you’re saying here is that using active sustain survival is comparable to passive defense stats….okay. There’s a difference though the sustain requires a button as well as proper CD Management and the the entire time you’re still squishy. Meanwhile while you’re comparing that with the use of instant stuff on how this is broken lets talk about 1500 range pewpew rangers, Very survivable condi rangers, S/D FA Eles. Warrior Stun Lock, Perma Evade S/D thief, Steal Panic strike thief, Shatter Mesmers, Engineers and some others I’m probably missing. Now we can discuss how things are broken (Not that I think that a majority listed is broken) but in reality there are other things just as broken as medi guard. You may think it’s forgiving but if you put yourself in a bad situation think about it, Guardians have no real consistent spammable soft CC, nor do they have any good movement speed booster access without rune sacrifice, or gimping yourself using a not so optimal weapon(staff) or using a utility slot for Retreat. Not to mention Medi guards do not have Stability, meaning chain CC=a bad time, also this is for a melee centric class with the lowest health pool, weak/meh virtue actives (It really needs Inspiring Virtues to be at all any worth to be considered good). In my opinion this is balanced based off of how you use active damage mitigation to keep your low/medium health pool up.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
Nothing to see here, folks. Just another person who wants easy mode kills with no effort.
When I want easy mode kills with no effort I log out my shatter mes and go on my faceroll medi guard…
That’s funny, because I often swap to my CI interrupt mesmer and eat medi guards for breakfast.
Seems like Exedore completely missed what I mentioned about the Guardian Profession being probably the least (meaningful) passive class in the game. As I’ve stated before, outside of Vigorous Precision, what is it about the Guardian that ISN’T active? If you want stuff to die, you must play properly and not rely on some BS passive proc (IP, Chill on death to name a few). Or if you want to survive you better utilize your cd’s properly or death ensue’s. Where’s the passive healing skill? Where’s the instant-cc on low cd? Where’s the unlimited swiftness? Where’s the soft-cc?
What a joke.
(edited by Arken.3725)
If you want guard to be a more skill based class, throw in some clutch CCs and other VIABLE options to deal damage.
We’re slow, have less HP than theives, have 200 more points of armor and absolutely NO way to consistently CC a target.
What do theives have? The best mobility in the game, more HP than a guardian, a little less armor, and a crapton of CCs.
What do guards do to survive? Cycle defenses that, under the right pressure, can be worn out. Don’t mention the healing on meditations because people don’t blow JI and CoP for the healing, RF has a 72 second CD and VoC has a 60? second CD. The only heal you’ll consistently see medi guards spamming is smite, when paired with shelter on the occasion for a 6k heal.
What do theives do to survive? Perma stealth/evade and constant CC with unlimited disengage potential.
You’re basing your arguments around bad vs bad. Please stop.
Wait, i’m pretty sure Thieves have the same health Slayer heh.
Guardians and Eles are in the lowest health pool on their own, are they not? Was sure ranger, thief, mes, and engi shared their pool as well.
Thief is also bottom tier health
Interesting. Kinda feel bad for overlooking that detail :P. Welp, I’m still behind my argument.
There’s confusion between “no counter-play” with “passive”. Instant cast has just as little counter-player as passive things like Healing Signet. So what if you have to hit a button? It’s still impossible to dodge or interrupt except for sheer luck.
That’s not to say all instant cast is bad; there’s just a point where it becomes too much. It’s the same reason people are frustrated by multiple procs.
I despise instant skills so i’m all for adjustments, just not the ones you’ve suggested. Functionality changes would be nice.
Ankur
There’s confusion between “no counter-play” with “passive”. Instant cast has just as little counter-player as passive things like Healing Signet. So what if you have to hit a button? It’s still impossible to dodge or interrupt except for sheer luck.
That’s not to say all instant cast is bad; there’s just a point where it becomes too much. It’s the same reason people are frustrated by multiple procs.
Of course, that’s why instant skills should be looked at to their long-casting counterparts to make them stronger. If an instant/passive skill has around 80% effectiveness compared to an active/long-casting one, which would you take?
Edit: My argument stands that there’s no strong passives attached to the Guardian(except vigorous precision) that is relied upon in a dire situation.
(edited by Arken.3725)
Nothing to see here, folks. Just another person who wants easy mode kills with no effort.
When I want easy mode kills with no effort I log out my shatter mes and go on my faceroll medi guard…
That’s funny, because I often swap to my CI interrupt mesmer and eat medi guards for breakfast.
Not really, as your CI mesmer is still vastly more unforgiving than the faceroll that is medi guard.
Where you can for example facetank a full condi bomb and clear it, assuming you get hit in the first place and aren’t saved by passive aegis BS, any damage you take from facetanking that condi burst, can then be healed up by BS passive healing that heals for 30 less than a master trait considered good on engi (and also has a 1.6k emergency heal, + 800 hp in regen + retal + removes three condies, instant of course, because you can never have enough skilless i-win buttons on a guard that do way too much for the input or thought required), plus the BS 2k uninterruptable heals on instant medi skills (apparently counterplay for your opponent or having to think on medi guard are not design considerations).
