Melandru/Hoelbrak/Soldier

Melandru/Hoelbrak/Soldier

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Posted by: Aoko.3562

Aoko.3562

Doing a wvw cleric build and was wonder which would be the best for it. I’ve experimented with all 3 and they seem equally good. Anyone else have more success over another rune set?

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Posted by: xFireize.6318

xFireize.6318

I tried all three and picked Melandru. Now I use runes of the pack tho. Less defense but more offensive party support.

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Posted by: Sylpheed.8163

Sylpheed.8163

I tried all three and picked Melandru. Now I use runes of the pack tho. Less defense but more offensive party support.

I see, I find melandru to be the best so far as well for condi but I think I’m going to give hoelbrak another try with staff for perma 12 stacks of might.. Cleric lacks power and using melandru puts me at 1600~1700 max with my current build. Guess more testing time..

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Posted by: Harbinger.8637

Harbinger.8637

Depends on what you’re going for. When it comes to personal survivable, Melandru is your best bet. Soldier (Trooper) is more of a team based rune, yes it works on yourself, but the real benefit is for your allies. Also it forces you to use shouts. Hoelbrak is also decent, however that’s more useful if you’re going more offensive. All great runes just depends on your play style, and what you are trying to accomplish.

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Posted by: Aoko.3562

Aoko.3562

Depends on what you’re going for. When it comes to personal survivable, Melandru is your best bet. Soldier (Trooper) is more of a team based rune, yes it works on yourself, but the real benefit is for your allies. Also it forces you to use shouts. Hoelbrak is also decent, however that’s more useful if you’re going more offensive. All great runes just depends on your play style, and what you are trying to accomplish.

I personally want to have a tanky dps deal.. 1200~1300 healing power with decent offensive. This allows me to both roam and help members in my party. I know that many classes will counter this build etc, but it’s just how I enjoy playing and I’ve been trying to find the perfect amount of healing power/condi removal/offensive stats.

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Posted by: Harbinger.8637

Harbinger.8637

Depends on what you’re going for. When it comes to personal survivable, Melandru is your best bet. Soldier (Trooper) is more of a team based rune, yes it works on yourself, but the real benefit is for your allies. Also it forces you to use shouts. Hoelbrak is also decent, however that’s more useful if you’re going more offensive. All great runes just depends on your play style, and what you are trying to accomplish.

I personally want to have a tanky dps deal.. 1200~1300 healing power with decent offensive. This allows me to both roam and help members in my party. I know that many classes will counter this build etc, but it’s just how I enjoy playing and I’ve been trying to find the perfect amount of healing power/condi removal/offensive stats.

Pumping out a high amount of dps with that amount of healing power is somewhat difficult to accomplish. Healing power is a strange stat that doesn’t really scale well, and only really benefits from some skills, (Selfless Daring and Empower being the biggest). However if you drop some hp you can increase your dps output significantly. If you want to go more dps, I’d say get it to around ~870 hp, that’s when your Selfless Daring still heals for 1k, and you can increase some other offensive stats. Yet still be tanky.

You can never have enough healing power, since there’s no cap. However from experience I find 1200 to be more than enough, without sacrificing too much from other stats.

Guardian WvW Guide!
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Posted by: Aoko.3562

Aoko.3562

Depends on what you’re going for. When it comes to personal survivable, Melandru is your best bet. Soldier (Trooper) is more of a team based rune, yes it works on yourself, but the real benefit is for your allies. Also it forces you to use shouts. Hoelbrak is also decent, however that’s more useful if you’re going more offensive. All great runes just depends on your play style, and what you are trying to accomplish.

I personally want to have a tanky dps deal.. 1200~1300 healing power with decent offensive. This allows me to both roam and help members in my party. I know that many classes will counter this build etc, but it’s just how I enjoy playing and I’ve been trying to find the perfect amount of healing power/condi removal/offensive stats.

Pumping out a high amount of dps with that amount of healing power is somewhat difficult to accomplish. Healing power is a strange stat that doesn’t really scale well, and only really benefits from some skills, (Selfless Daring and Empower being the biggest). However if you drop some hp you can increase your dps output significantly. If you want to go more dps, I’d say get it to around ~870 hp, that’s when your Selfless Daring still heals for 1k, and you can increase some other offensive stats. Yet still be tanky.

You can never have enough healing power, since there’s no cap. However from experience I find 1200 to be more than enough, without sacrificing too much from other stats.

Thanks for the response, I’ll aim for 1200 healing power then. Currently debating between hoelbrak and melandru for it right now. May go for hoelbrak for the extra power.. 1950ish vs 1770ish is quite a difference.

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Posted by: ArchonWing.9480

ArchonWing.9480

I’m generally a big fan of melandru due the stun and condi duration reduce, but the other two are quite strong if you know how to take advantage of them. Hoelbrak is an offensive set and trooper is great for 3x shout builds.

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Posted by: oxtred.7658

oxtred.7658

If you want healing power and dps, don’t forget about zealot ( power/prec/healing power). You won’t need more vitality with guard stacks and maxed vitality traitline, maybe add a few knights or clerics for more toughness.

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