Merciful Intervention was stunted.
I think it could just be a GTAoE skill. Judge’s Intervention used to be like that in the Beta, but they nerfed it. However, given the MI’s effect of the AoE heal, which would synergize nicely with manual aiming and long cooldown to prevent excessive mobility, I think it wouldn’t make it overpowered.
They won’t implement a skill that has you targeting a friendly player because it resembles classical healing too much.
Best suggestion about it was making it ground-targeted, but that makes it also a mobility skill and I’m not sure if they want that.
Many players have said they don’t like MI because of how they never really get to heal the player they want to heal and I agree. I think the skill should have some kind of targeting set up be it player or ground but it doesn’t so I do not use the skill at all.
I think the skill was designed the way it was exactly for the reasons given by Ynna, but that makes the skill too unreliable for me.
The only suitable compromise I can think of and I am pretty sure it’s been mentioned on here before is that the skill should have a target priority list programmed into it.
1) Party members
2) Random players
3) NPCs
4) Pets and turrets ( I haven’t experienced this but others have claimed that the skill heals these so I’m putting them at the bottom of the list)
I simply never use the skill and if I rolled another guard I wouldn’t buy it. I think the basic idea was good but there’s no solid direction for the skill so I think it needs to be scrapped all together and a new skill take its place.
Or instead of a burst heal you could warp to the nearest downed (not dead) player and start healing them, I think insta rally would be too OP
But I’m sure Anet probably tested that and deemed it not a good idea.
I think the priority system is the best (and probably easiest) way to fix the skill.