Then if that isn’t enough you can then use the brainless heal that is only susceptible to the few skills that can ignore a block, apparently positioning or covering your heal are only for classes like necro, mesmer, etc.
After that just instant teleport, start whacking away with the hammer, oh look your opponent is chilled from a passive proc that has no counterplay as it occurs on crit (also unblockable, so even someone having the “good fortune” to block when it procs does not stop this passive BS), goes well with the passive burning procs with no counterplay.
Medi guard has ridiculous sustain, ridiculous survivability, passive procs/healing and a kittenton of instant skills with no real counterplay, it is a fine example of everything that is wrong with this game, where skilless faceroll builds with minimal risk and lots of reward like medi guard, shoutbow, turret engi (they at least nerfed that crap), etc are the standard.
(edited by zinkz.7045)
Shelter’s heal is OK at best. If people wanted the heal for straight up healing, our signet does around 8k. Guards take shelter for the block and blowing a block at any time is dumb. If you’re struggling against people blowing shelter for the heal, I’ve got news you won’t particularly enjoy.
If the passive aegis every forty seconds, which can be burnt by an auto attack, is giving you trouble, that news of mine is only going to sound worse.
100 HPS passive is OP? Well then.
Whacking away with the hammer as in what exactly? The auto? You’re getting hit by auto? Every attack on hammer is terribly telegraphed. Seriously, are you lagging?
A passive 300 more burn damage every five hits. I suppose your perma poison on auto is OK though, right?
I honstely don’t know what to say to you man.
A Gift!
Look at that pathetic thief, his cleary a nub and needs to learn to play.
Basicly the thief only won when the guardian went nub mode and made mistake after mistake after mistake.
In mesmer or ranger, if i make a mistake i dont get a 2nd chance.
Medi Guardian is cleary a forgiving build that has alot of sustain for the damage that does.
Tone down the sustain and the real skilled guardian will rise while the nub being carry will go to next FOTM class
Yes Med Guard is a tough matchup for thieves with all the blocks invulns and blinds. But i did notice that the shoulders on that guard were hero glorious armor which are only acquired by top PvP players. Someone correct me if i am wrong.
~Glitch
Shelter’s heal is OK at best. If people wanted the heal for straight up healing, our signet does around 8k. Guards take shelter for the block and blowing a block at any time is dumb. If you’re struggling against people blowing shelter for the heal, I’ve got news you won’t particularly enjoy.
If the passive aegis every forty seconds, which can be burnt by an auto attack, is giving you trouble, that news of mine is only going to sound worse.
100 HPS passive is OP? Well then.
Whacking away with the hammer as in what exactly? The auto? You’re getting hit by auto? Every attack on hammer is terribly telegraphed. Seriously, are you lagging?
A passive 300 more burn damage every five hits. I suppose your perma poison on auto is OK though, right?
I honstely don’t know what to say to you man.
Ouch now thats a burn (pun intended)
“Buff my main class, nerf everything else. "
In all these threads the thief perspective always conveniently leaves out the fact that zerker thief pushes out all other zerker specs at a highly competitive level much like how it was mostly shoutbow who rendered condi specs from being viable in the current meta. Sure it may never be as good to stack a bunch of thieves on a team versus other classes, but thieves have been a top tier viable class since launch and stayed there since. Not all classes can say that, mesmers, rangers and necros say hi; and which class is responsible for that? Some people just want to play thief wars 2 blegh
Nothing to see here, folks. Just another person who wants easy mode kills with no effort.
When I want easy mode kills with no effort I log out my shatter mes and go on my faceroll medi guard…
That’s funny, because I often swap to my CI interrupt mesmer and eat medi guards for breakfast.
Not really, as your CI mesmer is still vastly more unforgiving than the faceroll that is medi guard.
Where you can for example facetank a full condi bomb and clear it, assuming you get hit in the first place and aren’t saved by passive aegis BS, any damage you take from facetanking that condi burst, can then be healed up by BS passive healing that heals for 30 less than a master trait considered good on engi (and also has a 1.6k emergency heal, + 800 hp in regen + retal + removes three condies, instant of course, because you can never have enough skilless i-win buttons on a guard that do way too much for the input or thought required), plus the BS 2k uninterruptable heals on instant medi skills (apparently counterplay for your opponent or having to think on medi guard are not design considerations).
Then if that isn’t enough you can then use the brainless heal that is only susceptible to the few skills that can ignore a block, apparently positioning or covering your heal are only for classes like necro, mesmer, etc.
After that just instant teleport, start whacking away with the hammer, oh look your opponent is chilled from a passive proc that has no counterplay as it occurs on crit (also unblockable, so even someone having the “good fortune” to block when it procs does not stop this passive BS), goes well with the passive burning procs with no counterplay.
Medi guard has ridiculous sustain, ridiculous survivability, passive procs/healing and a kittenton of instant skills with no real counterplay, it is a fine example of everything that is wrong with this game, where skilless faceroll builds with minimal risk and lots of reward like medi guard, shoutbow, turret engi (they at least nerfed that crap), etc are the standard.
There’s plenty of counterplay. You just obviously haven’t found it, and decided to kitten about your failure here instead of looking into some pretty glaring flaws of the build.
Nothing to see here, folks. Just another person who wants easy mode kills with no effort.
When I want easy mode kills with no effort I log out my shatter mes and go on my faceroll medi guard…
That’s funny, because I often swap to my CI interrupt mesmer and eat medi guards for breakfast.
Not really, as your CI mesmer is still vastly more unforgiving than the faceroll that is medi guard.
Where you can for example facetank a full condi bomb and clear it, assuming you get hit in the first place and aren’t saved by passive aegis BS, any damage you take from facetanking that condi burst, can then be healed up by BS passive healing that heals for 30 less than a master trait considered good on engi (and also has a 1.6k emergency heal, + 800 hp in regen + retal + removes three condies, instant of course, because you can never have enough skilless i-win buttons on a guard that do way too much for the input or thought required), plus the BS 2k uninterruptable heals on instant medi skills (apparently counterplay for your opponent or having to think on medi guard are not design considerations).
Then if that isn’t enough you can then use the brainless heal that is only susceptible to the few skills that can ignore a block, apparently positioning or covering your heal are only for classes like necro, mesmer, etc.
After that just instant teleport, start whacking away with the hammer, oh look your opponent is chilled from a passive proc that has no counterplay as it occurs on crit (also unblockable, so even someone having the “good fortune” to block when it procs does not stop this passive BS), goes well with the passive burning procs with no counterplay.
Medi guard has ridiculous sustain, ridiculous survivability, passive procs/healing and a kittenton of instant skills with no real counterplay, it is a fine example of everything that is wrong with this game, where skilless faceroll builds with minimal risk and lots of reward like medi guard, shoutbow, turret engi (they at least nerfed that crap), etc are the standard.
There’s plenty of counterplay. You just obviously haven’t found it, and decided to kitten about your failure here instead of looking into some pretty glaring flaws of the build.
That is some nice empty rhetoric you got there, try again when you have an actual response.
Shelter’s heal is OK at best. If people wanted the heal for straight up healing, our signet does around 8k. Guards take shelter for the block and blowing a block at any time is dumb. If you’re struggling against people blowing shelter for the heal, I’ve got news you won’t particularly enjoy.
That the heal does less than healing signet is irrelevant to the point, it is a dumb skilless heal that you don’t have to position for or cover, because it lacks counterplay, which pretty much describes the healing in this build fullstop, passive healing, a heal that blocks, heals on instant cast meditations, even the active heal on the virtue is yet another instant skill.
If the passive aegis every forty seconds, which can be burnt by an auto attack, is giving you trouble, that news of mine is only going to sound worse.
Nothing to do with “giving me trouble”, it is simply more passive kitten, nor if you engaged your brain is it simply a case of removing the aegis, there is no indication of when the virtue is going to come off cooldown after being activated, when it does come back it applies aegis instantly, on occasion this has saved me on my guard, where assuming the opponent checked for aegis, it popped as they were using their skill, which is just more passive RNG with no counterplay.
100 HPS passive is OP? Well then.
As you conveniently ignored, the master level trait backpack regenerator on engy is a considered a good trait, it heals for 30 HP more, people trying to pass off the virtue’s passive healing (+the emergency heal) as near worthless are either dishonest or clueless, especially in a build that already has a ridiculous amount of healing, it is just more passive skills BS that make builds like medi guard faceroll.
Whacking away with the hammer as in what exactly? The auto? You’re getting hit by auto? Every attack on hammer is terribly telegraphed. Seriously, are you lagging?
Me? When I bothered to play this game, sometimes I would get immobilized, knocked down, etc by other players (this is not a duelling game) or sometimes I am already fighting so am low on cooldown /dodges, sometimes I simply make mistakes, so yes sometimes I do get hit by hammer skills, just as players who are going to WTS get hit by them, obviously you never get cc’d, have perfect positioning 100% of the time, etc and are off to Germany in August to win WTS 500-0, with your exceptional skills.
So back to reality, even the best players get hit by hammer auto sometimes, Glacial Heart is just another braindead passive proc on crit skill that makes builds like medi guard so noob friendly / braindead.
A passive 300 more burn damage every five hits. I suppose your perma poison on auto is OK though, right?
My perma posion? I responded in reference to a CI mesmer.
(edited by zinkz.7045)
That is some nice empty rhetoric you got there, try again when you have an actual response.
That’s all that I need to say. You have to figure things out for yourself; I’m not going to just give it all away.
That is some nice empty rhetoric you got there, try again when you have an actual response.
That’s all that I need to say. You have to figure things out for yourself; I’m not going to just give it all away.
That is some nice empty rhetoric you got there, try again when you have an actual response.
That is some nice empty rhetoric you got there, try again when you have an actual response.
That’s all that I need to say. You have to figure things out for yourself; I’m not going to just give it all away.
That is some nice empty rhetoric you got there, try again when you have an actual response.
Your big wall post is literally all QQ and zero attempt to learn counterplay. If this is really all you have as a response, then I guess you’re beyond help.